Player Matchup

Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JayContra
Ra
Level 122
God Stats
13W - 10L
1,524 SR
Queue Stats
135W - 154L
1,503 Elo+
Solo
King Arthur
King Arthur
JorgebbUwU
King Arthur
Level 114
God Stats
77W - 83L
1,431 SR
Queue Stats
782W - 789L
1,501 Elo+
Solo
Heimdallr
Heimdallr
Zerker43
Heimdallr
Level 156
God Stats
36W - 45L
1,537 SR
Queue Stats
497W - 492L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
awickedone
Tsukuyomi
Level 155
God Stats
6W - 3L
1,340 SR
Queue Stats
141W - 158L
1,494 Elo+
Solo
Team Averages
Level 141
1,467 SR
1,495 Elo+

VS

Team Averages
Level 156
1,521 SR
1,523 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
TheMolunga
Vulcan
Level 179
God Stats
1W - 6L
1,319 SR
Queue Stats
238W - 273L
1,506 Elo+
Solo
Charon
Charon
snivy495
Charon
Level 144
God Stats
47W - 30L
1,734 SR
Queue Stats
312W - 331L
1,582 Elo+
Solo
Susano
Susano
vxzz1
Susano
Level 147
God Stats
65W - 58L
1,554 SR
Queue Stats
112W - 114L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 0 / 3
6,249
1,250
4,147
2,743
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,277
1,255
1,208
2,088
988
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
JorgebbUwU
King Arthur
10
1 / 1 / 1
5,838
1,168
2,729
5,240
4,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Zerker43
Heimdallr
10
0 / 0 / 4
5,601
1,120
3,330
3,781
1,724
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
awickedone
Tsukuyomi
11
1 / 0 / 1
5,873
1,175
5,091
3,452
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

391

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 1 / 0
6,144
1,229
3,471
3,245
1,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Maui
 
Maui
10
0 / 0 / 1
5,863
1,173
327
1,281
841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Vulcan
TheMolunga
Vulcan
10
1 / 2 / 0
5,831
1,166
6,415
4,604
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
snivy495
Charon
10
0 / 0 / 0
6,135
1,227
3,113
7,428
6,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
vxzz1
Susano
10
0 / 1 / 0
5,090
1,018
1,061
1,773
724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
4
Kills
1
1
Deaths
4
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
3
1.5
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Maui
 
Maui
0
0
1
0.5
W
2
0
1
2.5
W
King Arthur
JorgebbUwU
King Arthur
1
1
1
1.5
L
Vulcan
TheMolunga
Vulcan
1
2
0
0.5
W
Heimdallr
Zerker43
Heimdallr
0
0
4
2
W
Tsukuyomi
awickedone
Tsukuyomi
1
0
1
1.5
L
Charon
snivy495
Charon
0
0
0
0
L
Susano
vxzz1
Susano
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,505
Damage
14,387
17,304
Taken
18,331
10,489
Mitigated
11,013
6,433
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,147
785
0
1,783
2,743
2,151
0
2,379
212
8,828
0
L
Ix Chel
 
Ix Chel
3,471
364
601
714
3,245
1,558
0
547
2,698
24,754
0
L
Maui
 
Maui
327
25
750
204
1,281
841
0
470
671
566
0
W
1,208
36
2,361
1,128
2,088
988
0
1,638
354
12,104
0
W
King Arthur
JorgebbUwU
King Arthur
2,729
726
0
725
5,240
4,067
0
3,543
1,697
0
13,174
L
Vulcan
TheMolunga
Vulcan
6,415
2,022
0
320
4,604
1,876
0
1,403
3,148
20,529
0
W
Heimdallr
Zerker43
Heimdallr
3,330
1,634
0
201
3,781
1,724
0
3,178
523
0
12,473
W
Tsukuyomi
awickedone
Tsukuyomi
5,091
927
0
235
3,452
1,559
0
2,308
1,144
0
20,063
L
Charon
snivy495
Charon
3,113
557
0
747
7,428
6,014
0
2,155
5,273
8,026
0
L
Susano
vxzz1
Susano
1,061
70
0
0
1,773
724
0
727
1,041
0
2,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,838
Gold Earned
29,063
122
Minions Killed
100
5
Camps Cleared
4
542,906
Distance Traveled
445,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,249
1,250
8
2
0
99,490
0
L
Ix Chel
6,144
1,229
42
8
2
103,356
0
L
Maui
5,863
1,173
1
0
1
103,675
0
W
Ra
6,277
1,255
28
6
0
124,739
0
W
King Arthur
5,838
1,168
32
6
3
102,806
0
L
Vulcan
5,831
1,166
47
9
1
115,470
0
W
Heimdallr
5,601
1,120
28
6
0
100,891
0
W
Tsukuyomi
5,873
1,175
26
5
2
114,980
0
L
Charon
6,135
1,227
9
2
0
95,720
0
L
Susano
5,090
1,018
1
0
0
27,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role