Player Matchup

Cthulhu
Cthulhu
Jamboy11
Cthulhu
Level 93
God Stats
10W - 5L
1,534 SR
Queue Stats
140W - 120L
1,560 Elo+
Party 2
Maui
Maui
Smite4Switch
Maui
Level 147
God Stats
8W - 2L
1,568 SR
Queue Stats
248W - 246L
1,509 Elo+
Solo
Charybdis
Charybdis
WAYNEIZSHORSEY
Charybdis
Level 105
God Stats
1W - 3L
1,464 SR
Queue Stats
333W - 295L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zrewy
Morgan Le Fay
Level 122
God Stats
2W - 2L
1,420 SR
Queue Stats
45W - 54L
1,480 Elo+
Party 2
Eset
Eset
dan gleysack23
Eset
Level 157
God Stats
3W - 2L
1,674 SR
Queue Stats
181W - 166L
1,549 Elo+
Party 2
Team Averages
Level 125
1,532 SR
1,521 Elo+

VS

Team Averages
Level 155
1,711 SR
1,548 Elo+
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Mazinø
Anhur
Level 148
God Stats
2W - 1L
1,593 SR
Queue Stats
77W - 54L
1,603 Elo+
Party 1
Apollo
Apollo
NyxDoug
Apollo
Level 156
God Stats
2W - 1L
1,892 SR
Queue Stats
24W - 25L
1,535 Elo+
Party 1
King Arthur
King Arthur
Ryanocerus
King Arthur
Level 146
God Stats
10W - 13L
1,909 SR
Queue Stats
379W - 368L
1,504 Elo+
Solo
Atlas
Atlas
jublar
Atlas
Level 169
God Stats
3W - 2L
1,660 SR
Queue Stats
105W - 58L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jamboy11
Cthulhu
16
7 / 1 / 13
10,124
1,012
17,850
13,230
16,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 3 / 12
8,978
898
2,447
14,292
11,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
WAYNEIZSHORSEY
Charybdis
16
6 / 1 / 14
9,228
923
10,771
9,235
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
Zrewy
Morgan Le Fay
15
3 / 1 / 15
8,489
849
15,168
9,863
5,146
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 11
8,272
827
13,154
9,936
4,842
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
0 / 6 / 2
6,609
661
6,436
10,252
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Mazinø
Anhur
14
3 / 6 / 4
8,001
800
10,284
12,017
6,564
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
NyxDoug
Apollo
16
4 / 4 / 2
8,201
820
6,710
12,197
6,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Ryanocerus
King Arthur
15
0 / 2 / 5
7,662
766
3,835
14,668
16,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
jublar
Atlas
14
1 / 4 / 7
7,844
784
11,777
13,404
14,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
22
Kills
8
8
Deaths
22
65
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
2
0.17
W
Cthulhu
Jamboy11
Cthulhu
7
1
13
13.5
L
Anhur
Mazinø
Anhur
3
6
4
0.83
L
Apollo
NyxDoug
Apollo
4
4
2
1.25
L
King Arthur
Ryanocerus
King Arthur
0
2
5
1.25
W
2
3
12
2.67
W
Charybdis
WAYNEIZSHORSEY
Charybdis
6
1
14
13
W
Morgan Le Fay
Zrewy
Morgan Le Fay
3
1
15
10.5
W
4
2
11
4.75
L
Atlas
jublar
Atlas
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,390
Damage
39,042
56,556
Taken
62,538
42,496
Mitigated
48,808
17,735
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,436
101
1,002
2,153
10,252
4,997
0
8,071
2,097
10,216
0
W
Cthulhu
Jamboy11
Cthulhu
17,850
367
172
1,919
13,230
16,016
156
4,400
8,421
28,582
1,005
L
Anhur
Mazinø
Anhur
10,284
5,102
1,697
1,377
12,017
6,564
0
9,837
2,092
0
15,552
L
Apollo
NyxDoug
Apollo
6,710
3,657
1,130
2,845
12,197
6,723
0
9,858
2,163
0
18,240
L
King Arthur
Ryanocerus
King Arthur
3,835
226
530
3,202
14,668
16,005
0
9,668
4,793
0
9,713
W
2,447
21
3,237
2,239
14,292
11,787
284
3,445
10,567
3,904
0
W
Charybdis
WAYNEIZSHORSEY
Charybdis
10,771
6,116
1,308
2,399
9,235
4,705
2,222
3,867
5,150
0
23,893
W
Morgan Le Fay
Zrewy
Morgan Le Fay
15,168
1,142
1,981
2,516
9,863
5,146
502
2,651
7,040
27,321
0
W
13,154
968
1,470
494
9,936
4,842
809
3,352
6,448
19,996
0
L
Atlas
jublar
Atlas
11,777
2,429
1,114
2,633
13,404
14,519
0
9,529
3,651
26,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,091
Gold Earned
38,317
120
Minions Killed
91
0
Camps Cleared
0
1,087,303
Distance Traveled
917,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,609
661
7
1
0
145,113
0
W
Cthulhu
10,124
1,012
32
3
0
236,184
0
L
Anhur
8,001
800
22
2
0
172,892
0
L
Apollo
8,201
820
32
3
0
223,301
0
L
King Arthur
7,662
766
10
1
0
207,913
0
W
Maui
8,978
898
6
1
0
205,203
0
W
Charybdis
9,228
923
45
5
0
199,554
0
W
Morgan Le Fay
8,489
849
20
2
0
237,994
0
W
Eset
8,272
827
17
2
0
208,368
0
L
Atlas
7,844
784
20
2
0
168,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role