Player Matchup

Ao Kuang
Ao Kuang
IBeeNas1
Ao Kuang
Level 65
God Stats
10W - 14L
1,560 SR
Queue Stats
247W - 251L
1,451 Elo+
Party 1
Freya
Freya
Litten_70
Freya
Level 69
God Stats
6W - 4L
1,519 SR
Queue Stats
45W - 43L
1,455 Elo+
Party 1
Ganesha
Ganesha
SENSEI_HIGH141
Ganesha
Level 69
God Stats
107W - 86L
1,482 SR
Queue Stats
232W - 233L
1,424 Elo+
Party 1
Artio
Artio
Vineyardst
Artio
Level 88
God Stats
65W - 39L
1,583 SR
Queue Stats
496W - 505L
1,452 Elo+
Solo
Merlin
Merlin
Your_Local_Gay1
Merlin
Level 84
God Stats
3W - 3L
1,354 SR
Queue Stats
22W - 15L
1,452 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,447 Elo+

VS

Team Averages
Level 107
1,653 SR
1,518 Elo+
Serqet
Serqet
EFGgoat
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,814 Elo+
Solo
Rama
Rama
NeroThecat
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
326W - 369L
1,378 Elo+
Solo
Cthulhu
Cthulhu
RebelAngel13
Cthulhu
Level 66
God Stats
3W - 2L
1,811 SR
Queue Stats
89W - 103L
1,423 Elo+
Solo
Agni
Agni
SKAOW337
Agni
Level 118
God Stats
6W - 4L
1,719 SR
Queue Stats
103W - 90L
1,525 Elo+
Solo
Janus
Janus
yugo740
Janus
Level 137
God Stats
30W - 20L
1,736 SR
Queue Stats
324W - 316L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IBeeNas1
Ao Kuang
15
8 / 0 / 5
9,731
1,216
9,612
6,731
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
Litten_70
Freya
14
5 / 0 / 5
9,301
1,163
8,298
5,516
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 0 / 13
9,417
1,177
6,193
9,776
9,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
14
0 / 2 / 11
8,895
1,112
4,033
12,807
9,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 8
8,389
1,049
8,525
5,503
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

327

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EFGgoat
Serqet
13
1 / 2 / 2
7,835
979
6,280
7,008
7,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 3
7,491
936
8,453
8,255
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
RebelAngel13
Cthulhu
13
0 / 6 / 2
7,487
936
8,079
11,787
5,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
13
2 / 2 / 0
8,409
1,051
4,755
7,131
2,571
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
yugo740
Janus
13
0 / 3 / 2
7,436
930
7,099
5,241
2,156
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
15
Kills
3
3
Deaths
15
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
EFGgoat
Serqet
1
2
2
1
W
Ao Kuang
IBeeNas1
Ao Kuang
8
0
5
10.5
W
Freya
Litten_70
Freya
5
0
5
7.5
L
0
2
3
0.75
L
Cthulhu
RebelAngel13
Cthulhu
0
6
2
0.17
W
0
0
13
6.5
L
Agni
2
2
0
1
W
Artio
0
2
11
2.75
W
2
1
8
6
L
Janus
yugo740
Janus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,661
Damage
34,666
40,333
Taken
39,422
26,884
Mitigated
21,050
8,984
Healing
1,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
EFGgoat
Serqet
6,280
904
0
464
7,008
7,486
0
6,204
626
0
7,410
W
Ao Kuang
IBeeNas1
Ao Kuang
9,612
3,678
0
1,491
6,731
3,565
0
3,565
2,999
15,612
0
W
Freya
Litten_70
Freya
8,298
3,139
0
824
5,516
2,082
0
2,209
2,701
15,319
0
L
8,453
4,901
0
0
8,255
3,412
0
7,999
153
0
13,450
L
Cthulhu
RebelAngel13
Cthulhu
8,079
994
0
0
11,787
5,425
0
10,530
924
15,580
0
W
6,193
0
0
1,726
9,776
9,796
0
4,808
4,744
29,239
0
L
Agni
4,755
202
112
970
7,131
2,571
0
6,264
753
29,359
0
W
Artio
4,033
183
1,410
2,621
12,807
9,193
0
6,939
5,548
17,547
0
W
8,525
411
0
912
5,503
2,248
0
2,440
2,925
19,920
0
L
Janus
yugo740
Janus
7,099
1,370
101
109
5,241
2,156
0
4,583
279
20,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,733
Gold Earned
38,658
147
Minions Killed
138
8
Camps Cleared
3
801,638
Distance Traveled
642,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,835
979
5
1
0
159,303
0
W
Ao Kuang
9,731
1,216
28
4
1
156,009
0
W
Freya
9,301
1,163
26
3
1
150,282
0
L
Rama
7,491
936
20
3
0
115,708
0
L
Cthulhu
7,487
936
24
3
1
136,161
0
W
Ganesha
9,417
1,177
0
0
0
178,573
0
L
Agni
8,409
1,051
58
7
1
139,298
0
W
Artio
8,895
1,112
66
8
3
169,591
0
W
Merlin
8,389
1,049
27
3
3
147,183
0
L
Janus
7,436
930
31
4
1
92,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role