Player Matchup

Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
AlessioBrutale
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,138 Elo+
Party 2
He Bo
He Bo
Highguy-77
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Solo
Team Averages
Level 40
1,500 SR
1,466 Elo+

VS

Team Averages
Level 58
1,506 SR
1,435 Elo+
Skadi
Skadi
EzraYrin
Skadi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,507 Elo+
Party 3
Xbalanque
Xbalanque
HtB 2X
Xbalanque
Level 89
God Stats
6W - 4L
1,329 SR
Queue Stats
301W - 330L
1,390 Elo+
Party 1
Da Ji
Da Ji
KingGator6020
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,392 Elo+
Party 3
Chang'e
Chang'e
Xeno2Warfare
Chang'e
Level 87
God Stats
2W - 0L
1,703 SR
Queue Stats
206W - 209L
1,469 Elo+
Party 1
Achilles
Achilles
itzyoboisalty
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 69L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 6 / 11
10,225
730
8,364
20,526
17,833
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
 
Neith
18
5 / 5 / 8
9,943
710
13,186
13,467
7,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Medusa
 
Medusa
16
4 / 9 / 5
9,837
703
17,159
17,268
9,709
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
15
2 / 9 / 5
8,926
638
7,163
19,625
15,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
14
3 / 8 / 8
9,127
652
11,918
15,419
7,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
EzraYrin
Skadi
19
7 / 2 / 19
11,393
814
14,634
12,140
5,871
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
HtB 2X
Xbalanque
20
11 / 2 / 19
12,093
864
23,565
15,427
8,213
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

17
5 / 6 / 16
10,694
764
8,657
12,972
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Xeno2Warfare
Chang'e
19
7 / 2 / 22
11,775
841
21,739
18,298
8,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
itzyoboisalty
Achilles
17
7 / 5 / 13
10,736
767
10,513
15,990
19,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
126
17
Kills
37
37
Deaths
17
37
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
6
11
1.42
L
Neith
 
Neith
5
5
8
1.8
L
Medusa
 
Medusa
4
9
5
0.72
L
Bakasura
2
9
5
0.5
W
Skadi
EzraYrin
Skadi
7
2
19
8.25
L
He Bo
3
8
8
0.88
W
Xbalanque
HtB 2X
Xbalanque
11
2
19
10.25
W
5
6
16
2.17
W
Chang'e
Xeno2Warfare
Chang'e
7
2
22
9
W
Achilles
itzyoboisalty
Achilles
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,790
Damage
79,108
86,305
Taken
74,827
56,877
Mitigated
47,290
18,382
Healing
31,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,364
737
5,355
3,803
20,526
17,833
0
3,741
16,558
13,981
0
L
Neith
 
Neith
13,186
6,088
712
3,543
13,467
7,183
94
3,560
9,717
0
28,624
L
Medusa
 
Medusa
17,159
7,898
960
676
17,268
9,709
135
4,652
12,490
0
35,518
L
Bakasura
7,163
3,984
0
2,468
19,625
15,125
0
5,245
14,141
0
9,018
W
Skadi
EzraYrin
Skadi
14,634
6,107
1,006
913
12,140
5,871
1,398
3,259
8,669
0
29,119
L
He Bo
11,918
2,569
0
865
15,419
7,027
0
4,586
10,541
18,681
0
W
Xbalanque
HtB 2X
Xbalanque
23,565
11,292
1,333
4,848
15,427
8,213
2,869
4,654
10,679
0
52,847
W
8,657
3,543
105
482
12,972
5,883
1,483
3,671
8,603
0
14,152
W
Chang'e
Xeno2Warfare
Chang'e
21,739
1,013
10,164
11,795
18,298
8,175
1,059
4,019
13,464
41,167
0
W
Achilles
itzyoboisalty
Achilles
10,513
2,045
0
1,296
15,990
19,148
434
4,619
10,955
0
20,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,058
Gold Earned
56,691
127
Minions Killed
161
0
Camps Cleared
0
1,111,333
Distance Traveled
1,227,371
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,225
730
14
1
0
242,664
0
L
Neith
9,943
710
37
3
0
240,995
0
L
Medusa
9,837
703
41
3
0
215,515
0
L
Bakasura
8,926
638
20
1
0
223,236
0
W
Skadi
11,393
814
27
2
0
278,438
0
L
He Bo
9,127
652
15
1
0
188,923
0
W
Xbalanque
12,093
864
60
4
0
242,237
0
W
Da Ji
10,694
764
3
0
0
209,021
0
W
Chang'e
11,775
841
55
4
0
279,055
0
W
Achilles
10,736
767
16
1
0
218,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role