Player Matchup

Ymir
Ymir
Capt Britain862
Ymir
Level 26
God Stats
1W - 2L
1,286 SR
Queue Stats
81W - 96L
1,378 Elo+
Party 3
Vulcan
Vulcan
DonJulio549
Vulcan
Level 129
God Stats
8W - 3L
1,728 SR
Queue Stats
156W - 156L
1,488 Elo+
Party 1
Maui
Maui
Leenol
Maui
Level 159
God Stats
6W - 12L
1,385 SR
Queue Stats
514W - 530L
1,432 Elo+
Party 3
Khepri
Khepri
barbarendave549
Khepri
Level 138
God Stats
1W - 3L
1,295 SR
Queue Stats
159W - 162L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
jhazard10
Guan Yu
Level 120
God Stats
0W - 4L
1,296 SR
Queue Stats
115W - 111L
1,474 Elo+
Solo
Team Averages
Level 114
1,398 SR
1,453 Elo+

VS

Team Averages
Level 114
1,523 SR
1,635 Elo+
Chang'e
Chang'e
Apelaila92
Chang'e
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 72L
1,533 Elo+
Solo
Rama
Rama
G0ldFaceX
Rama
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,853 Elo+
Party 4
Chronos
Chronos
Jorjz87
Chronos
Level 154
God Stats
2W - 3L
1,368 SR
Queue Stats
281W - 276L
1,428 Elo+
Party 2
Skadi
Skadi
Suprimus93
Skadi
Level 132
God Stats
2W - 2L
1,748 SR
Queue Stats
321W - 317L
1,509 Elo+
Party 2
Raijin
Raijin
UltraPikmin
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,853 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 12
10,019
668
4,993
18,218
23,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
20
10 / 3 / 10
12,277
818
32,085
12,690
9,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Leenol
Maui
18
2 / 4 / 17
10,272
685
12,408
19,772
24,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 15
10,644
710
7,867
20,757
29,040
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
jhazard10
Guan Yu
18
7 / 3 / 12
10,858
724
14,228
22,805
30,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Apelaila92
Chang'e
17
2 / 4 / 10
10,153
677
6,971
21,175
10,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
20
8 / 3 / 6
11,796
786
23,160
14,419
5,449
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Jorjz87
Chronos
18
1 / 5 / 8
9,982
665
11,879
17,996
7,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
19
3 / 3 / 8
10,968
731
16,063
14,367
6,426
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
17
3 / 7 / 8
10,584
706
13,126
16,536
7,365
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
57
22
Kills
17
17
Deaths
22
66
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Apelaila92
Chang'e
2
4
10
1.75
L
0
3
12
2
L
Vulcan
10
3
10
5
W
Rama
8
3
6
3.67
W
Chronos
Jorjz87
Chronos
1
5
8
1
L
Maui
Leenol
Maui
2
4
17
2.63
W
Skadi
3
3
8
2.33
W
Raijin
3
7
8
1
L
3
4
15
2.63
L
Guan Yu
jhazard10
Guan Yu
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,581
Damage
71,199
94,242
Taken
84,493
116,765
Mitigated
36,873
32,086
Healing
35,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Apelaila92
Chang'e
6,971
329
13,700
9,584
21,175
10,262
856
11,288
9,629
16,954
0
L
4,993
367
826
1,225
18,218
23,425
140
8,476
9,592
13,428
270
L
Vulcan
32,085
9,615
737
1,075
12,690
9,089
508
5,076
7,546
66,273
0
W
Rama
23,160
13,373
878
1,243
14,419
5,449
2,501
10,672
3,649
0
47,683
W
Chronos
Jorjz87
Chronos
11,879
2,860
1,114
1,514
17,996
7,371
1,993
11,608
6,366
24,266
0
L
Maui
Leenol
Maui
12,408
1,264
3,165
2,726
19,772
24,705
553
4,122
15,650
26,425
0
W
Skadi
16,063
5,641
1,412
2,868
14,367
6,426
2,420
10,410
3,774
0
42,825
W
Raijin
13,126
1,027
1,499
1,354
16,536
7,365
788
12,073
4,375
28,521
0
L
7,867
18
909
1,696
20,757
29,040
179
6,766
13,955
11,372
783
L
Guan Yu
jhazard10
Guan Yu
14,228
920
11,225
8,502
22,805
30,506
395
7,615
15,043
0
22,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,070
Gold Earned
53,483
151
Minions Killed
162
0
Camps Cleared
0
1,435,664
Distance Traveled
1,300,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,153
677
10
1
0
286,543
0
L
Ymir
10,019
668
19
1
0
273,360
0
L
Vulcan
12,277
818
83
6
0
301,627
0
W
Rama
11,796
786
51
3
0
246,644
0
W
Chronos
9,982
665
28
2
0
281,831
0
L
Maui
10,272
685
25
2
0
265,876
0
W
Skadi
10,968
731
49
3
0
260,610
0
W
Raijin
10,584
706
24
2
0
225,213
0
L
Khepri
10,644
710
4
0
0
270,503
0
L
Guan Yu
10,858
724
20
1
0
324,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role