Player Matchup

Cthulhu
Cthulhu
Mxrtem-
Cthulhu
Level 152
God Stats
2W - 2L
1,556 SR
Queue Stats
99W - 107L
1,388 Elo+
Party 1
Nemesis
Nemesis
NekoBubbles
Nemesis
Level 93
God Stats
8W - 5L
1,582 SR
Queue Stats
119W - 129L
1,380 Elo+
Party 1
Ishtar
Ishtar
UN MANCO 8v
Ishtar
Level 124
God Stats
18W - 27L
1,412 SR
Queue Stats
786W - 761L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
amazed_stocks0
Sun Wukong
Level 29
God Stats
5W - 7L
1,725 SR
Queue Stats
72W - 88L
1,395 Elo+
Party 1
Sol
Sol
shacal69
Sol
Level 139
God Stats
40W - 42L
1,442 SR
Queue Stats
625W - 639L
1,349 Elo+
Solo
Team Averages
Level 107
1,544 SR
1,401 Elo+

VS

Team Averages
Level 106
1,491 SR
1,431 Elo+
Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Correxus
Ares
Level 146
God Stats
45W - 38L
1,542 SR
Queue Stats
222W - 204L
1,482 Elo+
Solo
Scylla
Scylla
ItsLudoBaby1121
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,336 Elo+
Party 2
Zhong Kui
Zhong Kui
Raaapty
Zhong Kui
Level 80
God Stats
58W - 73L
1,414 SR
Queue Stats
577W - 569L
1,413 Elo+
Solo
Apollo
Apollo
WOLFkillsIZAK
Apollo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mxrtem-
Cthulhu
13
1 / 2 / 8
8,220
548
11,234
16,975
14,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
NekoBubbles
Nemesis
13
3 / 0 / 5
8,148
543
4,477
13,200
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
14
8 / 0 / 3
8,643
576
10,480
9,921
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
amazed_stocks0
Sun Wukong
14
4 / 0 / 2
8,873
592
5,174
13,997
8,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 0 / 6
9,249
617
9,873
5,839
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 4 / 1
6,361
424
7,546
11,993
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ares
11
1 / 4 / 1
6,909
461
6,320
16,367
14,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 1
6,453
430
8,155
8,480
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Raaapty
Zhong Kui
10
0 / 3 / 1
5,842
389
4,087
10,497
8,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 6 / 1
6,188
413
3,752
11,716
4,451
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
2
2
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
L
Ares
1
4
1
0.38
L
0
3
1
0.17
W
Cthulhu
Mxrtem-
Cthulhu
1
2
8
2.5
W
Nemesis
NekoBubbles
Nemesis
3
0
5
5.5
L
Zhong Kui
Raaapty
Zhong Kui
0
3
1
0.17
W
Ishtar
8
0
3
9.5
L
1
6
1
0.25
W
Sun Wukong
amazed_stocks0
Sun Wukong
4
0
2
5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,238
Damage
29,860
59,932
Taken
59,053
34,682
Mitigated
35,607
23,249
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,546
2,842
261
1,831
11,993
5,684
0
5,849
6,054
0
54,202
L
Ares
6,320
271
1,581
1,860
16,367
14,115
0
3,564
12,803
27,023
0
L
8,155
1,040
126
881
8,480
2,734
0
2,122
6,358
41,412
0
W
Cthulhu
Mxrtem-
Cthulhu
11,234
780
1,381
1,826
16,975
14,092
112
4,169
12,738
42,631
846
W
Nemesis
NekoBubbles
Nemesis
4,477
1,897
0
8,479
13,200
5,097
0
1,183
12,017
0
58,193
L
Zhong Kui
Raaapty
Zhong Kui
4,087
480
0
2,041
10,497
8,623
0
4,532
5,965
31,176
0
W
Ishtar
10,480
5,828
0
4,527
9,921
4,808
430
2,655
7,266
0
57,997
L
3,752
2,132
31
427
11,716
4,451
0
4,016
7,518
0
27,192
W
Sun Wukong
amazed_stocks0
Sun Wukong
5,174
733
0
3,078
13,997
8,382
323
9,326
4,671
0
62,907
W
9,873
3,101
0
3,958
5,839
2,303
3,176
1,355
4,484
73,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,133
Gold Earned
31,753
463
Minions Killed
289
0
Camps Cleared
0
1,372,071
Distance Traveled
1,318,644
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,361
424
83
6
0
240,479
2
L
Ares
6,909
461
24
2
0
291,990
2
L
Scylla
6,453
430
82
5
0
261,797
0
W
Cthulhu
8,220
548
69
5
0
253,518
0
W
Nemesis
8,148
543
90
6
0
333,152
0
L
Zhong Kui
5,842
389
52
3
0
261,170
4
W
Ishtar
8,643
576
84
6
0
230,719
0
L
Apollo
6,188
413
48
3
0
263,208
0
W
Sun Wukong
8,873
592
97
6
0
277,232
0
W
Sol
9,249
617
123
8
0
277,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role