Player Matchup

Cerberus
Cerberus
CrAzyCaJuN1732
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
431W - 429L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
GoldnForm
Kuzenbo
Level 90
God Stats
1W - 3L
1,436 SR
Queue Stats
254W - 238L
1,504 Elo+
Party 1
Arachne
Arachne
SaiyanSupremacy
Arachne
Level 29
God Stats
9W - 4L
1,622 SR
Queue Stats
109W - 102L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
TheFreshmanOf93
Danzaburou
Level 65
God Stats
3W - 4L
1,538 SR
Queue Stats
255W - 254L
1,466 Elo+
Solo
Agni
Agni
blueshyguy69
Agni
Level 103
God Stats
9W - 7L
1,636 SR
Queue Stats
182W - 164L
1,496 Elo+
Party 1
Team Averages
Level 78
1,547 SR
1,478 Elo+

VS

Team Averages
Level 92
1,475 SR
1,440 Elo+
Olorun
Olorun
BeardedAngel315
Olorun
Level 88
God Stats
2W - 2L
1,454 SR
Queue Stats
183W - 201L
1,398 Elo+
Solo
Sylvanus
Sylvanus
RoxAss242
Sylvanus
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 28L
1,425 Elo+
Party 2
Sol
Sol
Sypher_Reborn
Sol
Level 123
God Stats
1W - 5L
1,455 SR
Queue Stats
8W - 19L
1,399 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YEDO_YESCA
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 61L
1,462 Elo+
Party 2
Bellona
Bellona
ZMainDoe
Bellona
Level 108
God Stats
1W - 2L
1,467 SR
Queue Stats
122W - 116L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 0 / 14
10,202
510
9,867
16,532
16,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
GoldnForm
Kuzenbo
19
4 / 2 / 4
11,662
583
11,504
18,789
29,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
8 / 3 / 3
11,477
574
13,254
21,133
10,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
TheFreshmanOf93
Danzaburou
15
7 / 2 / 5
10,518
526
17,401
14,787
6,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 0 / 3
11,775
589
18,705
12,720
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
9,695
485
9,265
15,206
5,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
RoxAss242
Sylvanus
11
0 / 5 / 1
8,021
401
2,364
17,095
11,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 10 / 0
7,959
398
13,323
17,532
4,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
YEDO_YESCA
Tsukuyomi
16
3 / 5 / 0
10,061
503
11,008
23,182
14,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
ZMainDoe
Bellona
14
1 / 6 / 2
8,614
431
9,566
22,889
17,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
29
Kills
7
7
Deaths
30
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Cerberus
3
0
14
10
W
Kuzenbo
GoldnForm
Kuzenbo
4
2
4
3
L
Sylvanus
RoxAss242
Sylvanus
0
5
1
0.1
W
8
3
3
3.17
L
1
10
0
0.1
W
Danzaburou
TheFreshmanOf93
Danzaburou
7
2
5
4.75
L
Tsukuyomi
YEDO_YESCA
Tsukuyomi
3
5
0
0.6
L
Bellona
ZMainDoe
Bellona
1
6
2
0.33
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,731
Damage
45,526
83,961
Taken
95,904
68,357
Mitigated
53,718
20,429
Healing
25,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,265
3,801
398
4,858
15,206
5,595
480
9,638
5,524
74,463
0
W
Cerberus
9,867
812
0
6,268
16,532
16,561
96
7,594
8,782
37,071
0
W
Kuzenbo
GoldnForm
Kuzenbo
11,504
2,544
0
3,902
18,789
29,037
191
2,157
16,632
76,252
795
L
Sylvanus
RoxAss242
Sylvanus
2,364
650
2,317
2,598
17,095
11,135
0
6,000
10,753
17,414
0
W
13,254
9,536
0
3,203
21,133
10,264
3,306
2,922
18,211
0
103,369
L
13,323
4,639
383
3,685
17,532
4,420
12
6,782
10,708
60,626
0
W
Danzaburou
TheFreshmanOf93
Danzaburou
17,401
10,989
0
5,906
14,787
6,560
925
6,653
8,134
0
75,401
L
Tsukuyomi
YEDO_YESCA
Tsukuyomi
11,008
2,199
0
8,470
23,182
14,755
333
10,225
12,351
0
92,199
L
Bellona
ZMainDoe
Bellona
9,566
2,727
0
2,982
22,889
17,813
0
5,656
17,233
0
70,467
W
18,705
1,617
0
1,150
12,720
5,935
42
5,778
6,690
109,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,634
Gold Earned
44,350
605
Minions Killed
494
0
Camps Cleared
0
1,976,735
Distance Traveled
1,696,438
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,695
485
139
7
0
352,834
5
W
Cerberus
10,202
510
86
4
0
400,679
0
W
Kuzenbo
11,662
583
119
6
0
355,050
6
L
Sylvanus
8,021
401
25
1
0
279,501
0
W
Arachne
11,477
574
128
6
0
436,525
1
L
Sol
7,959
398
78
4
0
319,135
0
W
Danzaburou
10,518
526
98
5
0
348,581
0
L
Tsukuyomi
10,061
503
144
7
0
335,864
2
L
Bellona
8,614
431
108
5
0
409,104
2
W
Agni
11,775
589
174
9
0
435,900
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role