Player Matchup

Horus
Horus
GoldnForm
Horus
Level 90
God Stats
6W - 3L
1,555 SR
Queue Stats
254W - 238L
1,493 Elo+
Party 1
Arachne
Arachne
SaiyanSupremacy
Arachne
Level 29
God Stats
9W - 4L
1,529 SR
Queue Stats
109W - 102L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
SenseiRicky
Kukulkan
Level 14
God Stats
7W - 1L
1,500 SR
Queue Stats
41W - 24L
1,477 Elo+
Party 3
Tiamat
Tiamat
ThyFreshPrince
Tiamat
Level 46
God Stats
8W - 3L
1,683 SR
Queue Stats
234W - 199L
1,542 Elo+
Party 3
Rama
Rama
blueshyguy69
Rama
Level 103
God Stats
5W - 3L
1,499 SR
Queue Stats
182W - 164L
1,486 Elo+
Party 1
Team Averages
Level 56
1,553 SR
1,499 Elo+

VS

Team Averages
Level 42
1,459 SR
1,526 Elo+
Geb
Geb
AAAAAAAA1AA
Geb
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,751 Elo+
Party 2
Thanatos
Thanatos
JustVibyn
Thanatos
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,686 Elo+
Party 2
Nike
Nike
Oscarb24TDC
Nike
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,464 Elo+
Solo
Cupid
Cupid
SwayShadow
Cupid
Level 49
God Stats
6W - 13L
1,161 SR
Queue Stats
9W - 17L
1,330 Elo+
Solo
Nu Wa
Nu Wa
fe11ony
Nu Wa
Level 46
God Stats
4W - 4L
1,636 SR
Queue Stats
45W - 62L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GoldnForm
Horus
13
2 / 3 / 10
8,717
545
5,448
16,089
12,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 2 / 4
9,635
602
9,054
15,479
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SenseiRicky
Kukulkan
16
6 / 0 / 3
10,219
639
9,591
8,055
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 5
9,161
573
7,228
15,343
13,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
10 / 2 / 5
9,977
624
7,443
10,312
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
7,379
461
2,176
15,282
7,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
JustVibyn
Thanatos
10
2 / 10 / 0
7,062
441
6,738
12,263
4,005
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 2 / 2
9,044
565
12,135
14,544
11,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
11
1 / 5 / 1
6,994
437
4,587
10,289
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
fe11ony
Nu Wa
14
1 / 4 / 1
8,583
536
11,439
10,635
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
26
Kills
8
8
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Horus
GoldnForm
Horus
2
3
10
2.33
L
Thanatos
JustVibyn
Thanatos
2
10
0
0.2
L
2
2
2
1.5
W
7
2
4
4.5
W
Kukulkan
SenseiRicky
Kukulkan
6
0
3
7.5
L
Cupid
1
5
1
0.3
W
1
1
5
3.5
W
10
2
5
6.25
L
Nu Wa
fe11ony
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,764
Damage
37,075
65,278
Taken
63,013
39,880
Mitigated
30,301
17,747
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,176
330
0
1,077
15,282
7,852
0
1,187
13,985
29,894
0
W
Horus
GoldnForm
Horus
5,448
2,661
480
3,162
16,089
12,560
1,314
2,748
13,341
0
20,747
L
Thanatos
JustVibyn
Thanatos
6,738
2,022
0
3,935
12,263
4,005
0
938
11,325
0
23,860
L
12,135
702
0
3,646
14,544
11,508
0
7,205
6,673
0
78,073
W
9,054
6,500
0
2,651
15,479
6,212
849
4,660
10,819
0
79,039
W
Kukulkan
SenseiRicky
Kukulkan
9,591
1,669
0
1,000
8,055
3,096
0
3,990
3,969
101,362
0
L
Cupid
4,587
2,182
29
2,980
10,289
3,202
0
396
9,819
0
33,296
W
7,228
642
0
5,424
15,343
13,580
0
1,520
13,823
53,908
307
W
7,443
5,245
0
5,030
10,312
4,432
54
1,521
8,763
0
72,356
L
Nu Wa
fe11ony
Nu Wa
11,439
1,236
0
750
10,635
3,734
0
6,115
4,520
74,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,709
Gold Earned
39,062
522
Minions Killed
368
0
Camps Cleared
0
1,666,091
Distance Traveled
1,385,211
22
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,379
461
43
3
0
299,153
0
W
Horus
8,717
545
24
2
0
345,006
2
L
Thanatos
7,062
441
34
2
0
287,565
0
L
Nike
9,044
565
112
7
0
311,527
0
W
Arachne
9,635
602
116
7
0
352,269
2
W
Kukulkan
10,219
639
154
10
0
312,641
4
L
Cupid
6,994
437
57
4
0
236,197
0
W
Tiamat
9,161
573
120
8
0
341,738
12
W
Rama
9,977
624
108
7
0
314,437
2
L
Nu Wa
8,583
536
122
8
0
250,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role