Player Matchup

Anhur
Anhur
DaDte
Anhur
Level 154
God Stats
1W - 1L
1,648 SR
Queue Stats
14W - 19L
1,548 Elo+
Party 1
Hou Yi
Hou Yi
MONKEY-D-MATTHI
Hou Yi
Level 127
God Stats
1W - 2L
1,525 SR
Queue Stats
224W - 214L
1,539 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MirabiIis
Morgan Le Fay
Level 157
God Stats
1W - 2L
1,623 SR
Queue Stats
16W - 14L
1,556 Elo+
Party 1
Ra
Ra
SenseOfJustice
Ra
Level 128
God Stats
2W - 3L
1,508 SR
Queue Stats
98W - 97L
1,520 Elo+
Party 2
Bakasura
Bakasura
zAnonymer_Tomen
Bakasura
Level 123
God Stats
1W - 2L
1,542 SR
Queue Stats
126W - 130L
1,528 Elo+
Party 2
Team Averages
Level 138
1,569 SR
1,538 Elo+

VS

Team Averages
Level 129
1,604 SR
1,558 Elo+
Ravana
Ravana
BrotherIAmPinned
Ravana
Level 143
God Stats
3W - 1L
1,614 SR
Queue Stats
322W - 320L
1,505 Elo+
Solo
Hercules
Hercules
DarknessDevourer
Hercules
Level 156
God Stats
8W - 1L
1,623 SR
Queue Stats
232W - 188L
1,601 Elo+
Party 3
Izanami
Izanami
Jakof
Izanami
Level 121
God Stats
13W - 10L
1,599 SR
Queue Stats
103W - 77L
1,585 Elo+
Party 3
Nu Wa
Nu Wa
Trapeur_
Nu Wa
Level 147
God Stats
28W - 21L
1,532 SR
Queue Stats
326W - 310L
1,512 Elo+
Solo
Ra
Ra
bansusano
Ra
Level 80
God Stats
58W - 37L
1,651 SR
Queue Stats
425W - 336L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DaDte
Anhur
5
0 / 5 / 0
4,084
408
2,812
11,078
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 0
4,521
452
5,205
9,942
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
MirabiIis
Morgan Le Fay
9
0 / 5 / 0
4,769
477
3,826
8,513
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,773
577
1,685
7,153
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
10
0 / 2 / 0
5,293
529
1,619
9,966
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,619
662
4,395
2,746
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 0 / 10
6,220
622
7,255
6,499
4,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Jakof
Izanami
11
7 / 0 / 3
6,757
676
7,843
7,322
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Trapeur_
Nu Wa
10
2 / 0 / 7
6,100
610
5,260
3,672
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 3
7,284
728
6,936
6,627
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
18
18
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Anhur
DaDte
Anhur
0
5
0
0
W
2
0
10
7
W
Izanami
Jakof
Izanami
7
0
3
8.5
L
0
5
0
0
L
Morgan Le Fay
MirabiIis
Morgan Le Fay
0
5
0
0
L
0
1
0
0
W
Nu Wa
Trapeur_
Nu Wa
2
0
7
5.5
W
6
0
3
7.5
L
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
31,689
46,652
Taken
26,866
16,017
Mitigated
12,795
11,766
Healing
12,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,395
849
0
1,531
2,746
1,242
0
1,063
1,543
0
49,309
L
Anhur
DaDte
Anhur
2,812
1,873
0
2,184
11,078
3,857
0
1,513
9,565
0
8,493
W
7,255
2,873
0
2,461
6,499
4,984
0
315
6,184
0
15,227
W
Izanami
Jakof
Izanami
7,843
5,866
0
3,355
7,322
2,617
280
21
7,301
0
46,213
L
5,205
2,264
0
2,914
9,942
3,061
0
1,517
8,365
0
28,593
L
Morgan Le Fay
MirabiIis
Morgan Le Fay
3,826
250
0
825
8,513
2,813
0
5,109
3,404
37,876
0
L
1,685
43
70
3,763
7,153
2,869
0
884
6,269
42,323
0
W
Nu Wa
Trapeur_
Nu Wa
5,260
1,365
0
1,934
3,672
1,188
124
923
2,635
34,167
0
W
6,936
642
442
2,736
6,627
2,764
146
3,047
3,470
64,019
0
L
Bakasura
1,619
1,094
0
2,010
9,966
3,417
0
3,125
6,716
0
40,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
32,980
279
Minions Killed
352
0
Camps Cleared
0
965,676
Distance Traveled
1,045,742
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,619
662
95
10
0
192,824
0
L
Anhur
4,084
408
14
1
0
186,048
0
W
Hercules
6,220
622
20
2
0
232,810
4
W
Izanami
6,757
676
63
6
0
189,103
1
L
Hou Yi
4,521
452
41
4
0
182,198
0
L
Morgan Le Fay
4,769
477
51
5
0
178,752
3
L
Ra
5,773
577
86
9
0
176,797
0
W
Nu Wa
6,100
610
66
7
0
216,136
0
W
Ra
7,284
728
108
11
0
214,869
0
L
Bakasura
5,293
529
87
9
0
241,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role