Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Cronter
Medusa
Level 33
God Stats
1W - 1L
1,724 SR
Queue Stats
22W - 37L
1,296 Elo+
Party 1
Merlin
Merlin
H0NS60
Merlin
Level 38
God Stats
14W - 25L
1,710 SR
Queue Stats
257W - 281L
1,211 Elo+
Solo
Vamana
Vamana
Nugnar
Vamana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,284 Elo+
Party 1
Susano
Susano
Varella7
Susano
Level 61
God Stats
3W - 3L
1,549 SR
Queue Stats
65W - 57L
1,479 Elo+
Solo
Team Averages
Level 39
1,597 SR
1,354 Elo+

VS

Team Averages
Level 54
1,482 SR
1,486 Elo+
Odin
Odin
 
Odin
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bisharpz
Izanami
Level 57
God Stats
8W - 12L
1,417 SR
Queue Stats
273W - 277L
1,473 Elo+
Solo
Agni
Agni
HOZKAR
Agni
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 45L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
KoKid0
Zhong Kui
Level 37
God Stats
9W - 7L
1,492 SR
Queue Stats
232W - 214L
1,528 Elo+
Solo
Bastet
Bastet
Leosbad9491
Bastet
Level 40
God Stats
4W - 5L
1,500 SR
Queue Stats
254W - 298L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 1 / 2
6,751
519
3,851
11,047
8,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Cronter
Medusa
12
1 / 1 / 3
6,412
493
9,449
9,694
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
H0NS60
Merlin
12
3 / 3 / 0
7,464
574
6,206
7,628
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Nugnar
Vamana
11
0 / 4 / 0
6,157
474
2,717
9,884
5,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
Varella7
Susano
12
2 / 5 / 3
7,069
544
5,726
13,751
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
2 / 1 / 0
6,630
510
10,471
10,682
7,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Bisharpz
Izanami
12
0 / 3 / 0
6,398
492
3,778
7,028
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
HOZKAR
Agni
12
1 / 3 / 6
7,605
585
4,449
6,124
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
KoKid0
Zhong Kui
14
7 / 0 / 0
8,959
689
8,749
6,867
7,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
13
4 / 1 / 3
7,564
582
6,695
14,163
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
14
14
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
1
2
3
W
Odin
 
Odin
2
1
0
2
W
Izanami
Bisharpz
Izanami
0
3
0
0
L
Medusa
Cronter
Medusa
1
1
3
2.5
L
Merlin
H0NS60
Merlin
3
3
0
1
W
Agni
HOZKAR
Agni
1
3
6
1.33
W
Zhong Kui
KoKid0
Zhong Kui
7
0
0
7
W
Bastet
4
1
3
5.5
L
Vamana
Nugnar
Vamana
0
4
0
0
L
Susano
Varella7
Susano
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
34,142
52,004
Taken
44,864
25,545
Mitigated
24,691
16,848
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,851
878
2,893
5,157
11,047
8,189
0
916
10,131
26,662
0
W
Odin
 
Odin
10,471
1,557
0
1,000
10,682
7,484
0
2,161
8,521
7,316
38,162
W
Izanami
Bisharpz
Izanami
3,778
2,099
0
865
7,028
2,816
671
1,687
5,338
0
43,105
L
Medusa
Cronter
Medusa
9,449
3,872
0
1,817
9,694
4,486
372
800
8,894
0
50,811
L
Merlin
H0NS60
Merlin
6,206
1,165
0
2,284
7,628
2,448
0
3,690
3,894
45,836
0
W
Agni
HOZKAR
Agni
4,449
156
0
1,000
6,124
2,104
462
3,123
3,001
41,717
0
W
Zhong Kui
KoKid0
Zhong Kui
8,749
1,576
0
2,096
6,867
7,017
274
0
6,867
59,372
0
W
Bastet
6,695
3,196
0
6,662
14,163
5,270
0
3,083
11,080
0
45,132
L
Vamana
Nugnar
Vamana
2,717
1,321
0
451
9,884
5,610
0
6,248
3,636
0
36,847
L
Susano
Varella7
Susano
5,726
1,398
0
4,246
13,751
4,812
0
3,228
10,475
0
41,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
37,156
339
Minions Killed
358
0
Camps Cleared
0
1,264,664
Distance Traveled
1,363,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,751
519
49
4
0
234,656
0
W
Odin
6,630
510
50
4
0
299,760
0
W
Izanami
6,398
492
72
6
0
265,116
0
L
Medusa
6,412
493
76
6
0
256,659
0
L
Merlin
7,464
574
95
7
0
219,980
0
W
Agni
7,605
585
78
6
0
280,003
0
W
Zhong Kui
8,959
689
95
7
0
218,234
0
W
Bastet
7,564
582
63
5
0
300,289
0
L
Vamana
6,157
474
60
5
0
267,449
0
L
Susano
7,069
544
59
5
0
285,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role