Player Matchup

Cthulhu
Cthulhu
AceCobra130
Cthulhu
Level 34
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 33L
1,662 Elo+
Party 1
Sol
Sol
DeadSilence418
Sol
Level 129
God Stats
7W - 2L
1,457 SR
Queue Stats
94W - 76L
1,534 Elo+
Party 1
Hercules
Hercules
SoZa WolF
Hercules
Level 123
God Stats
30W - 28L
1,593 SR
Queue Stats
377W - 362L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
SomePersuAzn
Gilgamesh
Level 158
God Stats
17W - 7L
1,285 SR
Queue Stats
86W - 70L
1,547 Elo+
Party 1
Fenrir
Fenrir
diego3728
Fenrir
Level 159
God Stats
6W - 4L
1,550 SR
Queue Stats
428W - 403L
1,514 Elo+
Solo
Team Averages
Level 121
1,477 SR
1,562 Elo+

VS

Team Averages
Level 66
1,487 SR
1,550 Elo+
Nu Wa
Nu Wa
ChaosSunday
Nu Wa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,546 Elo+
Solo
Cthulhu
Cthulhu
EvilFrost0899
Cthulhu
Level 108
God Stats
0W - 2L
1,287 SR
Queue Stats
268W - 244L
1,563 Elo+
Solo
Charybdis
Charybdis
HydratedBlanket
Charybdis
Level 87
God Stats
6W - 5L
1,580 SR
Queue Stats
341W - 293L
1,561 Elo+
Party 2
Scylla
Scylla
SygnusX
Scylla
Level 45
God Stats
2W - 1L
1,798 SR
Queue Stats
3W - 3L
1,552 Elo+
Solo
Thor
Thor
thiccsheep
Thor
Level 54
God Stats
4W - 9L
1,268 SR
Queue Stats
493W - 434L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceCobra130
Cthulhu
11
0 / 2 / 3
6,377
531
2,452
5,927
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 3
7,155
596
9,277
9,605
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
SoZa WolF
Hercules
10
1 / 0 / 4
5,881
490
5,058
7,501
6,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
SomePersuAzn
Gilgamesh
13
9 / 1 / 1
8,066
672
6,780
9,677
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
diego3728
Fenrir
12
2 / 0 / 0
7,040
587
6,904
10,934
7,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,435
453
5,193
7,221
3,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
12
1 / 1 / 0
6,838
570
5,521
11,001
9,312
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
HydratedBlanket
Charybdis
9
2 / 3 / 0
5,566
464
5,164
9,520
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
SygnusX
Scylla
11
2 / 2 / 0
6,234
520
5,855
5,786
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 6 / 2
5,632
469
3,557
11,136
3,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
5
5
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AceCobra130
Cthulhu
0
2
3
0.75
L
0
4
2
0.25
W
4
2
3
2.75
L
Cthulhu
1
1
0
1
L
Charybdis
HydratedBlanket
Charybdis
2
3
0
0.67
W
Hercules
SoZa WolF
Hercules
1
0
4
3
W
Gilgamesh
SomePersuAzn
Gilgamesh
9
1
1
9.5
L
Scylla
SygnusX
Scylla
2
2
0
1
W
Fenrir
diego3728
Fenrir
2
0
0
2
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,471
Damage
25,290
43,644
Taken
44,664
23,549
Mitigated
21,831
15,327
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AceCobra130
Cthulhu
2,452
43
0
1,380
5,927
2,610
0
3,552
2,049
34,785
0
L
5,193
2,494
0
1,789
7,221
3,207
0
5,072
2,037
14,952
0
W
9,277
4,401
0
4,710
9,605
2,892
1,790
3,083
6,478
62,891
0
L
Cthulhu
5,521
946
74
3,321
11,001
9,312
0
17
10,870
49,785
308
L
Charybdis
HydratedBlanket
Charybdis
5,164
2,575
0
3,850
9,520
3,433
0
4,076
5,179
0
33,784
W
Hercules
SoZa WolF
Hercules
5,058
748
0
3,068
7,501
6,047
0
3,428
4,001
647
23,543
W
Gilgamesh
SomePersuAzn
Gilgamesh
6,780
3,032
0
1,025
9,677
4,384
0
1,180
8,252
0
65,527
L
Scylla
SygnusX
Scylla
5,855
437
0
1,100
5,786
1,913
0
2,029
3,622
34,823
0
W
Fenrir
diego3728
Fenrir
6,904
2,095
0
5,144
10,934
7,616
0
4,662
6,272
0
56,909
L
3,557
1,313
0
280
11,136
3,966
0
1,220
9,880
0
38,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,519
Gold Earned
29,705
407
Minions Killed
296
0
Camps Cleared
0
1,202,410
Distance Traveled
1,053,914
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,377
531
62
5
0
236,701
0
L
Nu Wa
5,435
453
16
1
0
208,279
2
W
Sol
7,155
596
103
9
0
230,111
0
L
Cthulhu
6,838
570
87
7
0
211,466
0
L
Charybdis
5,566
464
50
4
0
206,705
3
W
Hercules
5,881
490
43
4
0
252,826
0
W
Gilgamesh
8,066
672
105
9
0
246,235
0
L
Scylla
6,234
520
75
6
0
194,483
0
W
Fenrir
7,040
587
94
8
0
236,537
4
L
Thor
5,632
469
68
6
0
232,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role