Player Matchup

Nemesis
Nemesis
Alvaros7w7
Nemesis
Level 104
God Stats
9W - 7L
1,409 SR
Queue Stats
109W - 104L
1,434 Elo+
Solo
Cerberus
Cerberus
Ayo Mizumi
Cerberus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,404 Elo+
Party 2
Medusa
Medusa
Catalyst6491
Medusa
Level 88
God Stats
39W - 44L
1,492 SR
Queue Stats
743W - 749L
1,414 Elo+
Solo
Maui
Maui
JustS2welly
Maui
Level 105
God Stats
6W - 8L
1,710 SR
Queue Stats
165W - 118L
1,529 Elo+
Solo
Scylla
Scylla
KillaCam7590
Scylla
Level 108
God Stats
2W - 3L
1,430 SR
Queue Stats
13W - 24L
1,288 Elo+
Party 2
Team Averages
Level 103
1,508 SR
1,414 Elo+

VS

Team Averages
Level 114
1,394 SR
1,440 Elo+
Mercury
Mercury
Danklronic
Mercury
Level 112
God Stats
0W - 2L
1,610 SR
Queue Stats
106W - 113L
1,476 Elo+
Party 1
Hel
Hel
FernandesFlavio
Hel
Level 86
God Stats
6W - 7L
1,420 SR
Queue Stats
59W - 71L
1,420 Elo+
Solo
Aphrodite
Aphrodite
Mercuryhewry
Aphrodite
Level 139
God Stats
4W - 5L
1,368 SR
Queue Stats
269W - 266L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
NotBogg
Kuzenbo
Level 86
God Stats
4W - 5L
1,348 SR
Queue Stats
79W - 75L
1,449 Elo+
Party 1
Ra
Ra
Snafujammer
Ra
Level 148
God Stats
8W - 22L
1,225 SR
Queue Stats
86W - 109L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alvaros7w7
Nemesis
17
5 / 0 / 5
10,041
591
11,038
13,614
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Ayo Mizumi
Cerberus
14
1 / 0 / 4
8,439
496
6,414
17,574
17,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
6
0 / 1 / 0
5,703
335
2,523
3,995
1,236
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 1 / 1
8,772
516
5,446
11,002
7,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
18
11 / 1 / 3
11,177
657
12,261
10,177
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Danklronic
Mercury
15
0 / 4 / 2
8,775
516
6,624
13,967
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 0
7,614
448
8,236
11,183
5,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Mercuryhewry
Aphrodite
11
0 / 2 / 1
7,290
429
4,210
10,750
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
NotBogg
Kuzenbo
15
1 / 1 / 0
8,566
504
7,408
12,521
11,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 8 / 0
7,970
469
4,098
11,508
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
17
Kills
2
3
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alvaros7w7
Nemesis
5
0
5
7.5
W
Cerberus
Ayo Mizumi
Cerberus
1
0
4
3
W
Medusa
0
1
0
0
L
Mercury
Danklronic
Mercury
0
4
2
0.25
L
1
2
0
0.5
W
0
1
1
0.5
W
Scylla
11
1
3
12.5
L
Aphrodite
Mercuryhewry
Aphrodite
0
2
1
0.25
L
Kuzenbo
NotBogg
Kuzenbo
1
1
0
1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,682
Damage
30,576
56,362
Taken
59,929
35,784
Mitigated
33,697
19,835
Healing
19,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alvaros7w7
Nemesis
11,038
4,059
0
3,898
13,614
6,118
1,153
3,003
10,494
0
108,669
W
Cerberus
Ayo Mizumi
Cerberus
6,414
254
1,274
9,811
17,574
17,395
145
8,757
8,777
55,501
0
W
Medusa
2,523
1,685
0
1,193
3,995
1,236
0
1,425
2,570
0
15,201
L
Mercury
Danklronic
Mercury
6,624
3,156
0
750
13,967
5,224
0
4,202
9,629
0
94,608
L
8,236
1,102
1,720
3,143
11,183
5,368
589
3,789
7,318
53,948
0
W
5,446
1,079
0
1,154
11,002
7,214
0
6,303
3,668
62,642
271
W
Scylla
12,261
1,318
0
2,505
10,177
3,821
0
3,008
6,961
72,134
0
L
Aphrodite
Mercuryhewry
Aphrodite
4,210
1,250
3,195
5,008
10,750
7,048
232
3,867
6,883
29,701
0
L
Kuzenbo
NotBogg
Kuzenbo
7,408
2,632
0
3,762
12,521
11,865
90
4,631
7,342
62,149
74
L
4,098
675
391
1,061
11,508
4,192
0
6,241
4,879
51,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,132
Gold Earned
40,215
549
Minions Killed
456
0
Camps Cleared
0
1,435,269
Distance Traveled
1,535,151
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,041
591
132
8
0
394,676
6
W
Cerberus
8,439
496
153
9
0
341,239
0
W
Medusa
5,703
335
24
1
0
114,001
0
L
Mercury
8,775
516
130
8
0
386,514
0
L
Hel
7,614
448
96
6
0
287,607
0
W
Maui
8,772
516
114
7
0
276,942
0
W
Scylla
11,177
657
126
7
0
308,411
2
L
Aphrodite
7,290
429
39
2
0
281,821
0
L
Kuzenbo
8,566
504
92
5
0
292,090
0
L
Ra
7,970
469
99
6
0
287,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role