Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Oscarsaid_098
Ao Kuang
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 75L
1,480 Elo+
Solo
Heimdallr
Heimdallr
Zeus-Jhon
Heimdallr
Level 156
God Stats
15W - 16L
1,504 SR
Queue Stats
140W - 141L
1,479 Elo+
Party 1
Nemesis
Nemesis
jubquafius
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 49L
1,528 Elo+
Solo
Team Averages
Level 148
1,501 SR
1,498 Elo+

VS

Team Averages
Level 93
1,490 SR
1,459 Elo+
Atlas
Atlas
Aihara Yuzu
Atlas
Level 89
God Stats
6W - 4L
1,560 SR
Queue Stats
239W - 201L
1,545 Elo+
Solo
Rama
Rama
DaniG2701
Rama
Level 147
God Stats
9W - 7L
1,534 SR
Queue Stats
113W - 118L
1,456 Elo+
Party 2
Ao Kuang
Ao Kuang
Josean_PRTC
Ao Kuang
Level 66
God Stats
20W - 20L
1,506 SR
Queue Stats
91W - 101L
1,452 Elo+
Solo
Eset
Eset
JustinTime131
Eset
Level 104
God Stats
5W - 11L
1,207 SR
Queue Stats
161W - 142L
1,446 Elo+
Solo
Shiva
Shiva
canito250994
Shiva
Level 58
God Stats
5W - 1L
1,646 SR
Queue Stats
56W - 67L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 2
6,338
488
5,476
11,827
10,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
 
Aphrodite
10
2 / 5 / 3
6,272
482
6,639
10,952
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Oscarsaid_098
Ao Kuang
10
0 / 2 / 1
5,570
428
463
8,017
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Zeus-Jhon
Heimdallr
11
0 / 1 / 1
6,156
474
4,618
6,242
2,633
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
jubquafius
Nemesis
13
5 / 2 / 1
7,324
563
11,131
12,429
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
6,853
527
4,449
10,945
9,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
12
0 / 0 / 2
6,832
526
3,947
9,538
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Josean_PRTC
Ao Kuang
12
3 / 2 / 1
7,195
553
4,850
12,459
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 2
7,839
603
9,409
9,005
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 1 / 5
7,618
586
7,043
11,841
7,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
12
12
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
2
0.5
L
Aphrodite
 
Aphrodite
2
5
3
0.7
W
1
2
6
2
W
Rama
0
0
2
1
W
Ao Kuang
Josean_PRTC
Ao Kuang
3
2
1
1.75
W
6
2
2
3.5
L
Ao Kuang
Oscarsaid_098
Ao Kuang
0
2
1
0.25
L
Heimdallr
Zeus-Jhon
Heimdallr
0
1
1
0.5
W
2
1
5
4.5
L
Nemesis
jubquafius
Nemesis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,327
Damage
29,698
49,467
Taken
53,788
26,231
Mitigated
28,672
18,217
Healing
16,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,476
2,003
1,518
4,705
11,827
10,073
270
5,296
6,463
22,614
0
L
Aphrodite
 
Aphrodite
6,639
285
1,504
4,329
10,952
5,002
387
6,302
4,286
35,879
0
W
4,449
1,606
0
2,452
10,945
9,234
78
3,729
7,066
16,253
0
W
Rama
3,947
3,587
0
6,506
9,538
3,818
492
1,499
8,039
0
60,034
W
Ao Kuang
Josean_PRTC
Ao Kuang
4,850
1,650
0
2,325
12,459
4,550
957
1,986
10,473
55,432
0
W
9,409
336
465
954
9,005
3,698
136
4,307
4,698
43,001
0
L
Ao Kuang
Oscarsaid_098
Ao Kuang
463
100
0
2,782
8,017
3,492
0
126
7,891
23,782
0
L
Heimdallr
Zeus-Jhon
Heimdallr
4,618
1,793
0
1,835
6,242
2,633
441
1,735
4,507
0
44,245
W
7,043
1,614
781
3,103
11,841
7,372
728
1,045
10,611
0
49,322
L
Nemesis
jubquafius
Nemesis
11,131
5,346
0
1,544
12,429
5,031
0
4,611
7,566
0
61,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,660
Gold Earned
36,337
291
Minions Killed
356
0
Camps Cleared
0
1,176,740
Distance Traveled
1,212,585
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,338
488
28
2
0
218,543
6
L
Aphrodite
6,272
482
64
5
0
236,563
4
W
Atlas
6,853
527
21
2
0
254,854
4
W
Rama
6,832
526
110
8
0
231,068
5
W
Ao Kuang
7,195
553
88
7
0
241,525
0
W
Eset
7,839
603
72
6
0
266,148
3
L
Ao Kuang
5,570
428
40
3
0
207,662
0
L
Heimdallr
6,156
474
71
5
0
216,145
0
W
Shiva
7,618
586
65
5
0
218,990
2
L
Nemesis
7,324
563
88
7
0
297,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role