Player Matchup

Achilles
Achilles
 
Achilles
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LostRemembrance
Sol
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,594 Elo+
Solo
Ratatoskr
Ratatoskr
PrJr25
Ratatoskr
Level 158
God Stats
11W - 6L
1,646 SR
Queue Stats
1,335W - 1,354L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Punisher183
Cthulhu
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
162W - 137L
1,594 Elo+
Solo
Scylla
Scylla
Quantum Death
Scylla
Level 132
God Stats
3W - 5L
1,431 SR
Queue Stats
372W - 358L
1,502 Elo+
Solo
Team Averages
Level 160
1,515 SR
1,547 Elo+

VS

Team Averages
Level 130
1,505 SR
1,575 Elo+
Charon
Charon
Broken-Donut
Charon
Level 128
God Stats
3W - 5L
1,512 SR
Queue Stats
187W - 194L
1,496 Elo+
Solo
Chaac
Chaac
Dwuff La
Chaac
Level 141
God Stats
0W - 1L
1,709 SR
Queue Stats
22W - 9L
1,724 Elo+
Party 1
Sobek
Sobek
JARHead48031
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 199L
1,603 Elo+
Solo
Raijin
Raijin
NiTE TEXAS
Raijin
Level 103
God Stats
0W - 2L
1,201 SR
Queue Stats
94W - 71L
1,535 Elo+
Party 1
Charybdis
Charybdis
elmo456hug765
Charybdis
Level 149
God Stats
7W - 8L
1,600 SR
Queue Stats
884W - 860L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 2 / 9
8,399
840
5,397
11,295
13,843
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
9 / 2 / 9
10,187
1,019
16,443
8,433
4,681
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ratatoskr
PrJr25
Ratatoskr
12
0 / 4 / 8
7,532
753
5,193
7,673
7,170
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Punisher183
Cthulhu
15
3 / 3 / 12
9,122
912
8,819
13,636
12,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 3 / 8
9,208
921
12,730
5,909
3,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 4 / 4
8,030
803
7,561
13,190
13,274
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Chaac
Dwuff La
Chaac
16
5 / 2 / 2
8,774
877
8,121
15,389
14,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 4
6,440
644
1,905
5,400
4,846
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
NiTE TEXAS
Raijin
13
3 / 7 / 5
8,306
831
7,019
10,488
4,307
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
elmo456hug765
Charybdis
17
4 / 3 / 8
9,360
936
8,650
8,933
4,483
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
36
18
Kills
13
14
Deaths
18
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
9
3.25
L
Charon
1
4
4
0.75
L
Chaac
Dwuff La
Chaac
5
2
2
3
L
0
2
4
1
W
9
2
9
6.75
L
Raijin
NiTE TEXAS
Raijin
3
7
5
0.79
W
Ratatoskr
PrJr25
Ratatoskr
0
4
8
1
W
Cthulhu
Punisher183
Cthulhu
3
3
12
3
W
4
3
8
2.67
L
Charybdis
elmo456hug765
Charybdis
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,582
Damage
33,256
46,946
Taken
53,400
41,358
Mitigated
41,772
16,637
Healing
15,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,397
871
158
4,535
11,295
13,843
397
3,999
7,121
550
10,173
L
Charon
7,561
923
309
3,076
13,190
13,274
0
9,630
3,212
16,666
0
L
Chaac
Dwuff La
Chaac
8,121
309
785
7,959
15,389
14,862
0
9,685
5,231
0
26,120
L
1,905
58
312
809
5,400
4,846
0
3,187
2,088
2,933
0
W
16,443
5,238
315
3,725
8,433
4,681
2,943
2,708
5,725
33,738
0
L
Raijin
NiTE TEXAS
Raijin
7,019
624
589
151
10,488
4,307
0
8,954
1,249
10,127
0
W
Ratatoskr
PrJr25
Ratatoskr
5,193
920
30
949
7,673
7,170
622
2,142
5,531
302
9,291
W
Cthulhu
Punisher183
Cthulhu
8,819
775
1,683
4,453
13,636
12,404
526
4,512
8,584
15,892
0
W
12,730
827
414
375
5,909
3,260
756
2,632
3,197
27,498
0
L
Charybdis
elmo456hug765
Charybdis
8,650
3,959
904
812
8,933
4,483
120
6,942
1,851
0
19,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,448
Gold Earned
40,910
118
Minions Killed
95
0
Camps Cleared
0
1,007,570
Distance Traveled
838,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,399
840
14
1
0
197,373
0
L
Charon
8,030
803
20
2
0
182,093
0
L
Chaac
8,774
877
39
4
0
249,246
0
L
Sobek
6,440
644
1
0
0
88,844
0
W
Sol
10,187
1,019
37
4
0
198,821
0
L
Raijin
8,306
831
13
1
0
151,930
0
W
Ratatoskr
7,532
753
7
1
0
204,251
0
W
Cthulhu
9,122
912
27
3
0
209,789
0
W
Scylla
9,208
921
33
3
0
197,336
0
L
Charybdis
9,360
936
22
2
0
165,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role