Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Malthaeus
Ah Muzen Cab
Level 53
God Stats
12W - 12L
1,419 SR
Queue Stats
66W - 58L
1,506 Elo+
Solo
Ah Puch
Ah Puch
ThatFPS
Ah Puch
Level 121
God Stats
3W - 2L
1,501 SR
Queue Stats
8W - 6L
1,546 Elo+
Party 1
Loki
Loki
ccrisop
Loki
Level 79
God Stats
51W - 22L
1,723 SR
Queue Stats
180W - 137L
1,548 Elo+
Solo
Sobek
Sobek
masaya18
Sobek
Level 95
God Stats
6W - 3L
1,683 SR
Queue Stats
17W - 13L
1,559 Elo+
Party 1
Ix Chel
Ix Chel
xRagingXDeathx
Ix Chel
Level 140
God Stats
6W - 3L
1,628 SR
Queue Stats
53W - 33L
1,568 Elo+
Solo
Team Averages
Level 98
1,591 SR
1,545 Elo+

VS

Team Averages
Level 87
1,551 SR
1,590 Elo+
Da Ji
Da Ji
DZeee
Da Ji
Level 65
God Stats
19W - 18L
1,683 SR
Queue Stats
204W - 206L
1,566 Elo+
Solo
Cabrakan
Cabrakan
Hurrzayy
Cabrakan
Level 88
God Stats
1W - 3L
1,686 SR
Queue Stats
137W - 149L
1,509 Elo+
Solo
Merlin
Merlin
NewbMaster
Merlin
Level 96
God Stats
0W - 2L
1,280 SR
Queue Stats
112W - 104L
1,639 Elo+
Solo
Xbalanque
Xbalanque
Shukamu
Xbalanque
Level 106
God Stats
6W - 5L
1,604 SR
Queue Stats
146W - 121L
1,565 Elo+
Solo
Hercules
Hercules
Tarkalark
Hercules
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 14L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Malthaeus
Ah Muzen Cab
16
3 / 3 / 8
10,441
1,044
9,342
9,561
4,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
ThatFPS
Ah Puch
16
0 / 2 / 10
10,125
1,013
18,135
5,926
3,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
ccrisop
Loki
16
8 / 0 / 3
11,926
1,193
14,158
8,285
3,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
masaya18
Sobek
16
1 / 2 / 9
10,305
1,031
7,624
18,210
22,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 0 / 8
9,824
982
14,341
10,327
6,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

264

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DZeee
Da Ji
15
1 / 1 / 2
9,023
902
3,165
5,556
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Hurrzayy
Cabrakan
15
0 / 3 / 4
9,990
999
5,218
18,500
28,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
NewbMaster
Merlin
15
1 / 4 / 3
9,767
977
9,492
8,692
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Shukamu
Xbalanque
15
3 / 6 / 3
10,260
1,026
15,214
14,149
5,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Tarkalark
Hercules
16
2 / 0 / 4
10,099
1,010
15,350
20,909
26,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
14
Kills
7
7
Deaths
14
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
DZeee
Da Ji
1
1
2
2
L
Cabrakan
Hurrzayy
Cabrakan
0
3
4
0.67
W
Ah Muzen Cab
Malthaeus
Ah Muzen Cab
3
3
8
2.33
L
Merlin
NewbMaster
Merlin
1
4
3
0.63
L
Xbalanque
Shukamu
Xbalanque
3
6
3
0.75
L
Hercules
Tarkalark
Hercules
2
0
4
4
W
Ah Puch
ThatFPS
Ah Puch
0
2
10
2.5
W
Loki
ccrisop
Loki
8
0
3
9.5
W
Sobek
masaya18
Sobek
1
2
9
2.75
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,600
Damage
48,439
52,309
Taken
67,806
39,956
Mitigated
66,980
8,951
Healing
6,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
DZeee
Da Ji
3,165
424
0
0
5,556
2,560
0
2,378
3,178
0
7,624
L
Cabrakan
Hurrzayy
Cabrakan
5,218
594
0
733
18,500
28,392
0
13,216
5,284
10,218
0
W
Ah Muzen Cab
Malthaeus
Ah Muzen Cab
9,342
2,854
0
0
9,561
4,657
0
3,462
6,007
0
19,652
L
Merlin
NewbMaster
Merlin
9,492
492
0
0
8,692
4,041
0
3,827
4,865
48,623
0
L
Xbalanque
Shukamu
Xbalanque
15,214
8,613
0
250
14,149
5,895
0
6,646
7,503
0
34,933
L
Hercules
Tarkalark
Hercules
15,350
4,140
0
5,194
20,909
26,092
0
14,036
6,728
0
28,153
W
Ah Puch
ThatFPS
Ah Puch
18,135
860
0
612
5,926
3,392
0
818
5,108
61,771
0
W
Loki
ccrisop
Loki
14,158
3,154
0
68
8,285
3,782
0
2,770
5,515
0
40,018
W
Sobek
masaya18
Sobek
7,624
365
1,674
4,336
18,210
22,119
0
4,766
13,444
10,950
0
W
14,341
2,605
1,089
1,172
10,327
6,006
0
3,009
7,263
27,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,621
Gold Earned
49,139
224
Minions Killed
246
13
Camps Cleared
4
1,031,685
Distance Traveled
864,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,023
902
13
1
0
79,601
0
L
Cabrakan
9,990
999
24
2
1
186,670
0
W
Ah Muzen Cab
10,441
1,044
27
3
1
194,306
0
L
Merlin
9,767
977
121
12
0
186,092
0
L
Xbalanque
10,260
1,026
53
5
3
184,016
0
L
Hercules
10,099
1,010
35
4
0
228,262
0
W
Ah Puch
10,125
1,013
107
11
2
198,634
0
W
Loki
11,926
1,193
42
4
10
231,355
0
W
Sobek
10,305
1,031
0
0
0
204,164
0
W
Ix Chel
9,824
982
48
5
0
203,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role