Player Matchup

Ymir
Ymir
Gogetter15778
Ymir
Level 29
God Stats
3W - 0L
1,290 SR
Queue Stats
44W - 34L
1,465 Elo+
Party 2
Neith
Neith
KOOLxA1DxK1LLER
Neith
Level 43
God Stats
4W - 2L
1,507 SR
Queue Stats
7W - 6L
1,464 Elo+
Party 2
Pele
Pele
MexicanDonuts
Pele
Level 76
God Stats
6W - 3L
1,573 SR
Queue Stats
95W - 86L
1,472 Elo+
Party 2
Chang'e
Chang'e
bakaultima
Chang'e
Level 134
God Stats
1W - 1L
1,294 SR
Queue Stats
22W - 29L
1,402 Elo+
Solo
Tyr
Tyr
steezysloth
Tyr
Level 67
God Stats
1W - 0L
1,265 SR
Queue Stats
37W - 29L
1,464 Elo+
Party 2
Team Averages
Level 70
1,386 SR
1,454 Elo+

VS

Team Averages
Level 94
1,502 SR
1,457 Elo+
Charon
Charon
Heartbeat004
Charon
Level 158
God Stats
5W - 1L
1,713 SR
Queue Stats
156W - 176L
1,496 Elo+
Party 1
Anubis
Anubis
II Sand0val II
Anubis
Level 127
God Stats
1W - 2L
1,293 SR
Queue Stats
86W - 93L
1,497 Elo+
Solo
King Arthur
King Arthur
MilezSo
King Arthur
Level 68
God Stats
12W - 12L
1,445 SR
Queue Stats
19W - 29L
1,369 Elo+
Solo
Xbalanque
Xbalanque
Stevie254
Xbalanque
Level 55
God Stats
4W - 5L
1,560 SR
Queue Stats
140W - 156L
1,498 Elo+
Party 1
Serqet
Serqet
datboinole
Serqet
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 200L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,057
505
1,840
7,183
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 0
5,837
486
4,606
9,055
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 1 / 1
8,054
671
7,096
9,832
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
bakaultima
Chang'e
12
3 / 0 / 1
7,058
588
4,566
7,979
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 2
6,893
574
4,471
6,444
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
1 / 1 / 0
6,094
508
2,471
5,531
2,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 2 / 0
6,977
581
5,270
9,702
4,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MilezSo
King Arthur
9
0 / 3 / 0
5,460
455
4,945
9,599
6,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Stevie254
Xbalanque
11
2 / 4 / 1
5,933
494
8,744
10,280
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
datboinole
Serqet
5
0 / 2 / 0
4,637
386
856
5,540
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
12
Kills
4
4
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Charon
1
1
0
1
L
1
2
0
0.5
W
2
1
0
2
W
6
1
1
6.5
L
King Arthur
MilezSo
King Arthur
0
3
0
0
L
Xbalanque
Stevie254
Xbalanque
2
4
1
0.63
W
Chang'e
bakaultima
Chang'e
3
0
1
3.5
L
Serqet
datboinole
Serqet
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,579
Damage
22,286
40,493
Taken
40,652
18,744
Mitigated
19,111
16,102
Healing
16,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,840
490
216
2,376
7,183
5,166
26
661
6,422
12,068
0
L
Charon
2,471
408
999
1,920
5,531
2,961
0
786
4,745
24,317
0
L
5,270
560
0
6,408
9,702
4,548
626
3,539
6,099
65,500
0
W
4,606
2,411
97
3,953
9,055
3,246
956
1,399
7,600
0
37,527
W
7,096
2,212
0
3,995
9,832
3,487
0
1,681
8,079
0
71,219
L
King Arthur
MilezSo
King Arthur
4,945
89
0
2,100
9,599
6,264
0
278
9,228
0
28,409
L
Xbalanque
Stevie254
Xbalanque
8,744
2,478
0
3,384
10,280
3,494
0
1,085
9,195
0
45,064
W
Chang'e
bakaultima
Chang'e
4,566
273
476
4,194
7,979
2,194
0
3,755
4,068
43,041
0
L
Serqet
datboinole
Serqet
856
221
0
2,140
5,540
1,844
0
647
4,887
0
14,467
W
4,471
507
0
795
6,444
4,651
477
394
5,910
190
43,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
29,101
338
Minions Killed
278
0
Camps Cleared
0
1,136,641
Distance Traveled
1,019,114
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,057
505
23
2
0
188,849
3
L
Charon
6,094
508
29
2
0
217,125
2
L
Anubis
6,977
581
106
9
0
198,846
0
W
Neith
5,837
486
51
4
0
203,833
0
W
Pele
8,054
671
112
9
0
270,716
0
L
King Arthur
5,460
455
53
4
0
251,291
0
L
Xbalanque
5,933
494
62
5
0
223,123
2
W
Chang'e
7,058
588
81
7
0
226,725
0
L
Serqet
4,637
386
28
2
0
128,729
0
W
Tyr
6,893
574
71
6
0
246,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role