Player Matchup

Thanatos
Thanatos
Gold IV
 
Thanatos
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Oni-Benimaru
Jormungandr
Gold IV
Level 142
God Stats
98W - 70L
1,608 SR
Queue Stats
291W - 291L
1,445 MMR
Party 2
Hachiman
Hachiman
Gold IV
Saul_Bueno57
Hachiman
Gold IV
Level 67
God Stats
10W - 7L
1,618 SR
Queue Stats
146W - 159L
1,393 MMR
Solo
Zeus
Zeus
Gold III
math_93400
Zeus
Gold III
Level 146
God Stats
90W - 51L
1,641 SR
Queue Stats
441W - 445L
1,420 MMR
Solo
Bakasura
Bakasura
Gold III
tenebres
Bakasura
Gold III
Level 157
God Stats
57W - 31L
1,704 SR
Queue Stats
292W - 289L
1,378 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,614 SR
1,427 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,507 SR
1,443 MMR
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
Fl4kk0
Tsukuyomi
Silver III
Level 68
God Stats
1W - 1L
1,494 SR
Queue Stats
12W - 14L
1,453 MMR
Party 1
Ullr
Ullr
Gold V
I_I_Crispy_I_I
Ullr
Gold V
Level 156
God Stats
9W - 10L
1,505 SR
Queue Stats
12W - 17L
1,320 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
ltheslumpgodl
Ah Muzen Cab
Gold IV
Level 112
God Stats
1W - 1L
1,538 SR
Queue Stats
102W - 110L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
6 / 1 / 3
7,065
589
7,177
7,396
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Oni-Benimaru
Jormungandr
13
0 / 0 / 2
7,296
608
5,638
12,279
8,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
Saul_Bueno57
Hachiman
11
3 / 1 / 2
6,428
536
6,705
8,200
2,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 0 / 5
8,392
699
9,685
5,635
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
tenebres
Bakasura
14
6 / 0 / 5
8,249
687
8,612
11,019
4,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Sun WukongThorAgni

VS

Bans
MartichorasKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 0
6,872
573
9,289
10,869
6,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
 
Ishtar
9
0 / 5 / 2
5,405
450
3,128
10,670
3,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Fl4kk0
Tsukuyomi
11
0 / 6 / 0
5,912
493
3,081
12,823
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 0
5,354
446
4,604
9,759
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
ltheslumpgodl
Ah Muzen Cab
11
0 / 4 / 0
6,242
520
2,631
10,075
3,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
20
Kills
1
2
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
3
7.5
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Ishtar
 
Ishtar
0
5
2
0.2
L
Tsukuyomi
Fl4kk0
Tsukuyomi
0
6
0
0
L
1
3
0
0.33
W
Jormungandr
Oni-Benimaru
Jormungandr
0
0
2
1
W
Hachiman
Saul_Bueno57
Hachiman
3
1
2
4
L
Ah Muzen Cab
ltheslumpgodl
Ah Muzen Cab
0
4
0
0
W
5
0
5
7.5
W
Bakasura
tenebres
Bakasura
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,817
Damage
22,733
44,529
Taken
54,196
22,976
Mitigated
20,155
16,836
Healing
9,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,177
1,031
0
6,348
7,396
5,589
0
0
7,336
0
16,257
L
Cthulhu
 
Cthulhu
9,289
823
0
4,242
10,869
6,172
0
5,702
4,896
55,664
0
L
Ishtar
 
Ishtar
3,128
1,232
161
2,342
10,670
3,189
0
1,307
9,219
0
26,061
L
Tsukuyomi
Fl4kk0
Tsukuyomi
3,081
893
0
1,169
12,823
4,217
0
2,756
9,071
0
51,468
L
4,604
1,757
0
920
9,759
3,181
370
0
9,709
0
26,859
W
Jormungandr
Oni-Benimaru
Jormungandr
5,638
2,079
0
4,313
12,279
8,010
165
7,469
4,228
61,561
0
W
Hachiman
Saul_Bueno57
Hachiman
6,705
3,135
0
3,075
8,200
2,900
491
0
8,113
0
42,092
L
Ah Muzen Cab
ltheslumpgodl
Ah Muzen Cab
2,631
445
0
805
10,075
3,396
0
4,983
3,871
0
54,262
W
9,685
1,263
0
750
5,635
1,733
0
253
5,256
55,542
0
W
Bakasura
tenebres
Bakasura
8,612
5,396
0
2,350
11,019
4,744
403
969
10,006
0
54,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,430
Gold Earned
29,785
405
Minions Killed
361
0
Camps Cleared
0
1,265,907
Distance Traveled
1,230,499
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,065
589
18
2
0
270,445
0
L
Cthulhu
6,872
573
109
9
0
251,497
2
L
Ishtar
5,405
450
43
4
0
230,103
4
L
Tsukuyomi
5,912
493
72
6
0
262,586
0
L
Ullr
5,354
446
37
3
0
232,167
3
W
Jormungandr
7,296
608
104
9
0
246,006
3
W
Hachiman
6,428
536
52
4
0
220,663
2
L
Ah Muzen Cab
6,242
520
100
8
0
254,146
0
W
Zeus
8,392
699
120
10
0
221,534
2
W
Bakasura
8,249
687
111
9
0
307,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role