Player Matchup

Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CraiGrenadier369
Gilgamesh
Level 116
God Stats
4W - 0L
1,758 SR
Queue Stats
91W - 82L
1,472 Elo+
Solo
Ra
Ra
JadDark21
Ra
Level 108
God Stats
2W - 1L
1,755 SR
Queue Stats
279W - 279L
1,553 Elo+
Solo
Freya
Freya
UnIDTFIDblkmale
Freya
Level 145
God Stats
1W - 2L
1,457 SR
Queue Stats
61W - 65L
1,529 Elo+
Solo
Chiron
Chiron
hatsunemiku3911
Chiron
Level 219
God Stats
10W - 7L
1,464 SR
Queue Stats
896W - 896L
1,519 Elo+
Solo
Team Averages
Level 149
1,587 SR
1,515 Elo+

VS

Team Averages
Level 108
1,549 SR
1,332 Elo+
Agni
Agni
SteveMG
Agni
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,035 Elo+
Solo
Chang'e
Chang'e
StillN0Mercy
Chang'e
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,152 Elo+
Solo
Ravana
Ravana
Tacomanw123
Ravana
Level 86
God Stats
1W - 1L
1,667 SR
Queue Stats
30W - 45L
1,433 Elo+
Solo
He Bo
He Bo
ufo9232
He Bo
Level 94
God Stats
1W - 3L
1,382 SR
Queue Stats
90W - 100L
1,499 Elo+
Solo
Ymir
Ymir
xLaPuertaNegrax
Ymir
Level 189
God Stats
3W - 1L
1,695 SR
Queue Stats
195W - 187L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
6 / 1 / 17
9,898
990
15,766
6,911
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
15
1 / 3 / 21
8,619
862
8,717
14,887
11,837
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

16
2 / 2 / 17
9,374
937
8,545
7,923
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
9 / 2 / 13
10,018
1,002
17,637
11,411
5,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 1 / 13
9,453
945
10,905
6,998
3,807
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
SteveMG
Agni
14
1 / 7 / 6
8,259
826
7,827
10,605
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
StillN0Mercy
Chang'e
15
2 / 4 / 4
7,657
766
5,575
12,697
5,112
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
13
2 / 7 / 3
7,579
758
4,494
13,859
9,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
ufo9232
He Bo
10
0 / 3 / 3
6,532
653
4,246
6,011
1,970
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 4 / 3
7,907
791
9,369
22,621
17,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
27
25
Kills
8
9
Deaths
25
81
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
17
14.5
W
Gilgamesh
1
3
21
3.83
W
2
2
17
5.25
L
Agni
SteveMG
Agni
1
7
6
0.57
L
Chang'e
StillN0Mercy
Chang'e
2
4
4
1
L
Ravana
2
7
3
0.5
W
9
2
13
7.75
W
7
1
13
13.5
L
He Bo
ufo9232
He Bo
0
3
3
0.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,570
Damage
31,511
48,130
Taken
65,793
28,228
Mitigated
38,714
24,325
Healing
21,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,766
3,313
1,887
1,152
6,911
3,330
1,922
4,199
2,712
0
27,646
W
Gilgamesh
8,717
1,629
590
2,874
14,887
11,837
1,367
7,236
6,529
0
11,496
W
8,545
588
8,554
3,787
7,923
3,649
1,430
5,439
2,460
31,599
0
L
Agni
SteveMG
Agni
7,827
447
264
1,116
10,605
4,056
0
4,408
6,197
22,684
0
L
Chang'e
StillN0Mercy
Chang'e
5,575
120
4,987
4,870
12,697
5,112
0
4,232
8,122
13,298
0
L
Ravana
4,494
694
836
1,279
13,859
9,773
0
5,016
8,377
610
7,824
W
17,637
6,520
0
2,313
11,411
5,605
1,172
6,587
4,522
24,530
0
W
10,905
4,088
1,302
1,866
6,998
3,807
1,375
3,730
3,100
0
27,085
L
He Bo
ufo9232
He Bo
4,246
243
645
612
6,011
1,970
0
993
4,720
7,997
0
L
9,369
826
280
6,318
22,621
17,803
0
10,991
10,578
19,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
37,934
137
Minions Killed
85
0
Camps Cleared
0
1,049,234
Distance Traveled
816,970
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,898
990
33
3
0
211,121
0
W
Gilgamesh
8,619
862
6
1
0
221,870
0
W
Ra
9,374
937
45
5
0
211,098
0
L
Agni
8,259
826
30
3
0
139,207
0
L
Chang'e
7,657
766
14
1
0
173,577
0
L
Ravana
7,579
758
9
1
0
176,917
1
W
Freya
10,018
1,002
16
2
0
193,486
0
W
Chiron
9,453
945
37
4
0
211,659
0
L
He Bo
6,532
653
14
1
0
143,816
0
L
Ymir
7,907
791
18
2
0
183,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role