Player Matchup

Set
Set
Brixx88
Set
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 132L
1,451 Elo+
Party 1
King Arthur
King Arthur
Lxrd Ains
King Arthur
Level 56
God Stats
11W - 10L
1,473 SR
Queue Stats
59W - 65L
1,482 Elo+
Solo
Danzaburou
Danzaburou
Marcelinho_TnT
Danzaburou
Level 28
God Stats
8W - 5L
1,563 SR
Queue Stats
57W - 66L
1,382 Elo+
Party 1
Aphrodite
Aphrodite
XxMeMoitaxX
Aphrodite
Level 45
God Stats
4W - 3L
1,500 SR
Queue Stats
228W - 236L
1,364 Elo+
Solo
Anubis
Anubis
xiLoveBigGoets
Anubis
Level 46
God Stats
113W - 97L
1,422 SR
Queue Stats
170W - 195L
1,373 Elo+
Party 1
Team Averages
Level 48
1,492 SR
1,411 Elo+

VS

Team Averages
Level 60
1,528 SR
1,379 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Kosyachkov_1
Bakasura
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,164 Elo+
Party 2
Charon
Charon
LORD_Scarlet_
Charon
Level 89
God Stats
3W - 5L
1,531 SR
Queue Stats
187W - 208L
1,418 Elo+
Party 2
Poseidon
Poseidon
LopsidedZeus601
Poseidon
Level 37
God Stats
6W - 7L
1,476 SR
Queue Stats
18W - 27L
1,337 Elo+
Solo
Izanami
Izanami
Virusnya
Izanami
Level 85
God Stats
46W - 29L
1,632 SR
Queue Stats
195W - 163L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
8 / 5 / 10
11,604
527
22,085
22,743
13,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Lxrd Ains
King Arthur
18
4 / 0 / 6
11,192
509
11,541
15,382
15,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Marcelinho_TnT
Danzaburou
17
3 / 4 / 6
10,791
491
10,819
15,180
7,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
XxMeMoitaxX
Aphrodite
16
1 / 1 / 12
10,685
486
6,910
15,549
11,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 3 / 6
12,279
558
14,094
17,313
10,169
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
3 / 1 / 2
10,451
475
6,518
12,699
5,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Kosyachkov_1
Bakasura
14
0 / 8 / 3
8,366
380
2,604
18,592
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 6
9,558
434
9,371
21,156
18,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
12
0 / 3 / 1
8,152
371
6,297
9,188
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Virusnya
Izanami
19
10 / 7 / 3
12,877
585
27,477
25,202
10,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
24
Kills
13
13
Deaths
24
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
1
2
4
W
Set
8
5
10
2.6
L
Bakasura
Kosyachkov_1
Bakasura
0
8
3
0.19
L
0
5
6
0.6
L
Poseidon
0
3
1
0.17
W
King Arthur
Lxrd Ains
King Arthur
4
0
6
7
W
Danzaburou
Marcelinho_TnT
Danzaburou
3
4
6
1.5
L
Izanami
Virusnya
Izanami
10
7
3
1.64
W
Aphrodite
XxMeMoitaxX
Aphrodite
1
1
12
7
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,449
Damage
52,267
86,167
Taken
86,837
57,783
Mitigated
45,938
38,694
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,518
2,169
0
6,183
12,699
5,826
1,280
847
11,720
0
81,811
W
Set
22,085
8,479
143
4,063
22,743
13,156
1,087
3,335
19,337
0
82,909
L
Bakasura
Kosyachkov_1
Bakasura
2,604
1,584
0
2,769
18,592
8,320
0
3,347
15,245
0
24,682
L
9,371
508
340
6,096
21,156
18,517
0
5,936
14,852
42,506
0
L
Poseidon
6,297
340
0
1,379
9,188
2,589
38
4,291
4,897
39,898
0
W
King Arthur
Lxrd Ains
King Arthur
11,541
756
0
2,760
15,382
15,858
233
2,905
12,400
2,003
81,304
W
Danzaburou
Marcelinho_TnT
Danzaburou
10,819
5,167
118
5,606
15,180
7,483
3,348
3,006
12,174
0
74,903
L
Izanami
Virusnya
Izanami
27,477
18,567
0
3,060
25,202
10,686
0
7,570
17,342
0
130,355
W
Aphrodite
XxMeMoitaxX
Aphrodite
6,910
714
5,302
11,819
15,549
11,117
821
3,597
11,952
44,542
0
W
14,094
459
0
8,883
17,313
10,169
2,327
3,207
13,982
103,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,551
Gold Earned
49,404
509
Minions Killed
463
0
Camps Cleared
0
2,134,588
Distance Traveled
1,859,992
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,451
475
120
5
0
374,022
0
W
Set
11,604
527
93
4
0
449,609
2
L
Bakasura
8,366
380
63
3
0
418,151
0
L
Charon
9,558
434
41
2
0
429,733
0
L
Poseidon
8,152
371
64
3
0
287,494
8
W
King Arthur
11,192
509
101
5
0
414,873
2
W
Danzaburou
10,791
491
101
5
0
397,522
3
L
Izanami
12,877
585
175
8
0
350,592
0
W
Aphrodite
10,685
486
58
3
0
456,526
3
W
Anubis
12,279
558
156
7
0
416,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role