Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ForTheFallen58
Lancelot
Level 146
God Stats
4W - 5L
1,403 SR
Queue Stats
620W - 590L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Hiddenreverie
Cernunnos
Level 157
God Stats
3W - 3L
1,458 SR
Queue Stats
368W - 372L
1,533 Elo+
Solo
Chang'e
Chang'e
Kombaticus
Chang'e
Level 148
God Stats
1W - 1L
1,531 SR
Queue Stats
202W - 203L
1,578 Elo+
Solo
Neith
Neith
bibitukon
Neith
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
430W - 430L
1,502 Elo+
Solo
Team Averages
Level 142
1,479 SR
1,529 Elo+

VS

Team Averages
Level 121
1,584 SR
1,521 Elo+
Sylvanus
Sylvanus
CrazyGlitch
Sylvanus
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 200L
1,547 Elo+
Solo
Raijin
Raijin
Frostymave
Raijin
Level 88
God Stats
10W - 8L
1,583 SR
Queue Stats
815W - 826L
1,520 Elo+
Solo
Bakasura
Bakasura
T420T4209598
Bakasura
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 76L
1,448 Elo+
Solo
Atlas
Atlas
richardm10890
Atlas
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 94L
1,518 Elo+
Solo
Medusa
Medusa
supermario5032
Medusa
Level 131
God Stats
4W - 1L
1,835 SR
Queue Stats
287W - 272L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 2 / 3
8,864
886
7,146
8,699
3,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
12
0 / 4 / 4
6,656
666
4,230
14,154
5,247
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Hiddenreverie
Cernunnos
12
1 / 5 / 6
7,403
740
7,262
9,924
2,994
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Kombaticus
Chang'e
13
2 / 4 / 4
7,138
714
9,395
10,339
3,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
bibitukon
Neith
15
3 / 1 / 2
7,892
789
11,338
5,923
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrazyGlitch
Sylvanus
17
6 / 1 / 7
10,052
1,005
6,978
13,717
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
Frostymave
Raijin
16
8 / 2 / 6
9,368
937
17,671
8,001
4,172
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
T420T4209598
Bakasura
15
1 / 1 / 10
8,256
826
3,189
9,168
10,791
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 14
8,179
818
10,520
8,403
9,662
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 4 / 6
7,646
765
8,576
10,070
4,992
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
9
Kills
16
16
Deaths
9
19
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
2
3
2.25
W
Sylvanus
CrazyGlitch
Sylvanus
6
1
7
9.5
L
Lancelot
0
4
4
0.5
W
Raijin
Frostymave
Raijin
8
2
6
5.5
L
Cernunnos
Hiddenreverie
Cernunnos
1
5
6
0.8
L
Chang'e
Kombaticus
Chang'e
2
4
4
1
W
Bakasura
T420T4209598
Bakasura
1
1
10
6
L
Neith
bibitukon
Neith
3
1
2
4
W
1
1
14
8
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
46,934
49,039
Taken
49,359
17,823
Mitigated
41,511
13,964
Healing
26,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,146
1,942
859
282
8,699
3,643
0
6,753
1,806
0
17,310
W
Sylvanus
CrazyGlitch
Sylvanus
6,978
711
9,373
8,261
13,717
11,894
697
1,921
11,390
13,787
0
L
Lancelot
4,230
191
517
2,505
14,154
5,247
0
9,304
4,261
0
12,490
W
Raijin
Frostymave
Raijin
17,671
1,045
0
599
8,001
4,172
398
2,240
5,493
33,262
0
L
Cernunnos
Hiddenreverie
Cernunnos
7,262
3,199
389
1,331
9,924
2,994
0
6,724
3,035
0
12,858
L
Chang'e
Kombaticus
Chang'e
9,395
229
3,834
3,013
10,339
3,581
0
8,137
2,166
17,305
0
W
Bakasura
T420T4209598
Bakasura
3,189
1,583
2,550
3,351
9,168
10,791
418
1,317
7,695
0
4,890
L
Neith
bibitukon
Neith
11,338
2,120
0
1,234
5,923
2,358
0
3,673
2,180
0
24,633
W
10,520
2,677
535
592
8,403
9,662
652
1,423
6,617
21,364
553
W
8,576
3,198
530
655
10,070
4,992
2,049
2,510
7,488
0
19,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,953
Gold Earned
43,501
113
Minions Killed
133
0
Camps Cleared
0
863,755
Distance Traveled
1,005,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,864
886
25
3
0
162,714
0
W
Sylvanus
10,052
1,005
26
3
0
207,079
0
L
Lancelot
6,656
666
20
2
0
185,610
0
W
Raijin
9,368
937
38
4
0
178,100
0
L
Cernunnos
7,403
740
13
1
0
147,445
0
L
Chang'e
7,138
714
18
2
0
183,482
0
W
Bakasura
8,256
826
25
3
0
230,715
0
L
Neith
7,892
789
37
4
0
184,504
0
W
Atlas
8,179
818
21
2
0
207,357
0
W
Medusa
7,646
765
23
2
0
182,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role