Player Matchup

Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
HomicidlePanda5
Bastet
Level 67
God Stats
4W - 5L
1,342 SR
Queue Stats
78W - 78L
1,430 Elo+
Party 1
Skadi
Skadi
Paranormansss
Skadi
Level 66
God Stats
3W - 5L
1,319 SR
Queue Stats
125W - 124L
1,429 Elo+
Solo
Cthulhu
Cthulhu
Próspero
Cthulhu
Level 69
God Stats
9W - 6L
1,534 SR
Queue Stats
192W - 190L
1,548 Elo+
Solo
Chiron
Chiron
Quicksilver6710
Chiron
Level 146
God Stats
2W - 0L
1,765 SR
Queue Stats
189W - 191L
1,438 Elo+
Solo
Team Averages
Level 99
1,492 SR
1,469 Elo+

VS

Team Averages
Level 100
1,534 SR
1,496 Elo+
Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BigJagerbombs
Hera
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
166W - 151L
1,460 Elo+
Solo
Hachiman
Hachiman
DarkIsraelD123
Hachiman
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
226W - 212L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
KIN9PIN3309
Cu Chulainn
Level 143
God Stats
5W - 5L
1,672 SR
Queue Stats
480W - 485L
1,505 Elo+
Solo
Terra
Terra
drsmerfmaster
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 2 / 7
6,143
1,229
6,647
6,392
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 3 / 6
5,299
1,060
3,147
6,968
3,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
8 / 0 / 6
7,350
1,470
5,900
5,578
2,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Próspero
Cthulhu
11
1 / 1 / 9
6,416
1,283
4,304
6,279
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 3 / 6
7,127
1,425
6,829
7,213
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 3 / 7
5,525
1,105
4,880
7,139
2,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 4 / 7
5,854
1,171
7,147
4,874
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
5 / 5 / 4
6,305
1,261
5,150
7,569
2,921
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
KIN9PIN3309
Cu Chulainn
11
1 / 4 / 6
5,678
1,136
8,468
9,887
6,615
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
4,360
872
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
16
Kills
9
9
Deaths
16
34
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
7
2.75
L
Charybdis
 
Charybdis
1
3
7
1.5
L
2
4
7
1.38
L
Hachiman
5
5
4
1.4
W
0
3
6
1
L
Cu Chulainn
KIN9PIN3309
Cu Chulainn
1
4
6
1
W
8
0
6
11
W
Cthulhu
Próspero
Cthulhu
1
1
9
5.5
W
5
3
6
2.67
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
25,645
32,430
Taken
29,469
19,838
Mitigated
14,040
13,710
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,647
836
3,363
1,927
6,392
3,997
352
1,480
4,797
16,101
0
L
Charybdis
 
Charybdis
4,880
1,055
381
2,280
7,139
2,594
0
1,763
4,919
0
8,598
L
7,147
1,061
0
0
4,874
1,910
610
2,091
2,783
12,158
0
L
Hachiman
5,150
3,308
67
746
7,569
2,921
387
2,884
4,632
0
10,753
W
3,147
378
500
1,213
6,968
3,172
16
2,362
4,502
0
3,502
L
Cu Chulainn
KIN9PIN3309
Cu Chulainn
8,468
870
278
2,206
9,887
6,615
0
4,054
5,809
3,878
12,108
W
5,900
1,574
1,278
1,136
5,578
2,953
644
1,157
4,233
0
15,984
W
Cthulhu
Próspero
Cthulhu
4,304
338
638
1,390
6,279
6,490
152
1,367
4,636
6,003
0
W
6,829
2,320
1,077
1,188
7,213
3,226
462
2,223
4,976
0
13,702
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
27,722
66
Minions Killed
54
0
Camps Cleared
0
608,703
Distance Traveled
420,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,143
1,229
24
5
0
124,483
0
L
Charybdis
5,525
1,105
4
1
0
99,794
0
L
Hera
5,854
1,171
18
4
0
109,489
0
L
Hachiman
6,305
1,261
12
2
0
100,631
0
W
Bastet
5,299
1,060
1
0
0
120,797
0
L
Cu Chulainn
5,678
1,136
20
4
0
110,617
0
W
Skadi
7,350
1,470
17
3
0
123,683
0
W
Cthulhu
6,416
1,283
6
1
0
129,303
0
W
Chiron
7,127
1,425
18
4
0
110,437
0
L
Terra
4,360
872
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role