Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
StenlyRagee
Chaac
Level 34
God Stats
2W - 1L
1,732 SR
Queue Stats
11W - 12L
1,518 Elo+
Solo
Chang'e
Chang'e
proto_wolfleeda0
Chang'e
Level 117
God Stats
2W - 1L
1,692 SR
Queue Stats
64W - 70L
1,435 Elo+
Party 2
Team Averages
Level 85
1,641 SR
1,484 Elo+

VS

Team Averages
Level 86
1,542 SR
1,447 Elo+
Scylla
Scylla
JayTheSlugMan
Scylla
Level 87
God Stats
20W - 17L
1,488 SR
Queue Stats
44W - 51L
1,427 Elo+
Party 1
Fafnir
Fafnir
Roffstaff
Fafnir
Level 108
God Stats
168W - 149L
1,637 SR
Queue Stats
203W - 192L
1,565 Elo+
Solo
Hercules
Hercules
timthegod_
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 0 / 3
9,003
750
4,286
8,774
10,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 4
9,122
760
10,464
12,510
6,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 7
9,098
758
13,472
12,793
5,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
8,430
703
14,585
7,555
2,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fafnir
Roffstaff
Fafnir
10
0 / 4 / 2
7,855
655
6,570
14,270
13,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
timthegod_
Hercules
10
0 / 3 / 1
7,354
613
3,055
11,430
10,095
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
3
5.5
L
2
1
0
2
L
Fafnir
Roffstaff
Fafnir
0
4
2
0.25
W
3
1
4
5
W
1
1
7
4.5
L
Hercules
timthegod_
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,222
Damage
24,210
34,077
Taken
33,255
23,073
Mitigated
26,638
18,586
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,286
509
0
1,020
8,774
10,554
137
4,246
4,355
12,734
0
L
14,585
1,448
0
3,988
7,555
2,559
0
3,084
4,471
58,163
0
L
Fafnir
Roffstaff
Fafnir
6,570
1,123
0
1,261
14,270
13,984
0
8,352
5,918
12,975
935
W
10,464
1,424
0
4,476
12,510
6,668
0
7,787
4,699
0
33,651
W
13,472
1,020
5,690
7,400
12,793
5,851
558
8,466
4,327
53,226
0
L
Hercules
timthegod_
Hercules
3,055
909
0
2,757
11,430
10,095
14
6,681
4,749
0
9,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,223
Gold Earned
23,639
132
Minions Killed
94
0
Camps Cleared
0
682,918
Distance Traveled
602,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,003
750
19
2
0
223,851
0
L
Scylla
8,430
703
69
6
0
202,505
0
L
Fafnir
7,855
655
16
1
0
194,188
0
W
Chaac
9,122
760
37
3
0
250,070
0
W
Chang'e
9,098
758
76
6
0
208,997
0
L
Hercules
7,354
613
9
1
0
205,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role