Player Matchup

Sol
Sol
Amin5570
Sol
Level 55
God Stats
0W - 1L
1,702 SR
Queue Stats
36W - 41L
1,396 Elo+
Party 1
Thanatos
Thanatos
NiesonWyatt
Thanatos
Level 129
God Stats
81W - 54L
1,627 SR
Queue Stats
944W - 956L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
RIPU88
Cu Chulainn
Level 154
God Stats
4W - 6L
1,573 SR
Queue Stats
192W - 175L
1,493 Elo+
Solo
Fenrir
Fenrir
ramindp69
Fenrir
Level 29
God Stats
2W - 4L
1,573 SR
Queue Stats
53W - 68L
1,396 Elo+
Party 1
Scylla
Scylla
seadoge11
Scylla
Level 56
God Stats
1W - 5L
1,193 SR
Queue Stats
105W - 112L
1,400 Elo+
Solo
Team Averages
Level 85
1,534 SR
1,438 Elo+

VS

Team Averages
Level 70
1,538 SR
1,470 Elo+
Hera
Hera
TheZomberZ115
Hera
Level 63
God Stats
1W - 1L
1,631 SR
Queue Stats
9W - 11L
1,412 Elo+
Solo
Ares
Ares
jfay9114
Ares
Level 58
God Stats
8W - 7L
1,651 SR
Queue Stats
77W - 67L
1,495 Elo+
Solo
Achilles
Achilles
kylek1978
Achilles
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 132L
1,500 Elo+
Solo
Hachiman
Hachiman
wolfbite2003
Hachiman
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
42W - 35L
1,480 Elo+
Solo
Nemesis
Nemesis
zahmed4
Nemesis
Level 68
God Stats
5W - 7L
1,408 SR
Queue Stats
128W - 142L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,233
445
5,734
7,809
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
NiesonWyatt
Thanatos
6
2 / 2 / 1
5,634
402
3,298
4,486
1,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cu Chulainn
RIPU88
Cu Chulainn
14
2 / 1 / 0
8,533
610
13,443
14,089
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
ramindp69
Fenrir
3
0 / 1 / 0
4,422
316
677
2,048
1,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
seadoge11
Scylla
13
2 / 0 / 0
7,117
508
3,867
5,575
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,683
549
3,214
6,751
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
10
0 / 3 / 4
6,522
466
1,682
9,394
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
kylek1978
Achilles
13
0 / 1 / 1
6,474
462
5,595
14,254
13,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
wolfbite2003
Hachiman
12
5 / 1 / 1
7,641
546
4,957
6,964
2,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
zahmed4
Nemesis
15
2 / 1 / 1
8,302
593
5,268
11,725
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
7
Kills
9
9
Deaths
8
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Thanatos
NiesonWyatt
Thanatos
2
2
1
1.25
L
Cu Chulainn
RIPU88
Cu Chulainn
2
1
0
2
W
2
2
0
1
W
Ares
0
3
4
0.67
W
Achilles
kylek1978
Achilles
0
1
1
0.5
L
Fenrir
ramindp69
Fenrir
0
1
0
0
L
Scylla
seadoge11
Scylla
2
0
0
2
W
Hachiman
wolfbite2003
Hachiman
5
1
1
5.5
W
Nemesis
zahmed4
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,019
Damage
20,716
34,007
Taken
49,088
19,895
Mitigated
31,849
11,564
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,734
2,371
204
1,544
7,809
2,161
0
1,970
5,839
30,370
0
L
Thanatos
NiesonWyatt
Thanatos
3,298
1,565
0
3,315
4,486
1,500
0
259
4,191
0
19,549
L
Cu Chulainn
RIPU88
Cu Chulainn
13,443
1,618
0
4,694
14,089
13,405
44
0
14,089
198
70,317
W
3,214
417
0
491
6,751
2,729
473
3,964
2,551
55,646
0
W
Ares
1,682
315
51
1,058
9,394
7,346
711
2,212
7,142
13,654
0
W
Achilles
kylek1978
Achilles
5,595
1,953
0
2,440
14,254
13,867
0
128
12,897
0
37,602
L
Fenrir
ramindp69
Fenrir
677
237
0
768
2,048
1,091
0
672
1,376
0
3,008
L
Scylla
seadoge11
Scylla
3,867
126
0
1,039
5,575
1,738
0
2,051
3,524
46,071
0
W
Hachiman
wolfbite2003
Hachiman
4,957
2,677
334
2,934
6,964
2,763
2,904
2,882
4,082
0
44,314
W
Nemesis
zahmed4
Nemesis
5,268
2,199
0
1,867
11,725
5,144
490
283
11,276
0
81,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,939
Gold Earned
36,622
299
Minions Killed
369
0
Camps Cleared
0
913,251
Distance Traveled
1,345,102
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,233
445
44
3
0
238,365
0
L
Thanatos
5,634
402
41
3
0
107,306
0
L
Cu Chulainn
8,533
610
116
8
0
238,346
0
W
Hera
7,683
549
105
8
0
265,303
0
W
Ares
6,522
466
21
2
0
264,235
0
W
Achilles
6,474
462
49
4
0
250,557
0
L
Fenrir
4,422
316
3
0
0
64,531
0
L
Scylla
7,117
508
95
7
0
264,703
1
W
Hachiman
7,641
546
68
5
0
258,788
1
W
Nemesis
8,302
593
126
9
0
306,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role