Player Matchup

Janus
Janus
 
Janus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AkselA10D
Medusa
Level 103
God Stats
3W - 5L
1,393 SR
Queue Stats
101W - 97L
1,482 Elo+
Party 1
Awilix
Awilix
Holger4
Awilix
Level 69
God Stats
1W - 4L
1,501 SR
Queue Stats
40W - 42L
1,488 Elo+
Party 1
Odin
Odin
Kirky235
Odin
Level 128
God Stats
0W - 2L
1,298 SR
Queue Stats
206W - 181L
1,503 Elo+
Party 3
Bacchus
Bacchus
rabidconkefiend
Bacchus
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
127W - 112L
1,492 Elo+
Party 3
Team Averages
Level 84
1,438 SR
1,493 Elo+

VS

Team Averages
Level 95
1,503 SR
1,482 Elo+
Zhong Kui
Zhong Kui
DarK_Latcho
Zhong Kui
Level 84
God Stats
10W - 9L
1,344 SR
Queue Stats
37W - 35L
1,406 Elo+
Party 2
Hercules
Hercules
MrMicki67
Hercules
Level 106
God Stats
5W - 11L
1,421 SR
Queue Stats
52W - 56L
1,434 Elo+
Party 2
Bastet
Bastet
Neolix433
Bastet
Level 60
God Stats
11W - 4L
2,015 SR
Queue Stats
167W - 164L
1,539 Elo+
Solo
Skadi
Skadi
O_Big_Mei_Main_O
Skadi
Level 124
God Stats
2W - 1L
1,254 SR
Queue Stats
296W - 265L
1,507 Elo+
Solo
Cthulhu
Cthulhu
deggles117
Cthulhu
Level 100
God Stats
14W - 18L
1,481 SR
Queue Stats
133W - 132L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 3 / 1
4,950
495
4,282
7,271
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
AkselA10D
Medusa
8
1 / 6 / 0
4,798
480
3,970
8,649
2,842
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Holger4
Awilix
8
1 / 2 / 1
4,918
492
2,416
8,093
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
10
0 / 1 / 0
5,612
561
5,084
7,367
5,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 2
4,628
463
2,628
10,889
6,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DarK_Latcho
Zhong Kui
9
2 / 1 / 2
5,354
535
2,937
5,567
4,305
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
MrMicki67
Hercules
11
1 / 0 / 0
6,634
663
3,905
8,502
6,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Neolix433
Bastet
11
3 / 1 / 2
6,145
615
5,278
8,570
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
9 / 0 / 2
7,575
758
10,238
6,531
2,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
deggles117
Cthulhu
9
2 / 1 / 7
6,460
646
4,330
7,868
3,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
17
17
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
L
Medusa
AkselA10D
Medusa
1
6
0
0.17
W
Zhong Kui
DarK_Latcho
Zhong Kui
2
1
2
3
L
Awilix
Holger4
Awilix
1
2
1
0.75
L
Odin
0
1
0
0
W
Hercules
MrMicki67
Hercules
1
0
0
1
W
Bastet
Neolix433
Bastet
3
1
2
4
W
9
0
2
10
W
Cthulhu
deggles117
Cthulhu
2
1
7
5.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,380
Damage
26,688
42,269
Taken
37,038
20,679
Mitigated
19,893
8,674
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,282
354
0
1,783
7,271
2,191
0
1,425
5,846
29,142
0
L
Medusa
AkselA10D
Medusa
3,970
2,203
0
989
8,649
2,842
0
1,027
7,566
0
26,793
W
Zhong Kui
DarK_Latcho
Zhong Kui
2,937
188
0
3,087
5,567
4,305
308
1,914
3,407
29,697
0
L
Awilix
Holger4
Awilix
2,416
884
0
750
8,093
2,927
0
515
7,578
0
33,019
L
Odin
5,084
1,422
0
3,062
7,367
5,863
0
0
7,367
322
38,783
W
Hercules
MrMicki67
Hercules
3,905
1,919
0
1,686
8,502
6,731
0
82
7,587
0
48,407
W
Bastet
Neolix433
Bastet
5,278
1,816
0
2,651
8,570
2,972
332
1,898
6,578
0
43,970
W
10,238
4,649
0
1,555
6,531
2,635
434
1,089
5,400
0
49,411
W
Cthulhu
deggles117
Cthulhu
4,330
470
1,148
3,289
7,868
3,250
43
1,629
6,165
27,080
34
L
2,628
490
743
1,347
10,889
6,856
0
4,336
6,553
11,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,906
Gold Earned
32,168
247
Minions Killed
326
0
Camps Cleared
0
969,309
Distance Traveled
992,997
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,950
495
55
6
0
177,935
0
L
Medusa
4,798
480
48
5
0
203,506
0
W
Zhong Kui
5,354
535
38
4
0
187,560
1
L
Awilix
4,918
492
50
5
0
196,248
0
L
Odin
5,612
561
78
8
0
195,131
5
W
Hercules
6,634
663
98
10
0
197,325
3
W
Bastet
6,145
615
66
7
0
226,783
0
W
Skadi
7,575
758
87
9
0
176,437
0
W
Cthulhu
6,460
646
37
4
0
204,892
1
L
Bacchus
4,628
463
16
2
0
196,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role