Player Matchup

Fafnir
Fafnir
Gisa233
Fafnir
Level 33
God Stats
4W - 4L
1,545 SR
Queue Stats
20W - 16L
1,511 Elo+
Party 1
Da Ji
Da Ji
LanaBananaG
Da Ji
Level 110
God Stats
3W - 1L
1,788 SR
Queue Stats
168W - 189L
1,481 Elo+
Solo
Izanami
Izanami
Paburo_Phx
Izanami
Level 146
God Stats
7W - 8L
1,521 SR
Queue Stats
270W - 273L
1,534 Elo+
Solo
Sol
Sol
Rnxr
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,295 Elo+
Party 1
Yu Huang
Yu Huang
gisa2333
Yu Huang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 65
1,571 SR
1,464 Elo+

VS

Team Averages
Level 105
1,459 SR
1,485 Elo+
Tsukuyomi
Tsukuyomi
CallMEJustJ
Tsukuyomi
Level 104
God Stats
2W - 2L
1,338 SR
Queue Stats
210W - 216L
1,478 Elo+
Solo
Ganesha
Ganesha
CountEjackula
Ganesha
Level 127
God Stats
9W - 9L
1,265 SR
Queue Stats
64W - 74L
1,383 Elo+
Solo
Mulan
Mulan
EerieRift
Mulan
Level 108
God Stats
38W - 20L
1,610 SR
Queue Stats
283W - 277L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
Pyyromatik
Baron Samedi
Level 86
God Stats
3W - 1L
1,582 SR
Queue Stats
98W - 91L
1,476 Elo+
Solo
Nu Wa
Nu Wa
Throu
Nu Wa
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gisa233
Fafnir
13
0 / 2 / 4
9,092
1,137
3,893
11,875
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 7 / 1
9,111
1,139
7,996
15,119
6,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Paburo_Phx
Izanami
14
1 / 1 / 0
8,660
1,083
6,874
10,157
4,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Rnxr
Sol
14
0 / 3 / 3
7,790
974
6,700
8,626
2,902
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yu Huang
gisa2333
Yu Huang
13
0 / 2 / 3
7,753
969
7,002
7,751
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

260

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CallMEJustJ
Tsukuyomi
15
6 / 0 / 5
9,544
1,193
9,742
6,955
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
15
1 / 2 / 14
8,862
1,108
7,990
9,151
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
EerieRift
Mulan
14
5 / 2 / 7
9,347
1,168
16,511
16,717
19,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Pyyromatik
Baron Samedi
14
0 / 1 / 12
9,294
1,162
8,280
4,881
3,379
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Throu
Nu Wa
15
3 / 0 / 5
9,024
1,128
7,527
2,618
877
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
5
Kills
15
15
Deaths
5
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CallMEJustJ
Tsukuyomi
6
0
5
8.5
W
Ganesha
1
2
14
4
W
Mulan
EerieRift
Mulan
5
2
7
4.25
L
Fafnir
Gisa233
Fafnir
0
2
4
1
L
4
7
1
0.64
L
Izanami
Paburo_Phx
Izanami
1
1
0
1
W
Baron Samedi
Pyyromatik
Baron Samedi
0
1
12
6
L
Sol
Rnxr
Sol
0
3
3
0.5
W
Nu Wa
Throu
Nu Wa
3
0
5
5.5
L
Yu Huang
gisa2333
Yu Huang
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,465
Damage
50,050
53,528
Taken
40,322
33,038
Mitigated
31,839
3,822
Healing
13,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CallMEJustJ
Tsukuyomi
9,742
2,708
0
416
6,955
3,098
0
3,024
3,831
0
24,061
W
Ganesha
7,990
491
0
1,898
9,151
5,294
0
4,172
4,057
14,284
0
W
Mulan
EerieRift
Mulan
16,511
2,635
479
6,902
16,717
19,191
0
7,712
8,293
0
23,516
L
Fafnir
Gisa233
Fafnir
3,893
1,214
0
2,355
11,875
15,963
0
4,232
7,357
7,290
0
L
7,996
1,610
0
0
15,119
6,969
0
6,406
8,256
0
20,612
L
Izanami
Paburo_Phx
Izanami
6,874
4,157
0
656
10,157
4,354
0
3,451
6,519
0
45,006
W
Baron Samedi
Pyyromatik
Baron Samedi
8,280
1,008
1,530
1,981
4,881
3,379
0
2,244
1,793
16,184
0
L
Sol
Rnxr
Sol
6,700
743
0
811
8,626
2,902
0
4,838
3,700
12,409
0
W
Nu Wa
Throu
Nu Wa
7,527
2,672
0
0
2,618
877
0
378
2,240
26,685
0
L
Yu Huang
gisa2333
Yu Huang
7,002
1,529
0
0
7,751
2,850
0
4,208
3,448
13,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,406
Gold Earned
46,071
161
Minions Killed
124
7
Camps Cleared
5
701,265
Distance Traveled
768,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,544
1,193
45
6
0
180,651
0
W
Ganesha
8,862
1,108
3
0
0
147,263
0
W
Mulan
9,347
1,168
26
3
1
153,212
0
L
Fafnir
9,092
1,137
5
1
0
156,849
0
L
Da Ji
9,111
1,139
25
3
2
143,547
0
L
Izanami
8,660
1,083
100
13
3
140,151
0
W
Baron Samedi
9,294
1,162
13
2
1
137,108
0
L
Sol
7,790
974
13
2
1
123,801
0
W
Nu Wa
9,024
1,128
37
5
3
150,357
0
L
Yu Huang
7,753
969
18
2
1
136,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role