Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AlmightyJJFish
Horus
Level 115
God Stats
6W - 3L
1,778 SR
Queue Stats
37W - 43L
1,408 Elo+
Solo
Sol
Sol
ItzNotChibb
Sol
Level 76
God Stats
3W - 1L
1,689 SR
Queue Stats
227W - 189L
1,531 Elo+
Solo
Nu Wa
Nu Wa
MehmetDeniz4898
Nu Wa
Level 141
God Stats
43W - 42L
1,528 SR
Queue Stats
639W - 652L
1,488 Elo+
Solo
Bellona
Bellona
banger9292
Bellona
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 144L
1,147 Elo+
Solo
Team Averages
Level 101
1,599 SR
1,415 Elo+

VS

Team Averages
Level 75
1,472 SR
1,495 Elo+
Ares
Ares
Geggaskhan
Ares
Level 149
God Stats
11W - 9L
1,511 SR
Queue Stats
292W - 262L
1,510 Elo+
Solo
Vulcan
Vulcan
Lushiaa
Vulcan
Level 42
God Stats
2W - 2L
1,346 SR
Queue Stats
9W - 15L
1,495 Elo+
Solo
Izanami
Izanami
Ormixia
Izanami
Level 53
God Stats
5W - 6L
1,456 SR
Queue Stats
30W - 33L
1,481 Elo+
Solo
Nemesis
Nemesis
elusiivefps
Nemesis
Level 44
God Stats
102W - 96L
1,488 SR
Queue Stats
129W - 123L
1,481 Elo+
Solo
Loki
Loki
vNer0
Loki
Level 89
God Stats
13W - 10L
1,559 SR
Queue Stats
49W - 43L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 2
6,787
522
4,484
11,558
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
6,056
466
5,677
12,820
9,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 2
7,575
583
7,170
7,687
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 2
7,470
575
6,871
4,991
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
banger9292
Bellona
11
1 / 5 / 1
6,546
504
5,204
12,638
15,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,955
458
5,712
10,871
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Lushiaa
Vulcan
12
1 / 1 / 3
6,765
520
5,233
4,913
1,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Ormixia
Izanami
11
1 / 4 / 1
6,617
509
5,115
9,724
3,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
elusiivefps
Nemesis
12
2 / 2 / 3
7,060
543
6,640
10,354
5,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
vNer0
Loki
13
7 / 1 / 2
7,844
603
8,369
10,123
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
10
Kills
11
12
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
2
1.33
L
1
1
3
2.5
W
0
2
4
1
L
3
2
2
2
W
Vulcan
Lushiaa
Vulcan
1
1
3
2.5
L
2
1
2
3
W
Izanami
Ormixia
Izanami
1
4
1
0.38
L
Bellona
banger9292
Bellona
1
5
1
0.3
W
Nemesis
elusiivefps
Nemesis
2
2
3
1.75
W
Loki
vNer0
Loki
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,406
Damage
31,069
49,694
Taken
45,985
34,295
Mitigated
23,282
9,689
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,484
1,215
0
2,115
11,558
5,350
0
2,374
9,032
0
49,336
L
5,677
2,674
240
2,484
12,820
9,476
92
5,012
7,548
0
27,121
W
5,712
85
0
1,521
10,871
8,174
0
5,049
5,770
16,666
0
L
7,170
2,779
0
2,365
7,687
2,256
1,284
580
7,107
56,242
0
W
Vulcan
Lushiaa
Vulcan
5,233
1,351
0
958
4,913
1,841
144
2,198
2,715
51,990
0
L
6,871
1,847
0
805
4,991
1,741
0
2,257
2,642
61,285
0
W
Izanami
Ormixia
Izanami
5,115
3,663
0
2,740
9,724
3,432
0
4,605
5,077
0
54,568
L
Bellona
banger9292
Bellona
5,204
1,384
0
1,680
12,638
15,472
0
626
11,215
0
38,927
W
Nemesis
elusiivefps
Nemesis
6,640
2,613
0
4,148
10,354
5,898
0
455
9,811
0
45,388
W
Loki
vNer0
Loki
8,369
2,170
0
1,541
10,123
3,937
0
1,900
7,999
0
58,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
34,241
379
Minions Killed
383
0
Camps Cleared
0
1,305,423
Distance Traveled
1,332,491
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,787
522
77
6
0
295,998
0
L
Horus
6,056
466
38
3
0
271,251
1
W
Ares
5,955
458
18
1
0
275,254
0
L
Sol
7,575
583
104
8
0
256,712
1
W
Vulcan
6,765
520
98
8
0
261,065
0
L
Nu Wa
7,470
575
103
8
0
267,529
5
W
Izanami
6,617
509
104
8
0
255,115
0
L
Bellona
6,546
504
57
4
0
213,933
0
W
Nemesis
7,060
543
81
6
0
243,281
3
W
Loki
7,844
603
82
6
0
297,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role