Player Matchup

Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
FiZZeSchteven
Surtr
Level 128
God Stats
104W - 80L
1,552 SR
Queue Stats
401W - 396L
1,420 Elo+
Solo
Fenrir
Fenrir
FlesAlvaro
Fenrir
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 131L
1,367 Elo+
Solo
Chiron
Chiron
Odin6306
Chiron
Level 83
God Stats
5W - 1L
1,848 SR
Queue Stats
397W - 388L
1,390 Elo+
Solo
Ymir
Ymir
luiset111
Ymir
Level 15
God Stats
1W - 8L
1,500 SR
Queue Stats
1W - 12L
1,185 Elo+
Party 1
Team Averages
Level 76
1,580 SR
1,373 Elo+

VS

Team Averages
Level 63
1,457 SR
1,444 Elo+
Ravana
Ravana
 
Ravana
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Esajas
Kukulkan
Level 60
God Stats
1W - 6L
1,286 SR
Queue Stats
102W - 96L
1,390 Elo+
Solo
Kuzenbo
Kuzenbo
MHen OTBC
Kuzenbo
Level 69
God Stats
5W - 1L
1,500 SR
Queue Stats
87W - 86L
1,420 Elo+
Solo
Medusa
Medusa
TheToskoman97
Medusa
Level 42
God Stats
1W - 3L
1,212 SR
Queue Stats
19W - 16L
1,448 Elo+
Solo
Mercury
Mercury
kingsermin
Mercury
Level 80
God Stats
2W - 2L
1,787 SR
Queue Stats
101W - 99L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 0 / 0
4,353
544
1,721
2,018
585
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 0 / 1
5,731
716
2,483
5,926
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
FlesAlvaro
Fenrir
9
2 / 0 / 0
4,849
606
2,744
5,366
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
Odin6306
Chiron
6
1 / 1 / 0
4,034
504
3,348
4,915
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
6
0 / 0 / 3
4,055
507
663
4,228
2,332
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 3 / 0
3,988
499
1,879
4,634
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Esajas
Kukulkan
8
0 / 1 / 0
4,526
566
1,756
3,310
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
MHen OTBC
Kuzenbo
6
0 / 1 / 0
4,117
515
1,598
5,456
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
4,266
533
3,912
4,238
1,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
kingsermin
Mercury
9
0 / 0 / 1
4,793
599
1,589
6,630
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
L
Ravana
 
Ravana
0
3
0
0
L
Kukulkan
Esajas
Kukulkan
0
1
0
0
W
3
0
1
3.5
W
Fenrir
FlesAlvaro
Fenrir
2
0
0
2
L
Kuzenbo
MHen OTBC
Kuzenbo
0
1
0
0
W
Chiron
Odin6306
Chiron
1
1
0
1
L
1
2
0
0.5
L
Mercury
kingsermin
Mercury
0
0
1
0.5
W
Ymir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,959
Damage
10,734
22,453
Taken
24,268
8,597
Mitigated
9,296
6,971
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,721
0
0
0
2,018
585
0
720
1,258
21,721
0
L
Ravana
 
Ravana
1,879
529
0
752
4,634
1,592
0
65
4,569
0
18,736
L
Kukulkan
Esajas
Kukulkan
1,756
45
0
638
3,310
962
0
145
3,165
27,699
0
W
2,483
1,343
0
2,466
5,926
2,295
119
273
5,653
477
33,466
W
Fenrir
FlesAlvaro
Fenrir
2,744
703
0
1,518
5,366
1,972
0
1,202
4,164
0
27,760
L
Kuzenbo
MHen OTBC
Kuzenbo
1,598
758
0
1,745
5,456
3,534
0
1,002
4,454
10,547
0
W
Chiron
Odin6306
Chiron
3,348
927
285
2,237
4,915
1,413
0
848
4,067
0
18,710
L
3,912
1,447
0
612
4,238
1,149
0
674
3,564
0
24,229
L
Mercury
kingsermin
Mercury
1,589
582
0
1,890
6,630
2,059
0
563
6,067
0
37,210
W
Ymir
663
388
0
465
4,228
2,332
0
420
3,808
12,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,022
Gold Earned
21,690
205
Minions Killed
222
0
Camps Cleared
0
777,692
Distance Traveled
734,447
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,353
544
38
5
0
156,616
4
L
Ravana
3,988
499
45
6
0
112,733
0
L
Kukulkan
4,526
566
50
6
0
160,697
0
W
Surtr
5,731
716
64
8
0
157,132
0
W
Fenrir
4,849
606
49
6
0
179,272
0
L
Kuzenbo
4,117
515
13
2
0
145,640
3
W
Chiron
4,034
504
37
5
0
152,458
0
L
Medusa
4,266
533
47
6
0
123,886
0
L
Mercury
4,793
599
67
8
0
191,491
1
W
Ymir
4,055
507
17
2
0
132,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role