Player Matchup

Ix Chel
Ix Chel
CrucialXeph
Ix Chel
Level 116
God Stats
19W - 18L
1,517 SR
Queue Stats
171W - 145L
1,474 Elo+
Party 1
Mulan
Mulan
Crucial_Creatine
Mulan
Level 36
God Stats
2W - 1L
1,294 SR
Queue Stats
43W - 40L
1,408 Elo+
Party 1
Bacchus
Bacchus
Jango420710
Bacchus
Level 49
God Stats
34W - 20L
1,378 SR
Queue Stats
128W - 116L
1,349 Elo+
Solo
Danzaburou
Danzaburou
marcus_2122
Danzaburou
Level 104
God Stats
27W - 21L
1,213 SR
Queue Stats
300W - 316L
1,419 Elo+
Solo
Camazotz
Camazotz
veelez24--
Camazotz
Level 144
God Stats
13W - 7L
1,451 SR
Queue Stats
530W - 521L
1,440 Elo+
Solo
Team Averages
Level 90
1,370 SR
1,418 Elo+

VS

Team Averages
Level 110
1,505 SR
1,370 Elo+
Izanami
Izanami
MAICONIGHT89
Izanami
Level 194
God Stats
29W - 25L
1,489 SR
Queue Stats
1,564W - 1,526L
1,504 Elo+
Solo
Kali
Kali
Xeen1892
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,088 Elo+
Solo
Baron Samedi
Baron Samedi
YonkoJig
Baron Samedi
Level 102
God Stats
6W - 5L
1,439 SR
Queue Stats
20W - 30L
1,391 Elo+
Solo
Achilles
Achilles
jdog1078
Achilles
Level 93
God Stats
5W - 5L
1,336 SR
Queue Stats
342W - 340L
1,379 Elo+
Solo
Ra
Ra
xXFadedHyenaXx
Ra
Level 94
God Stats
6W - 3L
1,759 SR
Queue Stats
433W - 418L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CrucialXeph
Ix Chel
18
10 / 0 / 5
11,010
612
13,562
12,989
5,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 2 / 8
11,018
612
15,021
18,051
15,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
Jango420710
Bacchus
16
4 / 2 / 11
10,446
580
9,655
18,509
25,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
marcus_2122
Danzaburou
16
5 / 4 / 4
10,273
571
10,696
17,562
7,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Camazotz
veelez24--
Camazotz
18
5 / 3 / 8
10,606
589
11,753
23,330
10,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MAICONIGHT89
Izanami
14
1 / 6 / 1
8,865
493
11,301
12,703
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
17
6 / 3 / 3
10,440
580
12,223
16,694
8,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
YonkoJig
Baron Samedi
12
1 / 5 / 3
8,044
447
7,391
15,024
15,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
jdog1078
Achilles
14
2 / 8 / 0
8,910
495
9,881
20,848
22,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
1 / 7 / 2
8,517
473
12,378
14,659
6,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
29
Kills
11
11
Deaths
29
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
CrucialXeph
Ix Chel
10
0
5
12.5
W
5
2
8
4.5
W
Bacchus
Jango420710
Bacchus
4
2
11
4.75
L
Izanami
MAICONIGHT89
Izanami
1
6
1
0.25
L
Kali
6
3
3
2.5
L
Baron Samedi
YonkoJig
Baron Samedi
1
5
3
0.5
L
Achilles
jdog1078
Achilles
2
8
0
0.25
W
Danzaburou
marcus_2122
Danzaburou
5
4
4
1.75
W
Camazotz
veelez24--
Camazotz
5
3
8
3
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,687
Damage
53,174
90,441
Taken
79,928
64,746
Mitigated
57,890
36,976
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
CrucialXeph
Ix Chel
13,562
1,599
2,202
4,564
12,989
5,786
56
5,030
7,493
93,950
0
W
15,021
2,265
0
7,802
18,051
15,280
801
3,218
14,527
116
81,657
W
Bacchus
Jango420710
Bacchus
9,655
1,767
0
4,273
18,509
25,619
87
4,687
13,447
37,708
0
L
Izanami
MAICONIGHT89
Izanami
11,301
7,870
0
1,231
12,703
5,411
3,260
2,664
10,039
0
83,269
L
Kali
12,223
8,312
0
3,186
16,694
8,321
335
4,400
12,250
0
76,278
L
Baron Samedi
YonkoJig
Baron Samedi
7,391
962
919
3,570
15,024
15,297
264
4,432
10,592
25,090
0
L
Achilles
jdog1078
Achilles
9,881
3,294
0
5,371
20,848
22,206
0
3,334
17,514
0
64,683
W
Danzaburou
marcus_2122
Danzaburou
10,696
4,367
0
7,905
17,562
7,761
3,520
2,818
14,736
0
80,193
W
Camazotz
veelez24--
Camazotz
11,753
5,397
0
10,230
23,330
10,300
0
3,803
19,247
0
94,959
L
12,378
571
348
2,698
14,659
6,655
849
8,493
6,166
66,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,353
Gold Earned
44,776
514
Minions Killed
508
0
Camps Cleared
0
1,785,583
Distance Traveled
1,642,786
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,010
612
140
8
0
370,691
4
W
Mulan
11,018
612
106
6
0
349,608
2
W
Bacchus
10,446
580
48
3
0
366,973
0
L
Izanami
8,865
493
153
9
0
309,733
2
L
Kali
10,440
580
107
6
0
393,712
0
L
Baron Samedi
8,044
447
39
2
0
302,905
4
L
Achilles
8,910
495
94
5
0
303,175
0
W
Danzaburou
10,273
571
116
6
0
295,095
0
W
Camazotz
10,606
589
104
6
0
403,216
0
L
Ra
8,517
473
115
6
0
333,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role