Player Matchup

Loki
Loki
 
Loki
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AlleAlibaba
Athena
Level 129
God Stats
14W - 23L
1,262 SR
Queue Stats
377W - 348L
1,470 Elo+
Solo
Hachiman
Hachiman
DaniLillo1999
Hachiman
Level 143
God Stats
3W - 3L
1,585 SR
Queue Stats
67W - 59L
1,546 Elo+
Solo
Sol
Sol
Viking676
Sol
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 214L
1,452 Elo+
Solo
Ra
Ra
welty2000
Ra
Level 88
God Stats
36W - 45L
1,442 SR
Queue Stats
665W - 641L
1,504 Elo+
Solo
Team Averages
Level 131
1,458 SR
1,494 Elo+

VS

Team Averages
Level 137
1,601 SR
1,529 Elo+
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Andz_2003
Merlin
Level 149
God Stats
3W - 2L
1,398 SR
Queue Stats
230W - 224L
1,436 Elo+
Solo
Sylvanus
Sylvanus
JuanElNano
Sylvanus
Level 149
God Stats
2W - 2L
1,789 SR
Queue Stats
104W - 78L
1,587 Elo+
Party 1
Izanami
Izanami
MyDogIsYourDog
Izanami
Level 105
God Stats
2W - 1L
1,616 SR
Queue Stats
49W - 37L
1,549 Elo+
Solo
Da Ji
Da Ji
WwShasowW
Da Ji
Level 153
God Stats
2W - 0L
1,703 SR
Queue Stats
123W - 116L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
1 / 1 / 1
3,831
639
2,030
4,515
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
6
1 / 1 / 0
3,845
641
1,614
5,367
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
DaniLillo1999
Hachiman
6
1 / 1 / 1
3,821
637
3,955
3,358
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 0 / 0
2,966
494
180
902
244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
3,684
614
436
3,393
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
0 / 0 / 0
4,531
755
247
1,688
651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Andz_2003
Merlin
7
0 / 1 / 0
4,124
687
1,688
1,988
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
JuanElNano
Sylvanus
6
0 / 1 / 2
4,086
681
1,665
4,953
2,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 1 / 0
4,433
739
3,642
3,885
1,102
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
WwShasowW
Da Ji
7
1 / 0 / 0
3,982
664
911
4,172
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
1
1.5
W
Mulan
 
Mulan
0
0
0
0
L
Athena
1
1
0
1
W
Merlin
Andz_2003
Merlin
0
1
0
0
L
Hachiman
DaniLillo1999
Hachiman
1
1
1
1.5
W
Sylvanus
JuanElNano
Sylvanus
0
1
2
1
W
3
1
0
3
L
0
0
0
0
W
Da Ji
WwShasowW
Da Ji
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,215
Damage
8,153
17,535
Taken
16,686
6,960
Mitigated
6,467
6,800
Healing
5,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,030
477
0
2,348
4,515
1,269
0
1,014
3,501
0
19,273
W
Mulan
 
Mulan
247
104
0
658
1,688
651
0
180
1,508
0
24,093
L
Athena
1,614
609
0
1,608
5,367
3,480
0
690
4,677
12,809
0
W
Merlin
Andz_2003
Merlin
1,688
94
0
585
1,988
521
0
68
1,920
23,335
0
L
Hachiman
DaniLillo1999
Hachiman
3,955
2,825
0
998
3,358
873
0
815
2,543
0
19,963
W
Sylvanus
JuanElNano
Sylvanus
1,665
494
636
2,289
4,953
2,941
0
811
4,142
6,792
0
W
3,642
2,782
0
1,052
3,885
1,102
0
778
3,107
0
27,142
L
180
0
0
340
902
244
0
0
902
1,582
337
W
Da Ji
WwShasowW
Da Ji
911
120
0
706
4,172
1,252
0
400
3,772
0
21,416
L
436
91
276
1,230
3,393
1,094
0
871
2,522
26,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,147
Gold Earned
21,156
149
Minions Killed
190
0
Camps Cleared
0
543,466
Distance Traveled
598,441
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,831
639
41
7
0
139,779
2
W
Mulan
4,531
755
55
9
0
116,266
0
L
Athena
3,845
641
26
4
0
133,987
0
W
Merlin
4,124
687
48
8
0
106,105
0
L
Hachiman
3,821
637
42
7
0
110,275
1
W
Sylvanus
4,086
681
10
2
0
118,876
3
W
Izanami
4,433
739
44
7
0
115,104
0
L
Sol
2,966
494
4
1
0
39,138
0
W
Da Ji
3,982
664
33
6
0
142,090
0
L
Ra
3,684
614
36
6
0
120,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role