Player Matchup

Thor
Thor
Gold III
HarryBravo
Thor
Gold III
Level 158
God Stats
4W - 7L
1,566 SR
Queue Stats
132W - 130L
1,409 MMR
Solo
Maui
Maui
Bronze V
Juicy Goob
Maui
Bronze V
Level 125
God Stats
0W - 1L
1,735 SR
Queue Stats
15W - 15L
1,354 MMR
Party 2
Cupid
Cupid
Bronze III
Thomas9300
Cupid
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,354 MMR
Party 2
Ix Chel
Ix Chel
Silver II
papawj
Ix Chel
Silver II
Level 153
God Stats
0W - 2L
1,623 SR
Queue Stats
10W - 10L
1,422 MMR
Solo
Mulan
Mulan
Silver I
srkthunder
Mulan
Silver I
Level 113
God Stats
13W - 10L
1,580 SR
Queue Stats
151W - 151L
1,421 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,601 SR
1,392 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,575 SR
1,415 MMR
Ah Puch
Ah Puch
Gold IV
BedBySunrise
Ah Puch
Gold IV
Level 158
God Stats
29W - 20L
1,621 SR
Queue Stats
326W - 331L
1,423 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
GodPharohBolas
Ao Kuang
Silver III
Level 116
God Stats
49W - 49L
1,558 SR
Queue Stats
160W - 157L
1,425 MMR
Solo
Horus
Horus
Bronze IV
HimerosCatboy
Horus
Bronze IV
Level 68
God Stats
1W - 1L
1,461 SR
Queue Stats
7W - 15L
1,354 MMR
Party 1
Da Ji
Da Ji
Bronze V
TsundereWolfKing
Da Ji
Bronze V
Level 144
God Stats
2W - 0L
1,721 SR
Queue Stats
16W - 12L
1,444 MMR
Party 1
Chiron
Chiron
Gold V
alejandr-maoh
Chiron
Gold V
Level 170
God Stats
27W - 13L
1,513 SR
Queue Stats
376W - 374L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
5,772
577
2,562
6,659
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 0 / 2
5,263
526
787
5,806
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
10
1 / 1 / 0
5,324
532
2,528
5,130
1,621
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
papawj
Ix Chel
5
0 / 1 / 0
4,141
414
878
3,007
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
10
0 / 3 / 0
5,304
530
3,923
9,365
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BakasuraThanatosJormungandrLoki

VS

Bans
RavanaMartichorasArtemisJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BedBySunrise
Ah Puch
10
0 / 0 / 1
5,815
582
2,992
3,339
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
12
3 / 0 / 0
6,975
698
6,363
7,536
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 1 / 1
5,442
544
1,393
3,356
2,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,630
563
2,480
7,186
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 0
6,093
609
4,140
5,076
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BedBySunrise
Ah Puch
0
0
1
0.5
W
Ao Kuang
3
0
0
3
L
1
0
0
1
W
0
1
1
0.5
L
0
0
2
1
L
Cupid
1
1
0
1
W
1
1
1
1.5
W
1
0
0
1
L
Ix Chel
papawj
Ix Chel
0
1
0
0
L
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,678
Damage
17,368
29,967
Taken
26,493
13,161
Mitigated
10,004
12,958
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BedBySunrise
Ah Puch
2,992
44
0
1,688
3,339
1,089
0
117
3,216
45,225
0
W
Ao Kuang
6,363
2,049
0
5,813
7,536
2,476
685
77
7,026
44,058
0
L
2,562
169
0
4,672
6,659
2,482
0
634
5,931
0
43,073
W
1,393
700
390
1,002
3,356
2,253
180
503
2,853
0
10,308
L
787
142
0
981
5,806
3,382
0
1,348
4,338
23,396
0
L
Cupid
2,528
1,353
305
2,482
5,130
1,621
0
306
4,776
0
37,846
W
2,480
763
0
635
7,186
2,522
430
886
6,202
0
42,710
W
4,140
1,771
137
2,022
5,076
1,664
820
75
5,001
0
47,105
L
Ix Chel
papawj
Ix Chel
878
131
50
779
3,007
772
0
406
2,551
14,379
0
L
Mulan
3,923
1,218
0
3,689
9,365
4,904
0
6,391
2,974
0
35,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,804
Gold Earned
29,955
305
Minions Killed
352
0
Camps Cleared
0
871,027
Distance Traveled
1,046,500
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,815
582
97
10
0
190,385
3
W
Ao Kuang
6,975
698
86
9
0
194,592
0
L
Thor
5,772
577
83
8
0
218,763
0
W
Horus
5,442
544
9
1
0
234,129
0
L
Maui
5,263
526
40
4
0
201,198
0
L
Cupid
5,324
532
83
8
0
174,079
0
W
Da Ji
5,630
563
76
8
0
239,470
0
W
Chiron
6,093
609
84
8
0
187,924
0
L
Ix Chel
4,141
414
37
4
0
83,247
0
L
Mulan
5,304
530
62
6
0
193,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role