Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum V
SP4RD4X
Athena
Platinum V
Level 158
God Stats
2W - 2L
1,865 SR
Queue Stats
167W - 170L
1,620 MMR
Solo
Hun Batz
Hun Batz
Gold II
illuminagui
Hun Batz
Gold II
Level 147
God Stats
0W - 3L
1,741 SR
Queue Stats
131W - 131L
1,621 MMR
Solo
Horus
Horus
Gold I
xAlemo
Horus
Gold I
Level 119
God Stats
3W - 2L
1,904 SR
Queue Stats
56W - 56L
1,629 MMR
Party 2
Tiamat
Tiamat
Gold III
xXmaxlozanoXx
Tiamat
Gold III
Level 128
God Stats
5W - 3L
1,689 SR
Queue Stats
104W - 101L
1,582 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,740 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,522 SR
1,615 MMR
Thanatos
Thanatos
Silver I
LordGacha
Thanatos
Silver I
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 74L
1,631 MMR
Solo
Agni
Agni
Gold II
NeedFarm
Agni
Gold II
Level 43
God Stats
5W - 6L
1,907 SR
Queue Stats
66W - 49L
1,803 MMR
Party 1
Ravana
Ravana
Gold III
NeedMoreFARM
Ravana
Gold III
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 267L
1,423 MMR
Party 1
Sobek
Sobek
Gold I
OneWingedPhoenix
Sobek
Gold I
Level 101
God Stats
1W - 3L
1,331 SR
Queue Stats
302W - 300L
1,616 MMR
Solo
Neith
Neith
Platinum IV
fasinehdadolphin
Neith
Platinum IV
Level 193
God Stats
7W - 8L
1,369 SR
Queue Stats
1,218W - 1,221L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 5 / 1
6,392
492
4,848
9,363
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
SP4RD4X
Athena
9
1 / 3 / 0
5,854
450
3,033
7,573
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
illuminagui
Hun Batz
12
1 / 2 / 0
6,714
516
3,465
10,035
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
xAlemo
Horus
12
0 / 1 / 1
7,034
541
6,276
10,858
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 0
6,798
523
2,424
9,612
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bans
JanusThorAo KuangKali

VS

Bans
SusanoMartichorasBakasuraTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LordGacha
Thanatos
15
7 / 0 / 5
9,046
696
10,275
10,143
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
14
3 / 0 / 2
8,229
633
7,639
4,720
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
13
1 / 1 / 1
7,954
612
5,010
9,848
7,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 1 / 8
7,861
605
3,153
9,035
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 0 / 5
8,347
642
5,415
8,182
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
14
14
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
W
Thanatos
LordGacha
Thanatos
7
0
5
9.5
W
Agni
3
0
2
4
W
Ravana
1
1
1
1.5
W
1
1
8
5
L
Athena
SP4RD4X
Athena
1
3
0
0.33
W
2
0
5
4.5
L
Hun Batz
illuminagui
Hun Batz
1
2
0
0.5
L
Horus
xAlemo
Horus
0
1
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,046
Damage
31,492
47,441
Taken
41,928
23,091
Mitigated
24,482
15,946
Healing
23,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,848
2,271
0
3,259
9,363
2,450
683
574
8,789
47,427
0
W
Thanatos
LordGacha
Thanatos
10,275
2,982
0
10,698
10,143
4,366
0
954
9,145
0
88,300
W
Agni
7,639
622
0
1,000
4,720
1,752
192
1,707
2,841
62,616
0
W
Ravana
5,010
1,334
0
3,131
9,848
7,021
78
504
8,820
0
58,580
W
3,153
249
0
4,313
9,035
7,757
30
2,927
5,899
22,601
0
L
Athena
SP4RD4X
Athena
3,033
634
0
1,986
7,573
5,122
0
2,102
5,403
13,774
0
W
5,415
1,835
0
4,131
8,182
3,586
280
4,469
3,679
0
66,335
L
Hun Batz
illuminagui
Hun Batz
3,465
885
0
4,961
10,035
3,610
0
1,948
7,985
0
59,615
L
Horus
xAlemo
Horus
6,276
3,446
0
4,315
10,858
8,061
34
872
9,954
0
55,884
L
2,424
198
0
1,425
9,612
3,848
0
4,927
4,434
46,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,792
Gold Earned
41,437
420
Minions Killed
503
0
Camps Cleared
0
1,201,297
Distance Traveled
1,345,669
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,392
492
82
6
0
191,988
2
W
Thanatos
9,046
696
107
8
0
308,941
1
W
Agni
8,229
633
142
11
0
277,552
1
W
Ravana
7,954
612
109
8
0
234,722
0
W
Sobek
7,861
605
28
2
0
275,380
5
L
Athena
5,854
450
18
1
0
217,984
4
W
Neith
8,347
642
117
9
0
249,074
5
L
Hun Batz
6,714
516
116
9
0
303,719
1
L
Horus
7,034
541
85
7
0
237,028
3
L
Tiamat
6,798
523
119
9
0
250,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role