Player Matchup

Yemoja
Yemoja
Ageless_Seraph
Yemoja
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 243L
1,417 Elo+
Solo
Hou Yi
Hou Yi
IllI Nero IllI
Hou Yi
Level 83
God Stats
1W - 2L
1,137 SR
Queue Stats
85W - 81L
1,515 Elo+
Solo
Janus
Janus
Rosinok
Janus
Level 72
God Stats
2W - 4L
1,272 SR
Queue Stats
290W - 253L
1,439 Elo+
Party 1
Erlang Shen
Erlang Shen
TheAldanExpress
Erlang Shen
Level 128
God Stats
7W - 8L
1,587 SR
Queue Stats
248W - 258L
1,406 Elo+
Party 1
Ares
Ares
gtjocker
Ares
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,578 Elo+
Solo
Team Averages
Level 95
1,399 SR
1,471 Elo+

VS

Team Averages
Level 91
1,669 SR
1,461 Elo+
Morgan Le Fay
Morgan Le Fay
GirthQuake000
Morgan Le Fay
Level 49
God Stats
1W - 2L
1,699 SR
Queue Stats
145W - 138L
1,394 Elo+
Solo
Hel
Hel
SEIJIN001
Hel
Level 117
God Stats
0W - 2L
1,553 SR
Queue Stats
91W - 76L
1,492 Elo+
Party 2
Agni
Agni
cole_uchiha1233
Agni
Level 68
God Stats
1W - 2L
1,793 SR
Queue Stats
99W - 86L
1,454 Elo+
Party 2
Hachiman
Hachiman
taiydatruth
Hachiman
Level 109
God Stats
0W - 2L
1,914 SR
Queue Stats
87W - 63L
1,498 Elo+
Party 2
Geb
Geb
xking5223x
Geb
Level 110
God Stats
4W - 3L
1,386 SR
Queue Stats
82W - 70L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 17
11,732
652
6,655
20,332
19,698
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

20
5 / 5 / 12
12,693
705
22,301
21,115
13,274
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Rosinok
Janus
20
9 / 3 / 9
12,879
716
21,986
13,642
9,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
TheAldanExpress
Erlang Shen
20
3 / 2 / 13
11,288
627
19,715
22,281
26,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ares
18
1 / 3 / 15
10,684
594
13,574
35,293
39,283
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GirthQuake000
Morgan Le Fay
19
3 / 3 / 7
11,564
642
25,779
17,292
10,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
2 / 3 / 9
10,827
602
12,339
16,078
10,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
2 / 5 / 8
10,905
606
14,541
16,066
8,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
taiydatruth
Hachiman
19
6 / 5 / 7
11,451
636
31,124
17,641
10,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 4 / 8
11,480
638
16,041
26,422
28,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
54
19
Kills
15
16
Deaths
20
66
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
3
17
3.17
L
Morgan Le Fay
GirthQuake000
Morgan Le Fay
3
3
7
2.17
W
5
5
12
2.2
W
Janus
Rosinok
Janus
9
3
9
4.5
L
2
3
9
2.17
W
Erlang Shen
TheAldanExpress
Erlang Shen
3
2
13
4.75
L
2
5
8
1.2
W
Ares
1
3
15
2.83
L
Hachiman
taiydatruth
Hachiman
6
5
7
1.9
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,231
Damage
99,824
112,663
Taken
93,499
108,330
Mitigated
67,765
54,964
Healing
40,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,655
1,961
18,295
4,496
20,332
19,698
272
14,560
5,328
18,159
0
L
Morgan Le Fay
GirthQuake000
Morgan Le Fay
25,779
2,404
1,258
2,745
17,292
10,439
287
8,246
8,504
48,595
0
W
22,301
8,608
2,937
4,002
21,115
13,274
4,205
13,117
7,978
0
54,967
W
Janus
Rosinok
Janus
21,986
3,258
1,141
731
13,642
9,235
2,457
9,542
4,010
37,201
0
L
12,339
772
15,609
7,205
16,078
10,202
283
9,098
6,648
27,801
0
W
Erlang Shen
TheAldanExpress
Erlang Shen
19,715
5,211
3,580
8,514
22,281
26,840
1,022
13,134
9,005
0
25,325
L
14,541
1,334
777
1,764
16,066
8,584
171
5,023
10,180
33,057
0
W
Ares
13,574
715
1,150
10,118
35,293
39,283
407
18,167
17,126
21,254
0
L
Hachiman
taiydatruth
Hachiman
31,124
14,338
1,414
1,388
17,641
10,341
240
7,801
9,488
0
46,198
L
16,041
362
3,326
5,438
26,422
28,199
32
12,143
13,860
22,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,276
Gold Earned
56,227
159
Minions Killed
183
0
Camps Cleared
0
1,548,400
Distance Traveled
1,577,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,732
652
24
1
0
268,818
0
L
Morgan Le Fay
11,564
642
52
3
0
361,332
0
W
Hou Yi
12,693
705
82
5
0
323,933
0
W
Janus
12,879
716
29
2
0
293,410
0
L
Hel
10,827
602
36
2
0
311,462
0
W
Erlang Shen
11,288
627
17
1
0
346,021
0
L
Agni
10,905
606
48
3
0
318,394
0
W
Ares
10,684
594
7
0
0
316,218
0
L
Hachiman
11,451
636
35
2
0
268,904
0
L
Geb
11,480
638
12
1
0
317,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role