Player Matchup

Kumbhakarna
Kumbhakarna
Silver I
Carcass_Corpse
Kumbhakarna
Silver I
Level 144
God Stats
0W - 1L
1,759 SR
Queue Stats
36W - 33L
1,415 MMR
Party 1
Terra
Terra
Gold V
H_Alter_H
Terra
Gold V
Level 181
God Stats
4W - 2L
1,887 SR
Queue Stats
36W - 34L
1,460 MMR
Party 1
Cupid
Cupid
Gold IV
SunWuKong1334
Cupid
Gold IV
Level 153
God Stats
2W - 2L
1,861 SR
Queue Stats
280W - 290L
1,447 MMR
Solo
Sol
Sol
Gold IV
thirstgfc
Sol
Gold IV
Level 146
God Stats
19W - 21L
1,399 SR
Queue Stats
592W - 627L
1,425 MMR
Solo
Arachne
Arachne
Gold V
xChacras
Arachne
Gold V
Level 98
God Stats
0W - 3L
1,292 SR
Queue Stats
72W - 91L
1,423 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,640 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,545 SR
1,434 MMR
Ymir
Ymir
Silver IV
Chicalous
Ymir
Silver IV
Level 62
God Stats
2W - 5L
1,388 SR
Queue Stats
13W - 16L
1,416 MMR
Party 2
Shiva
Shiva
Gold II
Double_lVl
Shiva
Gold II
Level 127
God Stats
2W - 2L
1,777 SR
Queue Stats
482W - 484L
1,440 MMR
Solo
Hachiman
Hachiman
Gold II
I Bonn Bon I
Hachiman
Gold II
Level 148
God Stats
24W - 16L
1,538 SR
Queue Stats
198W - 198L
1,554 MMR
Party 3
Kali
Kali
Gold V
Pacchiele
Kali
Gold V
Level 129
God Stats
7W - 6L
1,520 SR
Queue Stats
196W - 203L
1,290 MMR
Party 3
Freya
Freya
Silver II
juneBugKun
Freya
Silver II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,471 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Carcass_Corpse
Kumbhakarna
10
0 / 2 / 3
6,822
455
3,371
11,112
6,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Terra
H_Alter_H
Terra
12
0 / 2 / 1
6,919
461
7,124
14,098
12,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 1
7,501
500
6,002
13,236
4,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 0
7,734
516
2,992
6,521
2,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
xChacras
Arachne
11
1 / 6 / 1
6,842
456
6,143
13,847
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
MartichorasAgniMorgan Le FayAo Kuang

VS

Bans
SurtrNu WaRavanaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 7
7,955
530
5,173
9,836
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shiva
15
3 / 1 / 1
9,741
649
10,503
16,648
8,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
I Bonn Bon I
Hachiman
15
4 / 1 / 2
8,706
580
9,363
8,700
3,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
15
3 / 1 / 6
8,941
596
7,623
14,531
6,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
15
3 / 0 / 2
9,016
601
6,822
5,919
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
14
15
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Carcass_Corpse
Kumbhakarna
0
2
3
0.75
W
Ymir
1
1
7
4.5
W
Shiva
3
1
1
3.5
L
Terra
H_Alter_H
Terra
0
2
1
0.25
W
Hachiman
I Bonn Bon I
Hachiman
4
1
2
5
W
Kali
3
1
6
6
L
2
4
1
0.63
W
Freya
3
0
2
4
L
1
1
0
1
L
Arachne
xChacras
Arachne
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,632
Damage
39,484
58,814
Taken
55,634
30,509
Mitigated
29,574
18,311
Healing
25,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Carcass_Corpse
Kumbhakarna
3,371
411
558
4,398
11,112
6,175
0
3,677
7,167
15,145
0
W
Ymir
5,173
434
272
3,452
9,836
9,331
1,490
1,138
8,698
27,423
0
W
Shiva
10,503
3,504
0
7,653
16,648
8,005
644
6,442
9,498
0
77,296
L
Terra
H_Alter_H
Terra
7,124
643
154
1,163
14,098
12,211
0
1,506
12,475
45,911
613
W
Hachiman
I Bonn Bon I
Hachiman
9,363
6,696
0
5,918
8,700
3,208
1,008
475
8,225
0
71,743
W
Kali
7,623
3,378
0
4,652
14,531
6,697
0
3,037
11,434
0
85,358
L
6,002
2,568
196
5,744
13,236
4,553
519
3,452
9,708
0
56,822
W
Freya
6,822
1,823
0
3,633
5,919
2,333
984
1,358
4,389
64,398
0
L
2,992
598
0
2,812
6,521
2,313
959
1,129
5,254
53,291
0
L
Arachne
xChacras
Arachne
6,143
3,826
0
3,286
13,847
5,257
0
1,839
11,974
0
46,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,818
Gold Earned
44,359
337
Minions Killed
530
0
Camps Cleared
0
1,395,094
Distance Traveled
1,444,582
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,822
455
11
1
0
296,910
2
W
Ymir
7,955
530
38
3
0
285,871
6
W
Shiva
9,741
649
142
9
0
263,335
2
L
Terra
6,919
461
76
5
0
288,922
0
W
Hachiman
8,706
580
116
8
0
262,650
5
W
Kali
8,941
596
111
7
0
335,992
3
L
Cupid
7,501
500
90
6
0
275,518
2
W
Freya
9,016
601
123
8
0
296,734
0
L
Sol
7,734
516
89
6
0
259,567
0
L
Arachne
6,842
456
71
5
0
274,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role