Player Matchup

Jormungandr
Jormungandr
ALEXIPN
Jormungandr
Level 153
God Stats
31W - 45L
1,453 SR
Queue Stats
139W - 166L
1,430 Elo+
Solo
Izanami
Izanami
GoonPartol
Izanami
Level 128
God Stats
13W - 12L
1,580 SR
Queue Stats
442W - 429L
1,444 Elo+
Party 2
Charon
Charon
Paralyzingfreakk
Charon
Level 102
God Stats
45W - 38L
1,625 SR
Queue Stats
317W - 307L
1,520 Elo+
Party 2
Ravana
Ravana
lErebussl
Ravana
Level 194
God Stats
2W - 2L
1,168 SR
Queue Stats
312W - 293L
1,479 Elo+
Solo
Hades
Hades
redrumnocap
Hades
Level 107
God Stats
36W - 35L
1,543 SR
Queue Stats
162W - 174L
1,475 Elo+
Solo
Team Averages
Level 137
1,474 SR
1,470 Elo+

VS

Team Averages
Level 138
1,530 SR
1,486 Elo+
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Real ASAP Pablo
Freya
Level 117
God Stats
6W - 3L
1,197 SR
Queue Stats
218W - 204L
1,511 Elo+
Solo
Thanatos
Thanatos
Uylbabi_MMF
Thanatos
Level 142
God Stats
15W - 14L
1,586 SR
Queue Stats
448W - 434L
1,446 Elo+
Party 1
Skadi
Skadi
maceplaysTwitch
Skadi
Level 180
God Stats
8W - 8L
1,540 SR
Queue Stats
216W - 190L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
shattered_210
Sun Wukong
Level 103
God Stats
3W - 4L
1,827 SR
Queue Stats
125W - 128L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALEXIPN
Jormungandr
7
3 / 0 / 0
4,418
884
2,700
2,335
958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
GoonPartol
Izanami
5
1 / 0 / 0
3,394
679
1,092
1,863
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
1 / 0 / 0
3,531
706
1,372
2,489
1,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
lErebussl
Ravana
7
1 / 0 / 0
3,582
716
713
2,469
860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 1
3,364
673
410
2,840
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
4
0 / 0 / 0
3,047
609
69
1,890
850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 2 / 0
2,971
594
1,736
3,153
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Uylbabi_MMF
Thanatos
6
1 / 2 / 0
3,422
684
1,235
3,822
1,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
3,485
697
454
1,454
361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
shattered_210
Sun Wukong
3
0 / 2 / 0
2,644
529
424
2,246
939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
6
Kills
1
1
Deaths
6
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
W
Jormungandr
ALEXIPN
Jormungandr
3
0
0
3
W
Izanami
GoonPartol
Izanami
1
0
0
1
W
1
0
0
1
L
0
2
0
0
L
Thanatos
Uylbabi_MMF
Thanatos
1
2
0
0.5
W
Ravana
lErebussl
Ravana
1
0
0
1
L
0
0
1
0.5
W
0
1
1
0.5
L
Sun Wukong
shattered_210
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,287
Damage
3,918
11,996
Taken
12,565
4,378
Mitigated
4,367
4,697
Healing
4,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
69
24
0
1,427
1,890
850
0
827
1,063
6,006
0
W
Jormungandr
ALEXIPN
Jormungandr
2,700
1,444
0
971
2,335
958
0
0
2,335
24,526
0
W
Izanami
GoonPartol
Izanami
1,092
1,024
0
755
1,863
520
0
580
1,169
0
20,197
W
1,372
404
79
506
2,489
1,102
0
1,003
1,378
5,047
0
L
1,736
590
0
727
3,153
780
0
545
2,608
9,777
0
L
Thanatos
Uylbabi_MMF
Thanatos
1,235
320
0
1,895
3,822
1,437
0
1,894
1,928
0
13,623
W
Ravana
lErebussl
Ravana
713
226
0
1,138
2,469
860
0
0
2,469
0
21,684
L
454
135
0
270
1,454
361
0
0
1,454
0
18,722
W
410
44
165
1,083
2,840
938
0
0
2,840
16,075
0
L
Sun Wukong
shattered_210
Sun Wukong
424
93
0
300
2,246
939
0
1,216
1,030
0
4,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,289
Gold Earned
15,569
151
Minions Killed
102
0
Camps Cleared
0
483,422
Distance Traveled
402,816
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,047
609
11
2
0
79,827
0
W
Jormungandr
4,418
884
43
9
0
86,191
0
W
Izanami
3,394
679
34
7
0
92,749
0
W
Charon
3,531
706
5
1
0
101,363
2
L
Freya
2,971
594
22
4
0
98,736
0
L
Thanatos
3,422
684
29
6
0
96,496
0
W
Ravana
3,582
716
37
7
0
106,169
0
L
Skadi
3,485
697
30
6
0
93,922
0
W
Hades
3,364
673
32
6
0
96,950
2
L
Sun Wukong
2,644
529
10
2
0
33,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role