Player Matchup

Ymir
Ymir
I kan spell
Ymir
Level 127
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 4L
1,548 Elo+
Party 1
Thanatos
Thanatos
Razeths
Thanatos
Level 121
God Stats
9W - 7L
1,675 SR
Queue Stats
181W - 166L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
Soduhn
Cu Chulainn
Level 151
God Stats
10W - 6L
1,740 SR
Queue Stats
85W - 92L
1,469 Elo+
Party 1
Ra
Ra
ThatGuyRobbyy
Ra
Level 158
God Stats
11W - 5L
1,766 SR
Queue Stats
248W - 231L
1,536 Elo+
Party 1
Rama
Rama
bawnkers123
Rama
Level 67
God Stats
2W - 0L
1,845 SR
Queue Stats
34W - 28L
1,463 Elo+
Party 1
Team Averages
Level 125
1,662 SR
1,522 Elo+

VS

Team Averages
Level 104
1,608 SR
1,540 Elo+
Hun Batz
Hun Batz
FaolanCifer
Hun Batz
Level 153
God Stats
15W - 12L
1,559 SR
Queue Stats
346W - 314L
1,532 Elo+
Solo
Scylla
Scylla
SSJ Tiky
Scylla
Level 117
God Stats
8W - 3L
1,768 SR
Queue Stats
153W - 110L
1,582 Elo+
Solo
Medusa
Medusa
TectonicV2
Medusa
Level 68
God Stats
2W - 3L
1,604 SR
Queue Stats
31W - 22L
1,576 Elo+
Party 2
Chang'e
Chang'e
lloydbigshot
Chang'e
Level 119
God Stats
4W - 5L
1,531 SR
Queue Stats
45W - 46L
1,433 Elo+
Solo
Kumbhakarna
Kumbhakarna
tosober
Kumbhakarna
Level 63
God Stats
4W - 5L
1,580 SR
Queue Stats
31W - 22L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,113
508
1,643
10,244
9,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
Razeths
Thanatos
12
1 / 4 / 2
7,269
519
4,455
13,525
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
Soduhn
Cu Chulainn
15
4 / 3 / 1
9,036
645
12,322
14,706
8,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 1
8,945
639
7,895
6,908
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 0 / 3
7,973
570
6,184
10,495
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FaolanCifer
Hun Batz
14
6 / 0 / 1
8,361
597
10,114
12,742
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
SSJ Tiky
Scylla
13
1 / 2 / 2
7,309
522
5,669
7,729
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TectonicV2
Medusa
12
0 / 3 / 1
6,719
480
8,299
10,868
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
lloydbigshot
Chang'e
12
1 / 5 / 1
7,068
505
5,766
12,642
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
tosober
Kumbhakarna
10
1 / 1 / 3
6,408
458
4,295
6,362
3,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
11
Kills
9
9
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
FaolanCifer
Hun Batz
6
0
1
6.5
W
1
1
2
2
W
Thanatos
Razeths
Thanatos
1
4
2
0.5
L
Scylla
SSJ Tiky
Scylla
1
2
2
1
W
Cu Chulainn
Soduhn
Cu Chulainn
4
3
1
1.5
L
Medusa
TectonicV2
Medusa
0
3
1
0.17
W
4
1
1
4.5
W
1
0
3
2.5
L
Chang'e
lloydbigshot
Chang'e
1
5
1
0.3
L
Kumbhakarna
tosober
Kumbhakarna
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,499
Damage
34,143
55,878
Taken
50,343
32,325
Mitigated
19,936
27,268
Healing
12,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
FaolanCifer
Hun Batz
10,114
4,584
0
504
12,742
5,277
0
2,439
9,987
0
80,570
W
1,643
190
0
2,061
10,244
9,968
91
2,816
7,231
11,657
0
W
Thanatos
Razeths
Thanatos
4,455
1,033
0
9,179
13,525
6,287
0
2,761
10,628
0
54,781
L
Scylla
SSJ Tiky
Scylla
5,669
509
0
1,425
7,729
3,058
0
3,363
4,302
60,675
0
W
Cu Chulainn
Soduhn
Cu Chulainn
12,322
1,119
0
6,261
14,706
8,889
0
5,471
9,235
0
72,738
L
Medusa
TectonicV2
Medusa
8,299
3,509
0
4,422
10,868
3,828
0
982
9,797
0
56,212
W
7,895
91
882
3,557
6,908
2,943
509
2,782
3,837
79,970
0
W
6,184
5,145
0
5,328
10,495
4,238
246
1,534
8,814
0
62,874
L
Chang'e
lloydbigshot
Chang'e
5,766
504
280
4,853
12,642
3,912
0
227
12,415
43,253
0
L
Kumbhakarna
tosober
Kumbhakarna
4,295
560
0
1,481
6,362
3,861
0
2,020
4,162
9,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,336
Gold Earned
35,865
471
Minions Killed
420
0
Camps Cleared
0
1,448,854
Distance Traveled
1,440,508
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,361
597
113
8
0
325,408
4
W
Ymir
7,113
508
13
1
0
296,027
5
W
Thanatos
7,269
519
79
6
0
293,847
3
L
Scylla
7,309
522
115
8
0
261,998
1
W
Cu Chulainn
9,036
645
99
7
0
263,828
0
L
Medusa
6,719
480
96
7
0
252,686
0
W
Ra
8,945
639
159
11
0
334,001
1
W
Rama
7,973
570
121
9
0
261,151
2
L
Chang'e
7,068
505
90
6
0
277,879
0
L
Kumbhakarna
6,408
458
6
0
0
322,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role