Player Matchup

Morgan Le Fay
Morgan Le Fay
Bronze III
ElDn0rX
Morgan Le Fay
Bronze III
Level 156
God Stats
1W - 0L
1,585 SR
Queue Stats
4W - 0L
1,539 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Zzimek
Hou Yi
Bronze III
Level 167
God Stats
4W - 0L
1,610 SR
Queue Stats
4W - 0L
1,539 MMR
Party 1
Bacchus
Bacchus
Bronze III
iTzMaticL
Bacchus
Bronze III
Level 128
God Stats
1W - 0L
1,573 SR
Queue Stats
14W - 6L
1,539 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 150
1,589 SR
1,539 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,672 SR
1,534 MMR
Charybdis
Charybdis
Silver II
CreativeCaptain
Charybdis
Silver II
Level 155
God Stats
1W - 3L
1,649 SR
Queue Stats
11W - 9L
1,472 MMR
Party 2
Cthulhu
Cthulhu
Silver I
HueMongoose
Cthulhu
Silver I
Level 87
God Stats
2W - 3L
1,619 SR
Queue Stats
5W - 5L
1,603 MMR
Party 2
Ra
Ra
Silver I
XNXXAbellaDanger
Ra
Silver I
Level 68
God Stats
0W - 1L
1,748 SR
Queue Stats
8W - 8L
1,528 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ElDn0rX
Morgan Le Fay
17
6 / 0 / 13
13,788
811
20,805
13,676
6,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Zzimek
Hou Yi
16
11 / 1 / 9
14,048
826
19,460
15,274
7,157
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
iTzMaticL
Bacchus
16
4 / 0 / 13
12,714
748
10,586
19,199
23,512
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
MartichorasBaron SamediOlorunAnubisAphrodite

VS

Bans
IzanamiCupidTyrAh Muzen CabGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CreativeCaptain
Charybdis
12
0 / 9 / 1
10,040
591
11,147
19,868
8,355
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
HueMongoose
Cthulhu
13
0 / 3 / 1
10,215
601
10,327
21,299
24,041
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
1 / 9 / 0
10,435
614
14,245
13,947
5,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
21
Kills
1
1
Deaths
21
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CreativeCaptain
Charybdis
0
9
1
0.06
W
Morgan Le Fay
ElDn0rX
Morgan Le Fay
6
0
13
12.5
L
Cthulhu
HueMongoose
Cthulhu
0
3
1
0.17
L
1
9
0
0.11
W
Hou Yi
Zzimek
Hou Yi
11
1
9
15.5
W
Bacchus
iTzMaticL
Bacchus
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,851
Damage
35,719
48,149
Taken
55,114
37,583
Mitigated
38,308
14,728
Healing
4,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CreativeCaptain
Charybdis
11,147
5,404
0
1,420
19,868
8,355
0
13,066
6,666
0
33,450
W
Morgan Le Fay
ElDn0rX
Morgan Le Fay
20,805
1,194
643
4,722
13,676
6,914
734
5,849
7,628
88,968
0
L
Cthulhu
HueMongoose
Cthulhu
10,327
187
285
500
21,299
24,041
0
10,569
10,702
31,038
1,697
L
14,245
445
952
1,114
13,947
5,912
0
7,932
6,015
47,106
0
W
Hou Yi
Zzimek
Hou Yi
19,460
10,545
0
4,720
15,274
7,157
2,575
8,373
6,719
0
71,869
W
Bacchus
iTzMaticL
Bacchus
10,586
1,000
0
4,643
19,199
23,512
197
9,071
10,012
38,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,550
Gold Earned
30,690
212
Minions Killed
137
0
Camps Cleared
0
979,895
Distance Traveled
853,586
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,040
591
51
3
0
248,805
5
W
Morgan Le Fay
13,788
811
117
7
0
355,154
2
L
Cthulhu
10,215
601
33
2
0
319,729
0
L
Ra
10,435
614
53
3
0
285,052
0
W
Hou Yi
14,048
826
56
3
0
306,045
0
W
Bacchus
12,714
748
39
2
0
318,696
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role