Player Matchup

Bellona
Bellona
Gingermads
Bellona
Level 118
God Stats
1W - 1L
1,769 SR
Queue Stats
258W - 240L
1,519 Elo+
Party 2
Charon
Charon
RelostOne
Charon
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 141L
1,490 Elo+
Solo
Thor
Thor
TheeRatKing
Thor
Level 125
God Stats
0W - 2L
1,301 SR
Queue Stats
87W - 57L
1,594 Elo+
Party 2
Hachiman
Hachiman
e-lie-asss
Hachiman
Level 101
God Stats
30W - 27L
1,535 SR
Queue Stats
351W - 329L
1,432 Elo+
Solo
Thoth
Thoth
mbn_roro
Thoth
Level 157
God Stats
10W - 23L
1,406 SR
Queue Stats
258W - 257L
1,590 Elo+
Solo
Team Averages
Level 124
1,502 SR
1,525 Elo+

VS

Team Averages
Level 103
1,503 SR
1,538 Elo+
Zhong Kui
Zhong Kui
CHATOOJDC
Zhong Kui
Level 117
God Stats
35W - 11L
1,661 SR
Queue Stats
210W - 204L
1,477 Elo+
Solo
Bastet
Bastet
DanCoP
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,730 Elo+
Party 3
Odin
Odin
ROliveira13773
Odin
Level 143
God Stats
2W - 0L
1,420 SR
Queue Stats
316W - 293L
1,500 Elo+
Party 1
Ymir
Ymir
avelasquez2
Ymir
Level 126
God Stats
16W - 29L
1,418 SR
Queue Stats
136W - 140L
1,468 Elo+
Party 1
Discordia
Discordia
hernan6103
Discordia
Level 126
God Stats
30W - 32L
1,517 SR
Queue Stats
244W - 229L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gingermads
Bellona
12
1 / 4 / 0
7,548
472
5,462
18,728
20,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
RelostOne
Charon
12
0 / 3 / 4
7,606
475
6,147
13,391
13,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 3
8,122
508
6,993
15,040
6,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
e-lie-asss
Hachiman
12
1 / 4 / 2
7,386
462
6,218
9,772
3,980
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
mbn_roro
Thoth
15
3 / 4 / 1
8,740
546
7,440
9,416
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CHATOOJDC
Zhong Kui
15
6 / 2 / 2
8,732
546
7,387
6,527
5,976
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
DanCoP
Bastet
17
10 / 0 / 1
10,151
634
13,567
12,466
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 4
9,263
579
11,942
17,009
16,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 3
7,591
474
3,151
11,307
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
hernan6103
Discordia
14
0 / 3 / 2
8,398
525
7,708
8,065
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
19
20
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CHATOOJDC
Zhong Kui
6
2
2
3.5
W
Bastet
DanCoP
Bastet
10
0
1
10.5
L
Bellona
Gingermads
Bellona
1
4
0
0.25
W
2
1
4
4
L
Charon
RelostOne
Charon
0
3
4
0.67
L
2
5
3
0.7
W
1
1
3
2.5
L
Hachiman
e-lie-asss
Hachiman
1
4
2
0.5
W
Discordia
hernan6103
Discordia
0
3
2
0.33
L
Thoth
mbn_roro
Thoth
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,260
Damage
43,755
66,347
Taken
55,374
47,465
Mitigated
42,281
11,891
Healing
12,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CHATOOJDC
Zhong Kui
7,387
889
0
2,946
6,527
5,976
295
1,238
5,289
53,755
0
W
Bastet
DanCoP
Bastet
13,567
4,357
0
4,046
12,466
5,167
0
2,083
10,157
0
90,610
L
Bellona
Gingermads
Bellona
5,462
2,503
0
3,872
18,728
20,412
0
706
18,022
0
46,915
W
11,942
1,805
0
3,642
17,009
16,559
224
902
16,069
0
71,634
L
Charon
RelostOne
Charon
6,147
1,231
0
2,643
13,391
13,095
277
6,523
6,814
32,983
0
L
6,993
2,042
0
737
15,040
6,723
0
2,234
12,726
0
70,130
W
3,151
231
290
1,333
11,307
11,425
0
4,901
6,210
25,204
0
L
Hachiman
e-lie-asss
Hachiman
6,218
3,118
0
2,819
9,772
3,980
0
4,157
5,615
0
59,667
W
Discordia
hernan6103
Discordia
7,708
201
0
558
8,065
3,154
0
3,839
3,908
74,689
0
L
Thoth
mbn_roro
Thoth
7,440
105
0
1,820
9,416
3,255
435
4,640
4,776
68,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,402
Gold Earned
44,135
430
Minions Killed
459
0
Camps Cleared
0
1,456,107
Distance Traveled
1,598,722
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,732
546
92
6
0
267,286
0
W
Bastet
10,151
634
126
8
0
389,618
0
L
Bellona
7,548
472
70
4
0
292,855
2
W
Odin
9,263
579
95
6
0
314,662
0
L
Charon
7,606
475
44
3
0
290,537
4
L
Thor
8,122
508
96
6
0
313,667
2
W
Ymir
7,591
474
27
2
0
323,356
2
L
Hachiman
7,386
462
92
6
0
260,289
0
W
Discordia
8,398
525
119
7
0
303,800
0
L
Thoth
8,740
546
128
8
0
298,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role