Player Matchup

Nike
Nike
ArhezyYT
Nike
Level 104
God Stats
45W - 26L
1,490 SR
Queue Stats
128W - 139L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
Chuy_V2
Cthulhu
Level 18
God Stats
1W - 3L
1,443 SR
Queue Stats
6W - 11L
1,372 Elo+
Party 2
Izanami
Izanami
HusbandoVibes
Izanami
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 36L
1,417 Elo+
Solo
Susano
Susano
Kurosake1010
Susano
Level 126
God Stats
0W - 2L
1,436 SR
Queue Stats
69W - 75L
1,454 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
chilloutsparkz
Morgan Le Fay
Level 102
God Stats
0W - 5L
1,405 SR
Queue Stats
70W - 71L
1,485 Elo+
Party 2
Team Averages
Level 98
1,455 SR
1,442 Elo+

VS

Team Averages
Level 93
1,375 SR
1,517 Elo+
Ishtar
Ishtar
Ash-g37s
Ishtar
Level 28
God Stats
2W - 6L
1,254 SR
Queue Stats
147W - 163L
1,434 Elo+
Party 3
Mercury
Mercury
LiLJuanTheGreat
Mercury
Level 118
God Stats
2W - 0L
1,112 SR
Queue Stats
29W - 20L
1,598 Elo+
Party 1
Discordia
Discordia
Nahue_AA
Discordia
Level 132
God Stats
8W - 9L
1,319 SR
Queue Stats
270W - 265L
1,525 Elo+
Solo
Thor
Thor
Trippy562
Thor
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 11L
1,580 Elo+
Party 1
Bacchus
Bacchus
nt29
Bacchus
Level 126
God Stats
6W - 2L
1,690 SR
Queue Stats
344W - 357L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 6 / 4
10,255
540
11,806
18,310
12,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Chuy_V2
Cthulhu
13
2 / 7 / 5
8,409
443
8,326
17,461
15,663
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
15
5 / 4 / 1
9,485
499
10,011
13,960
5,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
13
3 / 7 / 2
8,510
448
10,673
16,147
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
chilloutsparkz
Morgan Le Fay
17
3 / 6 / 2
10,336
544
11,639
14,640
6,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ash-g37s
Ishtar
13
3 / 5 / 7
7,987
420
5,557
13,032
5,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
13 / 3 / 6
11,923
628
17,227
15,536
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
Nahue_AA
Discordia
17
3 / 3 / 6
9,858
519
10,311
10,560
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
16
8 / 1 / 9
10,072
530
11,808
19,456
20,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
nt29
Bacchus
14
3 / 3 / 14
9,401
495
9,523
21,178
26,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
15
Kills
30
30
Deaths
15
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nike
2
6
4
0.67
W
Ishtar
Ash-g37s
Ishtar
3
5
7
1.3
L
Cthulhu
Chuy_V2
Cthulhu
2
7
5
0.64
L
Izanami
5
4
1
1.38
L
Susano
3
7
2
0.57
W
13
3
6
5.33
W
Discordia
Nahue_AA
Discordia
3
3
6
2
W
Thor
8
1
9
12.5
L
Morgan Le Fay
chilloutsparkz
Morgan Le Fay
3
6
2
0.67
W
Bacchus
nt29
Bacchus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,455
Damage
54,426
80,518
Taken
79,762
46,657
Mitigated
64,536
9,057
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
11,806
1,044
0
658
18,310
12,433
0
1,752
16,558
0
73,867
W
Ishtar
Ash-g37s
Ishtar
5,557
3,300
0
768
13,032
5,345
0
2,728
10,304
0
31,672
L
Cthulhu
Chuy_V2
Cthulhu
8,326
1,348
235
784
17,461
15,663
53
5,154
12,307
36,654
335
L
Izanami
10,011
7,127
0
5,240
13,960
5,407
1,745
2,678
11,282
0
76,629
L
Susano
10,673
2,656
0
220
16,147
6,286
0
5,358
10,789
0
49,773
W
17,227
12,085
0
800
15,536
7,517
0
4,131
11,405
36
112,858
W
Discordia
Nahue_AA
Discordia
10,311
252
0
250
10,560
4,696
111
5,477
5,083
92,269
0
W
Thor
11,808
1,806
0
910
19,456
20,533
406
3,142
16,314
172
55,660
L
Morgan Le Fay
chilloutsparkz
Morgan Le Fay
11,639
1,267
0
1,920
14,640
6,868
0
6,000
8,640
73,378
0
W
Bacchus
nt29
Bacchus
9,523
1,587
0
5,398
21,178
26,445
0
5,120
16,058
29,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,995
Gold Earned
49,241
457
Minions Killed
450
0
Camps Cleared
0
1,836,609
Distance Traveled
1,936,298
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,255
540
120
6
0
373,070
0
W
Ishtar
7,987
420
41
2
0
372,974
1
L
Cthulhu
8,409
443
51
3
0
367,923
0
L
Izanami
9,485
499
123
6
0
373,622
0
L
Susano
8,510
448
55
3
0
389,577
0
W
Mercury
11,923
628
149
8
0
486,082
6
W
Discordia
9,858
519
145
8
0
363,274
4
W
Thor
10,072
530
84
4
0
341,762
0
L
Morgan Le Fay
10,336
544
108
6
0
332,417
0
W
Bacchus
9,401
495
31
2
0
372,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role