Player Matchup

Surtr
Surtr
El Hugomon
Surtr
Level 67
God Stats
13W - 13L
1,763 SR
Queue Stats
257W - 266L
1,419 Elo+
Party 1
Jing Wei
Jing Wei
HinamizawaX
Jing Wei
Level 29
God Stats
3W - 3L
1,662 SR
Queue Stats
39W - 53L
1,378 Elo+
Party 1
Freya
Freya
Michaelangello9
Freya
Level 85
God Stats
209W - 203L
1,461 SR
Queue Stats
308W - 332L
1,439 Elo+
Party 1
Bacchus
Bacchus
MrHypeBeast5237
Bacchus
Level 35
God Stats
170W - 184L
1,510 SR
Queue Stats
220W - 262L
1,435 Elo+
Party 1
Fenrir
Fenrir
Squid_Games_
Fenrir
Level 44
God Stats
0W - 3L
1,467 SR
Queue Stats
5W - 8L
1,281 Elo+
Solo
Team Averages
Level 52
1,573 SR
1,390 Elo+

VS

Team Averages
Level 76
1,552 SR
1,436 Elo+
Zhong Kui
Zhong Kui
El Chapo 420347
Zhong Kui
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,585 Elo+
Party 2
Hachiman
Hachiman
THECHOSENYUAN
Hachiman
Level 28
God Stats
2W - 1L
1,545 SR
Queue Stats
2W - 2L
1,341 Elo+
Party 2
Bacchus
Bacchus
vBill Bosby
Bacchus
Level 89
God Stats
2W - 0L
1,807 SR
Queue Stats
5W - 8L
1,393 Elo+
Party 2
Zeus
Zeus
vDexth
Zeus
Level 75
God Stats
1W - 0L
1,285 SR
Queue Stats
9W - 14L
1,410 Elo+
Party 2
Gilgamesh
Gilgamesh
xXCrimsonFox
Gilgamesh
Level 119
God Stats
28W - 19L
1,621 SR
Queue Stats
393W - 327L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
2 / 3 / 0
10,382
472
12,920
22,123
17,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
HinamizawaX
Jing Wei
17
2 / 1 / 5
11,183
508
9,234
17,656
8,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 7 / 2
10,130
460
14,706
18,273
9,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 8 / 5
8,374
381
7,685
21,614
25,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
13
4 / 1 / 1
8,997
409
5,346
8,812
5,216
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
El Chapo 420347
Zhong Kui
19
2 / 2 / 1
12,042
547
16,153
16,306
15,877
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
THECHOSENYUAN
Hachiman
14
5 / 5 / 4
9,918
451
14,799
17,225
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
vBill Bosby
Bacchus
14
3 / 2 / 8
10,332
470
11,302
17,860
24,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
vDexth
Zeus
17
3 / 5 / 1
11,179
508
11,920
9,095
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
xXCrimsonFox
Gilgamesh
19
7 / 0 / 4
12,231
556
14,171
27,038
20,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
14
Kills
20
20
Deaths
14
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
El Chapo 420347
Zhong Kui
2
2
1
1.25
L
Surtr
2
3
0
0.67
L
Jing Wei
HinamizawaX
Jing Wei
2
1
5
4.5
L
6
7
2
1
L
0
8
5
0.31
L
Fenrir
4
1
1
4.5
W
Hachiman
THECHOSENYUAN
Hachiman
5
5
4
1.4
W
Bacchus
vBill Bosby
Bacchus
3
2
8
3.5
W
Zeus
vDexth
Zeus
3
5
1
0.7
W
Gilgamesh
xXCrimsonFox
Gilgamesh
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,891
Damage
68,345
88,478
Taken
87,524
65,644
Mitigated
70,388
19,531
Healing
36,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
El Chapo 420347
Zhong Kui
16,153
2,178
0
12,953
16,306
15,877
2,833
520
15,746
108,497
0
L
Surtr
12,920
4,792
0
3,117
22,123
17,455
379
13,617
8,373
1,129
81,229
L
Jing Wei
HinamizawaX
Jing Wei
9,234
6,753
0
5,890
17,656
8,327
936
9,509
8,147
0
88,612
L
14,706
4,838
0
5,492
18,273
9,060
448
6,278
11,951
64,366
0
L
7,685
1,462
0
3,034
21,614
25,586
0
7,589
13,189
20,564
0
L
Fenrir
5,346
1,429
0
1,998
8,812
5,216
0
2,030
6,782
0
39,487
W
Hachiman
THECHOSENYUAN
Hachiman
14,799
8,844
195
4,600
17,225
6,771
405
8,865
7,728
0
52,503
W
Bacchus
vBill Bosby
Bacchus
11,302
2,442
0
3,402
17,860
24,050
177
8,223
9,154
30,107
0
W
Zeus
vDexth
Zeus
11,920
2,372
52
627
9,095
2,959
609
824
8,203
82,031
0
W
Gilgamesh
xXCrimsonFox
Gilgamesh
14,171
5,275
0
14,192
27,038
20,731
0
3,241
23,533
0
133,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
55,702
450
Minions Killed
619
0
Camps Cleared
0
2,057,283
Distance Traveled
1,993,480
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,042
547
210
10
0
414,945
0
L
Surtr
10,382
472
122
6
0
360,350
0
L
Jing Wei
11,183
508
163
7
0
453,067
6
L
Freya
10,130
460
108
5
0
420,164
8
L
Bacchus
8,374
381
13
1
0
425,526
2
L
Fenrir
8,997
409
44
2
0
398,176
0
W
Hachiman
9,918
451
78
4
0
365,632
0
W
Bacchus
10,332
470
23
1
0
373,548
0
W
Zeus
11,179
508
147
7
0
384,662
0
W
Gilgamesh
12,231
556
161
7
0
454,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role