Player Matchup

Ymir
Ymir
Howwdy
Ymir
Level 42
God Stats
0W - 3L
1,347 SR
Queue Stats
79W - 86L
1,508 Elo+
Party 1
Bellona
Bellona
MaikuroDemon
Bellona
Level 102
God Stats
1W - 2L
1,433 SR
Queue Stats
101W - 74L
1,635 Elo+
Solo
Osiris
Osiris
SaltyKitten5147
Osiris
Level 101
God Stats
0W - 3L
1,137 SR
Queue Stats
73W - 69L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
Smeckma
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 19L
1,282 Elo+
Party 1
Atlas
Atlas
accuratele
Atlas
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,522 Elo+
Party 1
Team Averages
Level 61
1,383 SR
1,495 Elo+

VS

Team Averages
Level 135
1,476 SR
1,486 Elo+
Merlin
Merlin
A Flakey Dog
Merlin
Level 158
God Stats
8W - 1L
1,282 SR
Queue Stats
194W - 207L
1,414 Elo+
Party 2
Ah Puch
Ah Puch
DankUSir
Ah Puch
Level 124
God Stats
17W - 12L
1,460 SR
Queue Stats
417W - 433L
1,484 Elo+
Party 2
Ullr
Ullr
SirArtuur
Ullr
Level 136
God Stats
1W - 0L
1,592 SR
Queue Stats
32W - 32L
1,531 Elo+
Solo
Vamana
Vamana
YungJeffy
Vamana
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,478 Elo+
Solo
Thoth
Thoth
Zerotrace1991
Thoth
Level 148
God Stats
2W - 3L
1,548 SR
Queue Stats
309W - 320L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Howwdy
Ymir
14
3 / 6 / 4
8,284
828
8,399
17,059
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
MaikuroDemon
Bellona
15
5 / 5 / 3
8,532
853
9,762
14,682
15,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 7 / 3
7,575
758
7,070
13,897
11,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Smeckma
Kuzenbo
14
1 / 5 / 6
7,596
760
4,212
15,072
17,974
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
12
0 / 4 / 3
6,860
686
2,960
9,755
10,410
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 3 / 19
8,478
848
11,216
7,231
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
DankUSir
Ah Puch
16
4 / 1 / 22
9,276
928
19,030
5,008
2,336
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
17
11 / 1 / 15
10,311
1,031
12,810
7,658
3,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
YungJeffy
Vamana
17
10 / 2 / 13
9,663
966
12,621
11,278
9,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 5 / 10
8,217
822
7,423
7,252
2,827
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
106
12
Kills
27
27
Deaths
12
19
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
3
19
3.17
W
Ah Puch
DankUSir
Ah Puch
4
1
22
15
L
Ymir
Howwdy
Ymir
3
6
4
0.83
L
Bellona
MaikuroDemon
Bellona
5
5
3
1.3
L
3
7
3
0.64
W
Ullr
11
1
15
18.5
L
Kuzenbo
Smeckma
Kuzenbo
1
5
6
0.8
W
Vamana
YungJeffy
Vamana
10
2
13
8.25
W
2
5
10
1.4
L
Atlas
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,403
Damage
63,100
70,465
Taken
38,427
66,358
Mitigated
21,638
10,410
Healing
11,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,216
814
1,575
1,374
7,231
3,188
415
2,762
4,296
23,083
0
W
Ah Puch
DankUSir
Ah Puch
19,030
1,324
640
1,210
5,008
2,336
988
1,492
3,384
28,867
0
L
Ymir
Howwdy
Ymir
8,399
811
506
2,622
17,059
11,007
0
8,626
8,109
16,201
0
L
Bellona
MaikuroDemon
Bellona
9,762
1,716
592
2,172
14,682
15,010
0
8,609
5,894
0
20,926
L
7,070
2,876
340
1,029
13,897
11,957
0
7,230
6,403
0
10,928
W
Ullr
12,810
7,285
586
2,478
7,658
3,655
722
4,029
3,541
0
30,375
L
Kuzenbo
Smeckma
Kuzenbo
4,212
1,111
708
953
15,072
17,974
0
8,421
6,348
6,806
377
W
Vamana
YungJeffy
Vamana
12,621
4,583
707
2,013
11,278
9,632
365
3,728
7,184
0
15,292
W
7,423
617
239
298
7,252
2,827
1,147
3,192
4,022
17,963
0
L
Atlas
2,960
1,335
921
567
9,755
10,410
0
4,795
4,799
8,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,847
Gold Earned
45,945
69
Minions Killed
136
0
Camps Cleared
0
814,682
Distance Traveled
948,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,478
848
46
5
0
171,184
0
W
Ah Puch
9,276
928
28
3
0
200,002
0
L
Ymir
8,284
828
19
2
0
138,158
0
L
Bellona
8,532
853
22
2
0
185,777
0
L
Osiris
7,575
758
10
1
0
164,171
0
W
Ullr
10,311
1,031
28
3
0
193,168
0
L
Kuzenbo
7,596
760
8
1
0
173,160
0
W
Vamana
9,663
966
9
1
0
204,031
0
W
Thoth
8,217
822
25
3
0
180,064
0
L
Atlas
6,860
686
10
1
0
153,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role