Player Matchup

Janus
Janus
ADRI-_NEVER_DIE
Janus
Level 36
God Stats
0W - 1L
1,284 SR
Queue Stats
42W - 44L
1,495 Elo+
Solo
Neith
Neith
Dope_Killer76
Neith
Level 3
God Stats
2W - 6L
1,682 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Surtr
Surtr
DragonHxntress
Surtr
Level 28
God Stats
1W - 3L
1,601 SR
Queue Stats
57W - 59L
1,441 Elo+
Party 1
Shiva
Shiva
qabalah777
Shiva
Level 144
God Stats
11W - 9L
1,514 SR
Queue Stats
306W - 277L
1,527 Elo+
Party 1
Bakasura
Bakasura
vacant_arKade
Bakasura
Level 31
God Stats
19W - 21L
1,557 SR
Queue Stats
68W - 71L
1,410 Elo+
Party 1
Team Averages
Level 48
1,528 SR
1,475 Elo+

VS

Team Averages
Level 36
1,572 SR
1,269 Elo+
Sylvanus
Sylvanus
CSteele13
Sylvanus
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 100L
1,168 Elo+
Party 2
Danzaburou
Danzaburou
EXOPODO
Danzaburou
Level 33
God Stats
4W - 1L
1,798 SR
Queue Stats
125W - 146L
1,243 Elo+
Solo
Set
Set
HamdinR47
Set
Level 8
God Stats
2W - 4L
1,473 SR
Queue Stats
18W - 25L
1,344 Elo+
Party 3
Mulan
Mulan
Kce04
Mulan
Level 75
God Stats
6W - 3L
1,590 SR
Queue Stats
50W - 58L
1,421 Elo+
Party 3
Ra
Ra
Mercurio1201
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,168 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,209
474
3,691
4,854
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,155
378
1,329
4,704
1,399
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
5,901
536
2,075
9,114
6,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
9
1 / 2 / 2
5,753
523
7,956
10,020
6,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
vacant_arKade
Bakasura
12
2 / 0 / 2
6,760
615
4,936
9,300
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CSteele13
Sylvanus
9
0 / 1 / 4
6,264
569
3,802
8,242
4,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
EXOPODO
Danzaburou
9
3 / 2 / 0
6,085
553
5,439
9,633
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 0 / 1
5,836
531
4,291
7,280
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Kce04
Mulan
11
2 / 1 / 0
6,667
606
5,810
7,021
4,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 1 / 2
6,712
610
3,385
4,646
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
8
8
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Sylvanus
CSteele13
Sylvanus
0
1
4
2
L
0
2
0
0
L
1
2
0
0.5
W
Danzaburou
EXOPODO
Danzaburou
3
2
0
1.5
W
1
0
1
1.5
W
Mulan
Kce04
Mulan
2
1
0
2
W
2
1
2
3
L
Shiva
1
2
2
1
L
Bakasura
vacant_arKade
Bakasura
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,987
Damage
22,727
37,992
Taken
36,822
19,465
Mitigated
16,353
8,130
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,691
337
0
750
4,854
1,489
22
1,925
2,929
38,256
0
W
Sylvanus
CSteele13
Sylvanus
3,802
1,060
1,940
2,344
8,242
4,023
313
49
8,074
24,120
0
L
1,329
573
0
692
4,704
1,399
0
1,957
2,747
0
14,054
L
2,075
1,117
0
1,310
9,114
6,512
0
0
8,606
798
32,310
W
Danzaburou
EXOPODO
Danzaburou
5,439
2,538
0
2,651
9,633
3,156
560
163
8,999
0
34,712
W
4,291
1,752
0
806
7,280
3,040
0
609
6,302
0
35,450
W
Mulan
Kce04
Mulan
5,810
792
0
3,259
7,021
4,525
0
63
6,573
0
52,174
W
3,385
653
240
1,016
4,646
1,609
419
2,926
1,510
46,894
0
L
Shiva
7,956
779
55
2,479
10,020
6,175
0
2,454
7,430
205
29,582
L
Bakasura
vacant_arKade
Bakasura
4,936
3,517
0
2,844
9,300
3,890
0
942
8,205
0
59,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,778
Gold Earned
31,564
302
Minions Killed
302
0
Camps Cleared
0
1,034,572
Distance Traveled
951,959
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,209
474
54
5
0
150,592
0
W
Sylvanus
6,264
569
36
3
0
170,187
0
L
Neith
4,155
378
32
3
0
179,556
0
L
Surtr
5,901
536
65
6
0
209,040
0
W
Danzaburou
6,085
553
46
4
0
181,623
2
W
Set
5,836
531
52
5
0
231,364
4
W
Mulan
6,667
606
81
7
0
163,084
1
W
Ra
6,712
610
87
8
0
205,701
0
L
Shiva
5,753
523
35
3
0
234,559
3
L
Bakasura
6,760
615
116
11
0
260,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role