Player Matchup

Ne Zha
Ne Zha
Ace5169
Ne Zha
Level 69
God Stats
3W - 2L
1,613 SR
Queue Stats
32W - 24L
1,519 Elo+
Solo
Artemis
Artemis
Aim Alpha
Artemis
Level 125
God Stats
2W - 1L
1,773 SR
Queue Stats
23W - 26L
1,498 Elo+
Solo
Atlas
Atlas
Nekmokaios
Atlas
Level 107
God Stats
5W - 3L
1,553 SR
Queue Stats
222W - 227L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
RobPlaysGames01
Cu Chulainn
Level 109
God Stats
1W - 1L
1,215 SR
Queue Stats
30W - 47L
1,368 Elo+
Solo
Chronos
Chronos
iiDrax9157
Chronos
Level 102
God Stats
3W - 7L
1,186 SR
Queue Stats
417W - 419L
1,384 Elo+
Solo
Team Averages
Level 102
1,468 SR
1,447 Elo+

VS

Team Averages
Level 102
1,534 SR
1,469 Elo+
Thanatos
Thanatos
 
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Apnea14
Danzaburou
Level 75
God Stats
5W - 3L
1,532 SR
Queue Stats
304W - 304L
1,440 Elo+
Party 1
Hades
Hades
Washy49
Hades
Level 126
God Stats
161W - 97L
1,638 SR
Queue Stats
325W - 307L
1,454 Elo+
Solo
Charon
Charon
YawnYawn
Charon
Level 101
God Stats
2W - 2L
1,525 SR
Queue Stats
119W - 107L
1,478 Elo+
Solo
Nemesis
Nemesis
zahmed4
Nemesis
Level 67
God Stats
5W - 7L
1,477 SR
Queue Stats
128W - 142L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ace5169
Ne Zha
11
5 / 2 / 3
6,344
705
4,822
9,180
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Aim Alpha
Artemis
9
0 / 1 / 1
4,880
542
5,811
5,104
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
8
1 / 4 / 3
4,758
529
3,692
9,942
8,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
RobPlaysGames01
Cu Chulainn
10
3 / 1 / 2
6,077
675
3,901
8,975
3,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
iiDrax9157
Chronos
10
0 / 1 / 4
5,537
615
3,924
6,111
2,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 3 / 0
4,382
487
1,494
4,573
1,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Apnea14
Danzaburou
9
3 / 1 / 2
5,767
641
7,480
7,411
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Washy49
Hades
9
1 / 3 / 1
5,504
612
5,723
7,714
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon
YawnYawn
Charon
9
2 / 1 / 3
5,959
662
3,720
7,033
5,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
zahmed4
Nemesis
10
3 / 2 / 1
6,084
676
5,264
8,494
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
9
Kills
9
9
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
W
Ne Zha
Ace5169
Ne Zha
5
2
3
3.25
W
Artemis
Aim Alpha
Artemis
0
1
1
0.5
L
Danzaburou
Apnea14
Danzaburou
3
1
2
4
W
Atlas
1
4
3
0.63
W
Cu Chulainn
RobPlaysGames01
Cu Chulainn
3
1
2
4
L
Hades
Washy49
Hades
1
3
1
0.5
L
Charon
YawnYawn
Charon
2
1
3
3.5
W
Chronos
iiDrax9157
Chronos
0
1
4
2
L
Nemesis
zahmed4
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,150
Damage
23,681
39,312
Taken
35,225
19,656
Mitigated
15,858
10,459
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,494
218
0
2,087
4,573
1,872
0
0
4,573
0
17,024
W
Ne Zha
Ace5169
Ne Zha
4,822
2,063
0
502
9,180
3,565
0
1,460
7,720
0
40,533
W
Artemis
Aim Alpha
Artemis
5,811
1,810
0
2,184
5,104
1,808
0
612
4,492
0
33,692
L
Danzaburou
Apnea14
Danzaburou
7,480
3,787
0
4,303
7,411
2,970
746
1,804
5,607
0
36,928
W
Atlas
3,692
1,315
113
2,962
9,942
8,093
0
3,041
6,901
14,845
0
W
Cu Chulainn
RobPlaysGames01
Cu Chulainn
3,901
477
0
2,759
8,975
3,920
278
396
8,579
0
39,261
L
Hades
Washy49
Hades
5,723
37
137
3,531
7,714
3,247
15
3,330
4,340
30,930
0
L
Charon
YawnYawn
Charon
3,720
1,324
0
2,569
7,033
5,038
349
1,953
5,080
18,861
0
W
Chronos
iiDrax9157
Chronos
3,924
1,731
0
1,939
6,111
2,270
0
3,934
2,137
39,720
0
L
Nemesis
zahmed4
Nemesis
5,264
2,712
0
1,255
8,494
2,731
0
492
8,002
0
45,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
27,696
268
Minions Killed
238
0
Camps Cleared
0
941,400
Distance Traveled
887,167
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,382
487
26
3
0
127,756
2
W
Ne Zha
6,344
705
54
6
0
200,489
0
W
Artemis
4,880
542
69
8
0
169,291
0
L
Danzaburou
5,767
641
58
6
0
172,791
0
W
Atlas
4,758
529
21
2
0
184,896
0
W
Cu Chulainn
6,077
675
61
7
0
195,714
0
L
Hades
5,504
612
63
7
0
190,033
3
L
Charon
5,959
662
24
3
0
176,398
3
W
Chronos
5,537
615
63
7
0
191,010
5
L
Nemesis
6,084
676
67
7
0
220,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role