Player Matchup

Cthulhu
Cthulhu
Cheshirekass
Cthulhu
Level 159
God Stats
5W - 9L
1,480 SR
Queue Stats
99W - 165L
1,346 Elo+
Party 2
Fenrir
Fenrir
W-a-rrior-king06
Fenrir
Level 128
God Stats
0W - 1L
1,697 SR
Queue Stats
22W - 28L
1,399 Elo+
Solo
Neith
Neith
c00lsroybro
Neith
Level 159
God Stats
2W - 3L
1,626 SR
Queue Stats
50W - 43L
1,536 Elo+
Solo
Hercules
Hercules
pizzamann22
Hercules
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 254L
1,409 Elo+
Party 2
Merlin
Merlin
stimee
Merlin
Level 189
God Stats
103W - 96L
1,533 SR
Queue Stats
494W - 479L
1,510 Elo+
Solo
Team Averages
Level 158
1,567 SR
1,440 Elo+

VS

Team Averages
Level 125
1,413 SR
1,355 Elo+
Chiron
Chiron
 
Chiron
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
EatMyCornHole420
Hades
Level 45
God Stats
2W - 2L
1,200 SR
Queue Stats
65W - 75L
1,174 Elo+
Party 1
Nu Wa
Nu Wa
EdEddnEddy28
Nu Wa
Level 134
God Stats
29W - 29L
1,424 SR
Queue Stats
141W - 171L
1,371 Elo+
Solo
Ratatoskr
Ratatoskr
ST lBahena
Ratatoskr
Level 128
God Stats
2W - 0L
1,613 SR
Queue Stats
14W - 15L
1,557 Elo+
Solo
Fenrir
Fenrir
YEEYYEEE
Fenrir
Level 141
God Stats
2W - 0L
1,329 SR
Queue Stats
58W - 65L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cheshirekass
Cthulhu
15
1 / 0 / 5
8,734
672
7,458
8,486
9,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 1
8,090
622
5,957
10,966
5,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 0 / 3
9,003
693
10,567
7,695
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
pizzamann22
Hercules
15
1 / 0 / 4
8,280
637
3,882
11,565
12,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
stimee
Merlin
18
1 / 1 / 0
9,741
749
7,699
6,353
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
1 / 1 / 0
8,572
659
6,483
11,080
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 1
8,272
636
5,241
6,992
3,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 1 / 2
9,791
753
10,641
4,194
1,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
ST lBahena
Ratatoskr
15
1 / 3 / 0
8,644
665
6,400
11,545
5,650
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
YEEYYEEE
Fenrir
14
1 / 1 / 2
8,073
621
5,531
10,249
6,182
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
7
Kills
4
4
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
0
1
L
Cthulhu
Cheshirekass
Cthulhu
1
0
5
3.5
W
0
1
1
0.5
W
1
1
2
2
W
Ratatoskr
ST lBahena
Ratatoskr
1
3
0
0.33
L
1
3
1
0.5
W
Fenrir
YEEYYEEE
Fenrir
1
1
2
2
L
3
0
3
4.5
L
Hercules
pizzamann22
Hercules
1
0
4
3
L
Merlin
stimee
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,563
Damage
34,296
45,065
Taken
44,060
32,834
Mitigated
21,240
8,362
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,483
2,178
492
2,072
11,080
4,356
688
3,236
7,486
0
38,307
L
Cthulhu
Cheshirekass
Cthulhu
7,458
78
161
467
8,486
9,251
0
2,984
5,502
32,866
276
W
5,241
910
330
2,638
6,992
3,572
149
2,311
4,474
21,675
0
W
10,641
3,347
0
890
4,194
1,480
681
2,290
1,855
57,207
0
W
Ratatoskr
ST lBahena
Ratatoskr
6,400
640
0
430
11,545
5,650
470
2,263
9,102
0
31,336
L
5,957
880
0
1,678
10,966
5,032
0
2,721
8,245
206
26,945
W
Fenrir
YEEYYEEE
Fenrir
5,531
1,306
0
968
10,249
6,182
722
4,350
5,523
0
11,998
L
10,567
2,449
0
2,842
7,695
3,513
703
3,153
4,542
0
31,980
L
Hercules
pizzamann22
Hercules
3,882
537
0
3,214
11,565
12,515
0
4,135
7,430
0
19,307
L
Merlin
stimee
Merlin
7,699
60
0
0
6,353
2,523
468
2,957
3,396
67,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
43,352
308
Minions Killed
278
0
Camps Cleared
0
1,241,271
Distance Traveled
1,392,110
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,572
659
75
6
0
260,350
0
L
Cthulhu
8,734
672
56
4
0
259,903
0
W
Hades
8,272
636
48
4
0
285,101
0
W
Nu Wa
9,791
753
96
7
0
235,944
0
W
Ratatoskr
8,644
665
44
3
0
313,440
0
L
Fenrir
8,090
622
32
2
0
236,967
5
W
Fenrir
8,073
621
15
1
0
297,275
0
L
Neith
9,003
693
52
4
0
187,341
0
L
Hercules
8,280
637
31
2
0
292,730
0
L
Merlin
9,741
749
137
11
0
264,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role