Player Matchup

Chiron
Chiron
 
Chiron
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
AggressiveAnnie
Jormungandr
Level 29
God Stats
0W - 1L
1,268 SR
Queue Stats
2W - 8L
1,244 Elo+
Party 1
Ix Chel
Ix Chel
AzureSol3828
Ix Chel
Level 89
God Stats
0W - 1L
1,301 SR
Queue Stats
7W - 18L
1,284 Elo+
Party 1
Vamana
Vamana
OfficialTT1577
Vamana
Level 102
God Stats
28W - 24L
1,560 SR
Queue Stats
226W - 207L
1,472 Elo+
Party 3
Thanatos
Thanatos
ThaRealSaber
Thanatos
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,494 Elo+
Party 3
Team Averages
Level 59
1,426 SR
1,399 Elo+

VS

Team Averages
Level 86
1,510 SR
1,454 Elo+
Medusa
Medusa
 
Medusa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Froustie
Maui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,314 Elo+
Party 2
Thor
Thor
Sneekster
Thor
Level 131
God Stats
16W - 10L
1,653 SR
Queue Stats
383W - 379L
1,483 Elo+
Party 4
Surtr
Surtr
forgetyourheart
Surtr
Level 121
God Stats
2W - 4L
1,396 SR
Queue Stats
360W - 373L
1,474 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 2 / 2
6,573
548
9,131
7,751
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
AggressiveAnnie
Jormungandr
6
1 / 2 / 1
5,146
429
3,106
7,450
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
AzureSol3828
Ix Chel
11
0 / 4 / 0
5,988
499
1,489
7,951
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 0
8,131
678
8,495
9,363
6,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
ThaRealSaber
Thanatos
8
1 / 4 / 1
5,549
462
2,833
10,603
3,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 0 / 0
7,705
642
5,759
7,123
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
10
3 / 3 / 4
6,654
555
8,999
9,834
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
9
1 / 0 / 6
6,067
506
2,842
8,949
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
11
5 / 1 / 1
6,818
568
4,326
9,154
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,003
500
4,183
11,257
11,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
8
Kills
13
13
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
2
1
W
Medusa
 
Medusa
4
0
0
4
W
Sol
 
Sol
3
3
4
1.67
L
Jormungandr
AggressiveAnnie
Jormungandr
1
2
1
0.75
L
Ix Chel
AzureSol3828
Ix Chel
0
4
0
0
W
Maui
1
0
6
4
L
5
1
0
5
W
Thor
5
1
1
5.5
L
Thanatos
ThaRealSaber
Thanatos
1
4
1
0.38
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,054
Damage
26,109
43,118
Taken
46,317
21,881
Mitigated
27,413
11,473
Healing
12,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,131
2,322
362
2,630
7,751
3,091
0
3,783
3,968
0
46,067
W
Medusa
 
Medusa
5,759
2,611
0
684
7,123
2,582
1,057
1,357
5,634
0
58,206
W
Sol
 
Sol
8,999
4,113
0
4,927
9,834
3,589
937
1,181
8,653
48,065
0
L
Jormungandr
AggressiveAnnie
Jormungandr
3,106
956
0
1,113
7,450
5,500
0
4,130
3,320
10,891
0
L
Ix Chel
AzureSol3828
Ix Chel
1,489
183
0
1,278
7,951
2,779
100
0
7,951
38,997
0
W
Maui
2,842
1,252
0
3,185
8,949
6,216
100
1,556
7,315
10,268
0
L
8,495
5,225
0
2,720
9,363
6,864
0
374
8,003
0
63,422
W
Thor
4,326
1,496
0
1,250
9,154
3,609
150
397
8,757
0
43,223
L
Thanatos
ThaRealSaber
Thanatos
2,833
578
0
3,370
10,603
3,647
0
4,033
6,570
0
27,868
W
4,183
1,360
0
2,303
11,257
11,417
697
90
11,131
698
34,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,387
Gold Earned
33,247
331
Minions Killed
296
0
Camps Cleared
0
1,167,389
Distance Traveled
1,162,809
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,573
548
85
7
0
234,689
0
W
Medusa
7,705
642
94
8
0
241,197
0
W
Sol
6,654
555
77
6
0
218,800
0
L
Jormungandr
5,146
429
8
1
0
242,372
1
L
Ix Chel
5,988
499
85
7
0
212,869
0
W
Maui
6,067
506
6
1
0
251,806
3
L
Vamana
8,131
678
114
10
0
224,196
0
W
Thor
6,818
568
70
6
0
255,967
0
L
Thanatos
5,549
462
39
3
0
253,263
0
W
Surtr
6,003
500
49
4
0
195,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role