Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
BIuxrrr
Ao Kuang
Gold II
Level 145
God Stats
14W - 18L
1,549 SR
Queue Stats
518W - 522L
1,515 MMR
Party 3
Bacchus
Bacchus
Gold IV
NelTw0o
Bacchus
Gold IV
Level 127
God Stats
72W - 44L
1,691 SR
Queue Stats
386W - 398L
1,399 MMR
Party 3
Hou Yi
Hou Yi
Gold V
SweetBunsBrah
Hou Yi
Gold V
Level 170
God Stats
3W - 3L
1,343 SR
Queue Stats
93W - 112L
1,451 MMR
Solo
Tiamat
Tiamat
Gold IV
TheGoDChaveZ
Tiamat
Gold IV
Level 114
God Stats
3W - 2L
1,439 SR
Queue Stats
87W - 90L
1,454 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,504 SR
1,464 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,643 SR
1,456 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold III
DALT11
Odin
Gold III
Level 142
God Stats
47W - 30L
1,800 SR
Queue Stats
215W - 205L
1,445 MMR
Solo
Ymir
Ymir
Bronze I
UwU_Juandisimo
Ymir
Bronze I
Level 125
God Stats
0W - 1L
1,524 SR
Queue Stats
2W - 5L
1,372 MMR
Party 4
Anubis
Anubis
Bronze III
neocpr
Anubis
Bronze III
Level 64
God Stats
0W - 2L
1,891 SR
Queue Stats
1W - 5L
1,508 MMR
Party 4
Skadi
Skadi
Bronze III
wachs69
Skadi
Bronze III
Level 103
God Stats
17W - 15L
1,500 SR
Queue Stats
64W - 80L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
4 / 2 / 3
10,070
629
12,928
13,805
6,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
BIuxrrr
Ao Kuang
16
11 / 0 / 5
10,073
630
9,212
9,930
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
NelTw0o
Bacchus
12
0 / 1 / 11
7,878
492
6,255
10,604
10,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 0 / 7
8,295
518
7,524
7,755
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
15
3 / 1 / 6
9,188
574
6,131
4,787
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
RavanaThanatosMartichorasMerlin

VS

Bans
KaliThorMauiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 0
7,477
467
4,189
8,794
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
DALT11
Odin
13
1 / 3 / 1
8,118
507
5,929
14,436
11,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 5 / 1
6,979
436
3,385
16,738
14,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
neocpr
Anubis
11
1 / 6 / 1
7,154
447
4,776
9,840
3,844
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
wachs69
Skadi
12
0 / 2 / 0
7,409
463
6,037
8,888
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
19
Kills
4
4
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
3
2.75
L
Janus
 
Janus
1
3
0
0.33
W
Ao Kuang
BIuxrrr
Ao Kuang
11
0
5
13.5
L
Odin
DALT11
Odin
1
3
1
0.5
W
Bacchus
NelTw0o
Bacchus
0
1
11
5.5
W
1
0
7
4.5
W
Tiamat
3
1
6
6
L
1
5
1
0.3
L
Anubis
neocpr
Anubis
1
6
1
0.25
L
Skadi
wachs69
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,050
Damage
24,316
46,881
Taken
58,696
26,662
Mitigated
35,550
12,580
Healing
10,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,928
3,313
0
4,854
13,805
6,342
0
1,539
11,624
0
88,984
L
Janus
 
Janus
4,189
70
0
2,830
8,794
3,118
189
5,026
3,525
52,841
0
W
Ao Kuang
BIuxrrr
Ao Kuang
9,212
1,776
0
1,348
9,930
4,492
0
3,224
6,591
95,649
0
L
Odin
DALT11
Odin
5,929
1,382
0
1,445
14,436
11,223
127
1,524
12,912
0
58,956
W
Bacchus
NelTw0o
Bacchus
6,255
412
0
1,862
10,604
10,264
0
5,022
5,416
22,092
0
W
7,524
3,244
0
3,466
7,755
3,007
495
433
7,322
0
52,884
W
Tiamat
6,131
411
0
1,050
4,787
2,557
572
2,605
2,066
53,828
0
L
3,385
345
0
2,438
16,738
14,244
0
7,183
9,276
21,195
0
L
Anubis
neocpr
Anubis
4,776
232
0
1,297
9,840
3,844
0
4,219
5,512
53,368
0
L
Skadi
wachs69
Skadi
6,037
1,964
0
2,374
8,888
3,121
0
3,025
5,765
0
53,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,504
Gold Earned
37,137
497
Minions Killed
378
0
Camps Cleared
0
1,713,573
Distance Traveled
1,482,861
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,070
629
135
8
0
332,628
5
L
Janus
7,477
467
93
6
0
302,432
2
W
Ao Kuang
10,073
630
136
9
0
395,739
2
L
Odin
8,118
507
85
5
0
297,049
1
W
Bacchus
7,878
492
15
1
0
343,683
5
W
Hou Yi
8,295
518
100
6
0
293,172
6
W
Tiamat
9,188
574
111
7
0
348,351
2
L
Ymir
6,979
436
29
2
0
307,752
4
L
Anubis
7,154
447
72
5
0
295,443
0
L
Skadi
7,409
463
99
6
0
280,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role