Player Matchup

Ne Zha
Ne Zha
BusyFlames863
Ne Zha
Level 133
God Stats
8W - 1L
1,666 SR
Queue Stats
39W - 19L
1,650 Elo+
Party 1
Bacchus
Bacchus
Jc503xD
Bacchus
Level 148
God Stats
1W - 0L
1,260 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
NoteIchapo
Chiron
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 158L
1,517 Elo+
Solo
Artemis
Artemis
UnclePounder
Artemis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,727 Elo+
Party 1
Shiva
Shiva
XXLegitKiller84
Shiva
Level 152
God Stats
3W - 3L
1,598 SR
Queue Stats
75W - 51L
1,644 Elo+
Party 1
Team Averages
Level 97
1,505 SR
1,608 Elo+

VS

Team Averages
Level 53
1,585 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Deathcripy
Nu Wa
Level 25
God Stats
0W - 1L
1,774 SR
Queue Stats
10W - 7L
1,531 Elo+
Party 3
Erlang Shen
Erlang Shen
VOwOlt
Erlang Shen
Level 107
God Stats
12W - 10L
1,649 SR
Queue Stats
578W - 468L
1,627 Elo+
Party 3
Ares
Ares
jorken_99
Ares
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 129L
1,452 Elo+
Party 2
Thanatos
Thanatos
toto_supremo
Thanatos
Level 48
God Stats
14W - 7L
1,500 SR
Queue Stats
132W - 129L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 5
10,085
593
11,198
14,305
6,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Jc503xD
Bacchus
13
4 / 0 / 10
9,322
548
5,284
13,602
17,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
NoteIchapo
Chiron
17
4 / 0 / 5
10,885
640
14,708
13,873
7,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
UnclePounder
Artemis
14
3 / 0 / 9
8,387
493
6,881
5,876
2,105
Mace

Mace

+10
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 5
10,032
590
11,760
11,613
11,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 0 / 0
5,723
337
1,768
2,509
932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
12
0 / 8 / 0
7,347
432
5,363
13,235
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
VOwOlt
Erlang Shen
15
1 / 3 / 0
8,637
508
5,562
17,181
19,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
10
0 / 6 / 0
6,956
409
3,609
14,660
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
toto_supremo
Thanatos
12
0 / 7 / 0
7,425
437
4,412
16,859
7,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
1
24
Kills
1
1
Deaths
24
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
9
1
5
11.5
L
Nu Wa
0
8
0
0
W
Bacchus
Jc503xD
Bacchus
4
0
10
9
W
Chiron
NoteIchapo
Chiron
4
0
5
6.5
W
Artemis
UnclePounder
Artemis
3
0
9
7.5
L
Erlang Shen
VOwOlt
Erlang Shen
1
3
0
0.33
W
4
0
5
6.5
L
Ares
0
6
0
0
L
Thanatos
toto_supremo
Thanatos
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,831
Damage
20,714
59,269
Taken
64,444
45,250
Mitigated
46,135
16,083
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,768
867
0
894
2,509
932
0
366
2,143
0
17,706
W
11,198
2,545
0
2,764
14,305
6,958
404
1,056
13,249
35
90,426
L
Nu Wa
5,363
953
0
1,539
13,235
4,522
0
2,077
11,158
50,397
0
W
Bacchus
Jc503xD
Bacchus
5,284
1,038
0
3,893
13,602
17,441
102
2,574
11,028
26,685
0
W
Chiron
NoteIchapo
Chiron
14,708
8,660
321
5,388
13,873
7,023
4,052
2,870
11,003
0
105,757
W
Artemis
UnclePounder
Artemis
6,881
2,530
0
2,167
5,876
2,105
1,284
1,631
4,245
0
41,981
L
Erlang Shen
VOwOlt
Erlang Shen
5,562
3,305
0
5,971
17,181
19,882
0
1,122
15,811
0
67,066
W
11,760
2,589
0
1,550
11,613
11,723
0
1,708
9,813
1,840
71,800
L
Ares
3,609
598
0
1,988
14,660
12,997
0
1,330
13,324
17,482
0
L
Thanatos
toto_supremo
Thanatos
4,412
694
0
6,371
16,859
7,802
0
1,324
15,535
0
57,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,711
Gold Earned
36,088
481
Minions Killed
328
0
Camps Cleared
0
1,694,262
Distance Traveled
1,266,481
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,723
337
30
2
0
102,425
0
W
Ne Zha
10,085
593
126
7
0
398,120
0
L
Nu Wa
7,347
432
75
4
0
281,819
2
W
Bacchus
9,322
548
32
2
0
323,703
1
W
Chiron
10,885
640
155
9
0
321,518
4
W
Artemis
8,387
493
70
4
0
317,757
1
L
Erlang Shen
8,637
508
115
7
0
311,860
4
W
Shiva
10,032
590
98
6
0
333,164
0
L
Ares
6,956
409
21
1
0
234,170
0
L
Thanatos
7,425
437
87
5
0
336,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role