Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Khaisor
Hera
Level 91
God Stats
11W - 5L
1,418 SR
Queue Stats
55W - 39L
1,590 Elo+
Solo
Da Ji
Da Ji
kevinRQ123
Da Ji
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 183L
1,592 Elo+
Party 1
Merlin
Merlin
rayj1998
Merlin
Level 119
God Stats
4W - 2L
1,587 SR
Queue Stats
58W - 49L
1,609 Elo+
Solo
Surtr
Surtr
stingshoot
Surtr
Level 147
God Stats
6W - 12L
1,565 SR
Queue Stats
296W - 216L
1,651 Elo+
Party 1
Team Averages
Level 132
1,514 SR
1,588 Elo+

VS

Team Averages
Level 116
1,675 SR
1,544 Elo+
Freya
Freya
HaIIie
Freya
Level 123
God Stats
18W - 10L
1,674 SR
Queue Stats
205W - 174L
1,607 Elo+
Solo
Fenrir
Fenrir
Jayman556
Fenrir
Level 157
God Stats
351W - 363L
1,555 SR
Queue Stats
399W - 416L
1,519 Elo+
Solo
Maui
Maui
RuneOz
Maui
Level 73
God Stats
2W - 1L
1,765 SR
Queue Stats
79W - 71L
1,525 Elo+
Solo
Janus
Janus
ThomasTheT
Janus
Level 88
God Stats
116W - 114L
1,586 SR
Queue Stats
124W - 134L
1,554 Elo+
Solo
Achilles
Achilles
Yo ItzKinke
Achilles
Level 140
God Stats
2W - 2L
1,794 SR
Queue Stats
221W - 217L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 1 / 9
7,238
1,206
8,503
5,993
2,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
Khaisor
Hera
13
1 / 2 / 10
7,133
1,189
6,556
3,999
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
12
5 / 0 / 6
7,965
1,328
8,725
4,382
2,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
rayj1998
Merlin
13
4 / 2 / 6
8,123
1,354
8,368
5,183
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
13
2 / 1 / 10
7,532
1,255
10,851
7,594
5,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

358

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
HaIIie
Freya
12
4 / 3 / 2
7,932
1,322
9,811
8,388
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Jayman556
Fenrir
11
0 / 1 / 4
6,429
1,072
1,826
5,555
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Maui
RuneOz
Maui
12
0 / 3 / 6
7,174
1,196
3,250
12,961
11,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
11
1 / 2 / 3
6,622
1,104
4,020
5,348
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Yo ItzKinke
Achilles
11
1 / 5 / 0
6,367
1,061
6,034
15,162
14,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
14
Kills
6
6
Deaths
14
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
9
6.5
L
Freya
HaIIie
Freya
4
3
2
1.67
L
Fenrir
Jayman556
Fenrir
0
1
4
2
W
Hera
Khaisor
Hera
1
2
10
3
L
Maui
RuneOz
Maui
0
3
6
1
L
Janus
1
2
3
1.25
L
Achilles
Yo ItzKinke
Achilles
1
5
0
0.2
W
Da Ji
5
0
6
8
W
Merlin
rayj1998
Merlin
4
2
6
3.5
W
Surtr
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,003
Damage
24,941
27,151
Taken
47,414
13,441
Mitigated
36,002
1,522
Healing
4,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,503
3,391
0
0
5,993
2,452
0
3,211
2,646
0
19,760
L
Freya
HaIIie
Freya
9,811
3,613
0
994
8,388
3,905
0
1,015
7,001
33,659
0
L
Fenrir
Jayman556
Fenrir
1,826
292
0
287
5,555
3,746
0
2,131
3,178
0
8,143
W
Hera
Khaisor
Hera
6,556
1,559
0
220
3,999
1,402
0
1,611
2,305
21,359
0
L
Maui
RuneOz
Maui
3,250
522
0
1,901
12,961
11,431
0
4,290
8,314
5,422
0
L
Janus
4,020
57
0
0
5,348
2,012
0
3,014
2,225
12,446
0
L
Achilles
Yo ItzKinke
Achilles
6,034
746
0
1,167
15,162
14,908
0
4,068
10,485
0
14,229
W
Da Ji
8,725
3,648
0
335
4,382
2,027
0
3,046
1,242
0
12,106
W
Merlin
rayj1998
Merlin
8,368
474
0
0
5,183
2,162
0
4,099
904
21,203
0
W
Surtr
10,851
4,395
0
967
7,594
5,398
0
4,738
2,676
483
15,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,991
Gold Earned
34,524
123
Minions Killed
134
8
Camps Cleared
4
658,538
Distance Traveled
570,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,238
1,206
27
5
4
136,101
0
L
Freya
7,932
1,322
52
9
2
119,304
0
L
Fenrir
6,429
1,072
18
3
1
95,097
0
W
Hera
7,133
1,189
39
7
0
127,905
0
L
Maui
7,174
1,196
6
1
1
129,870
0
L
Janus
6,622
1,104
28
5
0
105,478
0
L
Achilles
6,367
1,061
30
5
0
120,280
0
W
Da Ji
7,965
1,328
7
1
0
145,635
0
W
Merlin
8,123
1,354
40
7
2
114,967
0
W
Surtr
7,532
1,255
10
2
2
133,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role