Player Matchup

Ne Zha
Ne Zha
DarkLight8681
Ne Zha
Level 103
God Stats
8W - 3L
1,835 SR
Queue Stats
195W - 187L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
NONSTOPKILLER55
Cernunnos
Level 68
God Stats
13W - 6L
1,727 SR
Queue Stats
310W - 288L
1,454 Elo+
Party 1
Raijin
Raijin
Peanut9986
Raijin
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
171W - 188L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
ThaRealSaber
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,509 Elo+
Solo
Chaac
Chaac
zarabanda6
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 85L
1,454 Elo+
Solo
Team Averages
Level 87
1,569 SR
1,459 Elo+

VS

Team Averages
Level 125
1,536 SR
1,472 Elo+
Pele
Pele
 
Pele
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BYJoel99
Olorun
Level 108
God Stats
3W - 2L
1,720 SR
Queue Stats
299W - 286L
1,452 Elo+
Solo
Cabrakan
Cabrakan
Hookerbot5000
Cabrakan
Level 120
God Stats
35W - 38L
1,457 SR
Queue Stats
696W - 735L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
Reckless killa7
Sun Wukong
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 149L
1,467 Elo+
Solo
Hachiman
Hachiman
Slaughterson
Hachiman
Level 157
God Stats
26W - 28L
1,500 SR
Queue Stats
794W - 823L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,272
482
6,078
10,929
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
NONSTOPKILLER55
Cernunnos
10
0 / 2 / 2
5,816
447
5,339
10,101
3,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Peanut9986
Raijin
12
4 / 5 / 1
7,122
548
9,427
9,259
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ThaRealSaber
Cthulhu
10
1 / 1 / 0
6,195
477
4,540
10,570
7,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
11
0 / 3 / 0
6,555
504
3,864
9,361
9,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 1 / 5
8,111
624
5,452
11,044
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
BYJoel99
Olorun
12
5 / 4 / 2
7,888
607
5,178
9,761
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
Hookerbot5000
Cabrakan
9
0 / 1 / 3
5,928
456
2,438
9,176
6,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Reckless killa7
Sun Wukong
13
3 / 0 / 1
7,950
612
6,708
9,529
6,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
Slaughterson
Hachiman
12
2 / 0 / 0
6,607
508
11,140
6,721
2,638
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
13
13
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
5
5.5
W
Olorun
BYJoel99
Olorun
5
4
2
1.5
L
1
2
2
1
W
Cabrakan
Hookerbot5000
Cabrakan
0
1
3
1.5
L
Cernunnos
NONSTOPKILLER55
Cernunnos
0
2
2
0.5
L
Raijin
Peanut9986
Raijin
4
5
1
0.9
W
Sun Wukong
Reckless killa7
Sun Wukong
3
0
1
3.5
W
Hachiman
Slaughterson
Hachiman
2
0
0
2
L
Cthulhu
ThaRealSaber
Cthulhu
1
1
0
1
L
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
30,916
50,220
Taken
46,231
27,165
Mitigated
24,305
10,438
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,452
587
0
2,504
11,044
4,244
0
1,543
9,433
0
73,117
W
Olorun
BYJoel99
Olorun
5,178
3,043
370
2,107
9,761
3,489
1,850
6,379
3,382
46,215
0
L
6,078
1,562
0
1,100
10,929
3,760
0
1,706
9,223
0
45,437
W
Cabrakan
Hookerbot5000
Cabrakan
2,438
528
158
1,876
9,176
6,965
0
3,948
5,176
8,179
0
L
Cernunnos
NONSTOPKILLER55
Cernunnos
5,339
2,343
0
3,251
10,101
3,766
162
1,030
9,071
0
47,131
L
Raijin
Peanut9986
Raijin
9,427
1,410
0
750
9,259
3,194
0
3,506
5,753
51,535
0
W
Sun Wukong
Reckless killa7
Sun Wukong
6,708
1,534
0
3,372
9,529
6,969
0
98
9,431
0
58,287
W
Hachiman
Slaughterson
Hachiman
11,140
4,961
0
3,314
6,721
2,638
0
2,004
4,677
0
61,435
L
Cthulhu
ThaRealSaber
Cthulhu
4,540
558
1,414
1,932
10,570
7,316
0
1,472
9,073
21,928
0
L
Chaac
3,864
568
0
1,991
9,361
9,129
0
0
9,361
0
45,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,960
Gold Earned
36,484
342
Minions Killed
394
0
Camps Cleared
0
1,178,116
Distance Traveled
1,201,760
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,111
624
108
8
0
287,554
0
W
Olorun
7,888
607
84
6
0
221,736
0
L
Ne Zha
6,272
482
71
5
0
271,301
0
W
Cabrakan
5,928
456
10
1
0
258,125
4
L
Cernunnos
5,816
447
82
6
0
214,121
0
L
Raijin
7,122
548
83
6
0
218,535
0
W
Sun Wukong
7,950
612
100
8
0
209,953
0
W
Hachiman
6,607
508
92
7
0
224,392
0
L
Cthulhu
6,195
477
32
2
0
260,158
0
L
Chaac
6,555
504
74
6
0
214,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role