Player Matchup

Jormungandr
Jormungandr
DeadlyBean
Jormungandr
Level 182
God Stats
3W - 2L
1,685 SR
Queue Stats
116W - 102L
1,619 Elo+
Party 1
Serqet
Serqet
Grruuz
Serqet
Level 218
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 112L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
KumquatCarl
Baron Samedi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,515 Elo+
Party 1
Team Averages
Level 176
1,562 SR
1,587 Elo+

VS

Team Averages
Level 134
1,521 SR
1,585 Elo+
Thanatos
Thanatos
BeamyCoot2
Thanatos
Level 125
God Stats
2W - 2L
1,480 SR
Queue Stats
81W - 79L
1,576 Elo+
Party 2
Sol
Sol
enzos2000
Sol
Level 123
God Stats
6W - 4L
1,583 SR
Queue Stats
68W - 61L
1,611 Elo+
Party 2
Ares
Ares
greggyboy16
Ares
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 79L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeadlyBean
Jormungandr
16
1 / 5 / 5
12,160
715
10,939
21,076
20,734
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
Grruuz
Serqet
17
8 / 6 / 3
13,874
816
16,525
20,467
9,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
KumquatCarl
Baron Samedi
15
1 / 6 / 7
12,007
706
13,131
16,395
7,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BeamyCoot2
Thanatos
17
15 / 4 / 1
15,414
907
22,610
18,957
8,924
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 3 / 10
13,278
781
15,766
15,305
6,255
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 5 / 13
12,992
764
11,521
23,910
26,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
17
17
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BeamyCoot2
Thanatos
15
4
1
3.88
L
Jormungandr
DeadlyBean
Jormungandr
1
5
5
0.7
L
Serqet
Grruuz
Serqet
8
6
3
1.58
L
Baron Samedi
KumquatCarl
Baron Samedi
1
6
7
0.75
W
1
3
10
2
W
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,595
Damage
49,897
57,938
Taken
58,172
37,773
Mitigated
42,064
7,493
Healing
22,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BeamyCoot2
Thanatos
22,610
7,137
0
13,345
18,957
8,924
1,013
6,398
11,605
0
63,089
L
Jormungandr
DeadlyBean
Jormungandr
10,939
2,196
0
1,995
21,076
20,734
0
9,821
11,203
52,329
950
L
Serqet
Grruuz
Serqet
16,525
1,768
0
2,183
20,467
9,532
0
7,581
12,814
0
41,813
L
Baron Samedi
KumquatCarl
Baron Samedi
13,131
1,126
865
2,450
16,395
7,507
0
10,148
6,247
47,384
0
W
15,766
4,882
0
6,818
15,305
6,255
2,255
7,969
6,888
90,732
0
W
11,521
543
0
2,080
23,910
26,885
248
10,028
12,507
29,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,041
Gold Earned
41,684
164
Minions Killed
207
0
Camps Cleared
0
890,264
Distance Traveled
918,153
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
15,414
907
49
3
0
337,167
1
L
Jormungandr
12,160
715
71
4
0
309,606
4
L
Serqet
13,874
816
45
3
0
321,246
5
L
Baron Samedi
12,007
706
48
3
0
259,412
0
W
Sol
13,278
781
130
8
0
291,497
0
W
Ares
12,992
764
28
2
0
289,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role