Player Matchup

Charon
Charon
HadesHairyLog
Charon
Level 122
God Stats
17W - 17L
1,646 SR
Queue Stats
401W - 373L
1,495 Elo+
Solo
Arachne
Arachne
LokasDvinn
Arachne
Level 125
God Stats
25W - 12L
1,606 SR
Queue Stats
47W - 47L
1,441 Elo+
Solo
Yu Huang
Yu Huang
pepsie
Yu Huang
Level 182
God Stats
10W - 8L
1,596 SR
Queue Stats
328W - 303L
1,429 Elo+
Solo
Skadi
Skadi
squanchy024
Skadi
Level 115
God Stats
53W - 64L
1,452 SR
Queue Stats
136W - 143L
1,494 Elo+
Solo
Hel
Hel
thxyou666_YT
Hel
Level 102
God Stats
136W - 111L
1,513 SR
Queue Stats
210W - 198L
1,433 Elo+
Solo
Team Averages
Level 129
1,563 SR
1,458 Elo+

VS

Team Averages
Level 137
1,586 SR
1,486 Elo+
Fenrir
Fenrir
 
Fenrir
Level 297
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BlackPrince01
Hades
Level 136
God Stats
13W - 4L
1,805 SR
Queue Stats
242W - 224L
1,498 Elo+
Solo
Thor
Thor
Crater540
Thor
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 126L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
EmmanuelVallej
Heimdallr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,455 Elo+
Solo
Ymir
Ymir
Sweet_Potatoes99
Ymir
Level 86
God Stats
10W - 6L
1,626 SR
Queue Stats
135W - 130L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
8,040
473
9,330
13,983
14,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
LokasDvinn
Arachne
15
4 / 3 / 1
9,274
546
8,864
17,576
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
pepsie
Yu Huang
15
0 / 1 / 1
8,657
509
12,142
8,529
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 4 / 1
8,358
492
8,089
12,463
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 0
9,312
548
4,090
7,890
3,452
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 1 / 1
9,513
560
6,692
14,649
12,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 2
7,728
455
8,302
8,901
5,152
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
15
2 / 2 / 2
8,931
525
5,524
15,332
6,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
EmmanuelVallej
Heimdallr
14
3 / 2 / 2
8,228
484
10,443
12,776
6,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
1 / 0 / 2
8,333
490
4,053
15,837
14,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
9
9
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
1
3.5
L
0
1
2
1
L
Thor
2
2
2
1.5
L
Heimdallr
EmmanuelVallej
Heimdallr
3
2
2
2
W
0
0
4
2
W
Arachne
LokasDvinn
Arachne
4
3
1
1.5
L
1
0
2
2
W
Yu Huang
pepsie
Yu Huang
0
1
1
0.5
W
1
4
1
0.38
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,515
Damage
35,014
60,441
Taken
67,495
34,438
Mitigated
44,563
15,850
Healing
12,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,692
1,151
0
2,167
14,649
12,248
154
4,029
10,348
0
71,157
L
8,302
280
1,028
4,636
8,901
5,152
0
4,479
4,048
58,389
0
L
Thor
5,524
1,407
0
232
15,332
6,682
0
3,133
12,122
0
70,732
L
Heimdallr
EmmanuelVallej
Heimdallr
10,443
4,008
202
2,158
12,776
6,018
877
4,248
8,467
0
53,515
W
9,330
497
294
2,061
13,983
14,028
14
3,441
10,518
29,679
1,162
W
Arachne
LokasDvinn
Arachne
8,864
5,395
0
4,671
17,576
8,014
33
2,094
15,458
0
79,232
L
4,053
590
0
2,363
15,837
14,463
0
7,489
7,202
41,578
0
W
Yu Huang
pepsie
Yu Huang
12,142
379
0
703
8,529
3,741
0
3,332
5,197
87,173
0
W
8,089
2,909
0
2,499
12,463
5,203
624
1,960
10,415
0
75,038
W
4,090
80
835
4,787
7,890
3,452
406
1,412
6,478
77,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,641
Gold Earned
42,733
543
Minions Killed
472
0
Camps Cleared
0
1,851,102
Distance Traveled
1,700,901
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,513
560
104
6
0
347,108
0
L
Hades
7,728
455
100
6
0
287,053
1
L
Thor
8,931
525
113
7
0
396,090
0
L
Heimdallr
8,228
484
88
5
0
351,117
5
W
Charon
8,040
473
31
2
0
378,093
1
W
Arachne
9,274
546
106
6
0
365,494
2
L
Ymir
8,333
490
67
4
0
319,533
0
W
Yu Huang
8,657
509
145
9
0
358,675
0
W
Skadi
8,358
492
121
7
0
414,509
0
W
Hel
9,312
548
140
8
0
334,331
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role